Khorne emphasizes elite melee units which deal high damage with a unit roster that combines both mortals and daemons; the latter being unable to rout or break but instead taking damage over time when their leadership is low. Khorne's units and playstyle are centered around melee infantry, monstrous infantry and monsters, with many units having passive abilities that activate or grow more powerful as the unit kills enemies and with spell resistance across the board. To top it off, Khorne also has decent chariots and resilient - yet slow - heavy cavalry, and several units of fast warbeasts to harass the enemy from the flanks. They are quite simply peerless in close combat.
However, with the exception of a single artillery unit, Khorne lacks ranged units, and it does not have spellcasters or access to magic whatsoever. They are a very expensive and singularly focused faction.