“ | Particularly savage Beastmen sworn to serve the Blood God, Khorngors bear his colours on their skin and fur. | „ |
Khorngors are a Khorne, Beastmen, Daemons of Chaos and Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III with Omens of Destruction.
Recruitment[ | ]
- Beastmen
- Unlocked with: Pit-Hovel
- Daemons of Chaos
- Unlocked with: Monolith of Khorne
- Khorne
- Unlocked with: Baleful Lair or Cultist Camp (Animals)
- Legion of the Gorequeen
- Unlocked with: Monstrous Lair
Description[ | ]
Bestigors are already some of the toughest of the Children of Chaos, yet even amongst them Khorngors are considered the most dangerous. Khorngors possess the great strength of their Bestigor brethren, but as might be expected from those marked by the God of Battle, they are far more vicious and quarrelsome and less able to restrain themselves from murderous excesses. With red-stained armour echoing the red skin of the Daemons of Khorne, they will eagerly slam into the front line of an enemy where other Bestigors might not hold their nerve. They are undoubtedly some of the most violent figures of all the obscene creatures to be found in any Daemonic horde.
Attributes[ | ]
- Halberd Infantry
- ▲ Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- ▲ Frenzy: Units with frenzy cause more damage while their leadership is high.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
Gallery[ | ]
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