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Particularly savage Beastmen sworn to serve the Blood God, Khorngors bear his colours on their skin and fur.

Khorngors are a Khorne Khorne, Beastmen Beastmen, Wh3 main dae daemon prince 256 Daemons of Chaos and Warhost of the Apocalypse Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III with Omens of Destruction.

Recruitment[ | ]

Description[ | ]

Bestigors are already some of the toughest of the Children of Chaos, yet even amongst them Khorngors are considered the most dangerous. Khorngors possess the great strength of their Bestigor brethren, but as might be expected from those marked by the God of Battle, they are far more vicious and quarrelsome and less able to restrain themselves from murderous excesses. With red-stained armour echoing the red skin of the Daemons of Khorne, they will eagerly slam into the front line of an enemy where other Bestigors might not hold their nerve. They are undoubtedly some of the most violent figures of all the obscene creatures to be found in any Daemonic horde.

Attributes[ | ]

  • Infantry spear halberd Halberd Infantry
  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy: Units with Wh main unit passive frenzyfrenzy cause more damage while their Icon stat moraleleadership is high.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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Gallery[ | ]

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