King Nekhesh's Scorpion Legion (Skeleton Spearmen)

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King Nekhesh's Scorpion Legion
Wh2 dlc09 tmb skeleton spearmen ror.png
Infantry spear.png
FactionTomb Kings
CategorySpear Infantry (Regiment of Renown)
Unit size120
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat health.png Health: 53
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 55%
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

King Nekhesh's Scorpion Legion (Skeleton Spearmen) is a Tomb Kings melee infantry unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. Elite amongst their skeletal peers, these spear-armed warriors are as bloodthirsty as their infamous royal patron.

Description[edit | edit source]

The Skeleton Spearmen of Nehekhara are not mindless automatons slaved to the will of an evil necromancer. The incantations of the Liche Priests summon the spirits of long-dead soldiers from the Realm of Souls and bind them into corporeal forms. However, without the extensive mummification lavished upon their lords and betters, the spirits of these warriors do not retain the full memory of their former existence. Upon awakening from their death-sleep, the only things that every one of these Undead soldiers can recall with perfect clarity is their unswerving loyalty to their king and the ways of war that were drilled into them in life. Thus, the skeletal regiments of Nehekhara obey every command of their Tomb King without hesitation - as they served him in life, so they serve him in death.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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A staple of defensive Tomb Kings builds, the Scorpion Legion is a good in between of Skeleton Spearmen and Tomb Guards with Halberds cost wise. They gain 35 armour, placing them close to Tomb Guard armour. They also have Poison! attacks which help reduce enemy combat effectiveness.

They are a solid backline unit that is not fully chaff infantry, but not a huge investment. Their improved melee stats, alongside their poison, helps make them a solid sweeper unit for harassing units (or general combat). They are good to protect the more expensive missile pieces like Ushabti Greatbows, Bone Giants, or Caskets of Souls.