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The most junior of Knights, they fight determinedly to make a name for themselves.

Knights Errant is a Couronne Bretonnia melee cavalry unit introduced in Total War: Warhammer with the Bretonnia (DLC).

Recruitment[]

Description[]

All noble sons of the realm are committed to the path of Knighthood from the moment they are born. Though birth into nobility guarantees his place, a young noble is not honoured until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and only true way for a young Knight to fulfil his calling is to test himself against the foe on the field of battle. Eager to prove his skill, and thus attain status and renown, a Knight Errant is bold and enthusiastic to the point of recklessness - a trait that common folk idolise and admire. On the battlefield he is impetuous, eager to earn fame and honour in the thick of the fight. He charges boldly into the fray, heedless of danger and desiring glory, even if it means his own death. Older, more experienced Knights rarely discourage this, as it is both a way of pruning the ranks and a suitable outlet for the enthusiasm of youth. None would deny a young Knight his destiny - those whose skill and bravery are proven will go on to become Knights of the Realm.

Attributes[]

  • Shock cavalry Shock Cavalry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Unit Abilities[]

Active Abilities[]

Passive Abilities[]

Strategy[]

The weakest of Bretonnia's knights, these units should rely on their charge bonus to deliver devastating damage to infantry, but will not be excel at much else. Their speed and mobility allows them to get around the flanks of enemies either disrupting archers/artillery or slamming into infantry from behind.

Due to their lower cost and upkeep compared to the other knights, these knights are often used as a secondary or scrambled force for lesser army lords that have only just unlocked their Grail Vows.

However, with the addition of the Impetuous ability, which grants Immunity to Fear and Terror to units upon charging, Knights Errant have now earned a new purpose in battle, incentivizing players to bring one or two to grant Immunity for charging units.