Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Knights Errant
Wh dlc07 brt knights errant.png
CategoryBretonnia cavalry
Unit size60
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat health.png Health: 100
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 75
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 54
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Knights Errant is a Bretonnia cavalry unit. The most junior of Knights, they fight determinedly to make a name for themselves.


All noble sons of the realm are committed to the path of Knighthood from the moment they are born. Though birth into nobility guarantees his place, a young noble is not honoured until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and only true way for a young Knight to fulfil his calling is to test himself against the foe on the field of battle. Eager to prove his skill, and thus attain status and renown, a Knight Errant is bold and enthusiastic to the point of recklessness - a trait that common folk idolise and admire. On the battlefield he is impetuous, eager to earn fame and honour in the thick of the fight. He charges boldly into the fray, heedless of danger and desiring glory, even if it means his own death. Older, more experienced Knights rarely discourage this, as it is both a way of pruning the ranks and a suitable outlet for the enthusiasm of youth. None would deny a young Knight his destiny - those whose skill and bravery are proven will go on to become Knights of the Realm.


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.


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The weakest of Brettonia's knights, these units should rely on their charge bonus to deliver devastating damage to infantry, but will not be excel at much else. Their speed and mobility allows them to get around the flanks of enemies either disrupting archers/artillery or slamming into infantry from behind.