Knights of Morr (Empire Knights)
"The God of the Dead's chosen Knights provide a steady supply of settlers to populate His ethereal realm."
- —The Knights of Morr
Description[edit | edit source]
Whilst the Cult of Morr has few, if any, official templars, they do have the Black Guard. Also known as the Knights of Morr, these universally dour and serious warriors have an even more serious responsibility: to guard both the living and the dead from the endless malice of the Undead and those who would raise them. For the most part, they are a defensive order, protecting the great temples and graveyards of the Empire and the dignitaries of the cult, only riding to war in exceptional circumstances, such as during a crusade against the Vampire Counts. Unlike most knights, they are also trained in the use of ranged weapons to prevent their enemies from bringing their strength to bear in close quarters. This, along with their foreboding black obsidian armour and their strict vow of silence when on duty, means they are shunned by most other knightly orders, but such is the price of duty.
Attributes[edit | edit source]
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Abilities[edit | edit source]
Strategy[edit | edit source]