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The God of the Dead's chosen Knights provide a steady supply of settlers to populate His ethereal realm.

Knights of Morr (Empire Knights) are an Reikland Empire Elector Count State Troop melee cavalry unit introduced in Total War: Warhammer II with The Empire Undivided Update.

Recruitment[ | ]

Description[ | ]

The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders stationed throughout the Empire, the Knights of Sigmar’s Blood, the Knights of the Broken Sword, the Knights Griffon and the Knights of the Blazing Sun are but few on a long list of the mighty and worthy.

Attributes[ | ]

  • Shock cavalry Shock Cavalry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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