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A reminder of man’s mortality lies in the dread nature of these Knights’ frightening appearance, ostensibly at odds with their motto: “Fear Not Death”.

Knights of the Black Rose are an Reikland Empire melee cavalry unit introduced in Total War: Warhammer III with Thrones of Decay.

Recruitment[ | ]

Description[ | ]

The Order of the Black Rose was founded during the dark days of the Black Plague, its longstanding association with the Cult of Morr signified by the emblazonments across its Knights' armour and barding. Justly famed throughout the land, recruitment of their elite Knightly ranks is drawn from the best warriors of the nation, a great honour which sees them outstandingly equipped at Imperial expense. Their cuirasses are often stained black, as are the heavy weapons and shields they carry, yet it is the prominent imagery of death upon them that makes them a most intimidating adversary on the battlefield.

Attributes[ | ]

  • Cavalry Cavalry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Strategy[ | ]

An unusual heavy cavalry unit, the Black Roses are not particularly speedy or impressive on the charge. What they are is extremely tanky in melee, able to hang in sustained combat much longer than most mounted troops. This in fact makes them better suited for the centre than the flank, holding the enemy infantry usually found here while, for instance, Nuln Ironsides continue to pour fire into them. They can be deployed behind your front line and then charged into the advancing enemy to excellent effect, so long as they avoid anti-large monsters and monstrous infantry while doing this. Not used for charging, mainly used for sustained melee combat, holding off the line against the enemies for your other units to do the job of effectively killing them off. In campaign a two turn recruitment length hurts them a bit strategically, however their landmark in Nuln cuts this down to one.


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