Total War: WARHAMMER Wiki

"The Goddess instructs us to seek out the enemy’s weaknesses and to attack them with relentless force. Do this in all things – in love, in politics, in war. To accomplish any task – to defeat any foe, all that is needed is a keen eye, a sharp mind and the favour of the Goddess."

The Order's Creed.

Knights of the Blazing Sun is a The Empire cavalry unit. Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.


The Order of the Blazing Sun is a Templar Order dedicated to the worship and martial practice of the Goddess of Warfare and Battles, Myrmidia. This particular Order is among the mightiest and most well-known within the Empire, as they do not worship a native god of the Empire but a foreign deity hailing from the lands of Tilea, as well as having a distinguished history dating back to the last few years of the Great Crusade. They were amongst the first of the Knightly Orders from the west to travel to Nuln and join with Magnus the Pious during the Great War against Chaos, having fought with him all the way to the Battle of Kislev itself.

These knights take great pride in their weapons and abilities, as their prowess in battle is equal if not greater than even the oldest and most powerful of the many Templar Orders. They are often seen charging on the battlefield in their highly polished and resplendent armour of black and gold with sigils of the Sun adorned beautifully in their armor, a style that is the traditional colour scheme and heraldry of the Order.

As a patron Order devoted to the Goddess Myrmidia, these Templars devoted themselves to the study and mastery of the science and art of warfare in all its aspects. These fervent followers of Myrmidia value ability and accomplishment over all other factors, including noble birth and their prowess in battle. It is because of this that the Order has grown in prosperity over the years, attracting the finest military minds to its long and distinguished banner. A Knight of the Blazing Sun's primary goal is to obtain perfection in the art of War, and as such they travel the length and breath of the Old World, individually seeking to battle both large and small and to learn and perfect the many tactics and strategies from all the other Human nations. An army with a unit of Knights of the Blazing Sun at its head is a potent force capable of dealing with opponents with a level of cunning, leadership, and strategy that ensures victory before the battle is even joined.[1]

They were once only able to to be built using their Chapterhouse in Talabheim.

Now they can be recruited in any province with a tier 3 cavalry building and armoury.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercing.pngArmour-Piercing damage. Modifier icon shield.pngShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Blazing Sun Chapter: The Knights of the Blazing Sun are substantially more expensive unless you control their chapter house in the region of Talabheim.


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Knights of the Blazing sun are a cavalry unit that is best used for their fire damage attacks and when supported by other units. They are a good pick whenever you are facing death magic or units weak to fire. The Vampire Counts (and other undead factions) frequently bring all of these, so the Knights of the Blazing Sun can be a counter to them. First, they have a 25% magic resistance which helps reduce the effects of spells like Fate of Bjuna or Spirit Leech, but any direct damage spell will be blunted. Your heavy cav is most likely to be targeted by these spells so resisting that damage is great.

Secondly, their fire damage does 25% extra damage against regenerating enemies: Terrorgheists, Crypt Horrors, most Undead Lords, Trolls, etc. Also worth accompanying them with a bright wizard, whose lore of fire can give other units flaming attacks, and kindleflame passive makes all units on the field take 12% more damage from fire.

Its often smart to mix in one unit of these along with your other cavalry to take down any special units the enemy may field, but also look to use this heavily against Undead (Tomb Kings, Vampire Counts, Vampire Coast) Chaos, Norsca and Orcs (For their trolls) and Wood Elves (Tree units take 20% more fire damage as well). They are a unit that can dictate the pace of battle as the enemy rushes to maneuver their vulnerable units out of their way- units that are often the centerpiece of their attack. Entirely worth taking at least one unit in place of a unit of empire knights or Reiksguard.