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With riders as deadly as their mounts, the Knights of the Ebon Claw are a force to be reckoned with.

Knights of the Ebon Claw (Dread Knights) are a Dark Elves Regiment of Renown melee cavalry unit introduced in Total War: Warhammer II with The Queen & The Crone.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.

Attributes[]

  • Cold One Cavalry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Unit Abilities[]

Passive Abilities[]

Difference from Cold One Dread Knights[]

  • New Passive Ability: Murderous Mastery (replaces Murderous Prowess)
  • Cost (SP & MP): 1300 → 1550
  • Upkeep: 325 → 388

Strategy[]

With high armor, strong melee stats, and armor piercing, these units are dedicated melee cavalry. Their leadership is also quite high, allowing them to fight nearly to the death and giving Dark Elves players a reliable cavalry unit even into the late game of a fight.

Their one weakness is their elite nature means they can be targeted frequently by artillery, magic, and archers as they are such a big threat on the battlefield. Their speed is also not the highest, meaning they can get outmaneuvered by other cavalry.

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