"The oldest and wisest are their kind's natural leaders on the field of battle."
- —The Kroxigor Ancients.
Kroxigor Ancients are the longest-lived, wisest examples of their kind, who therefore gravitate naturally into leadership positions on the battlefield. Some would call it fortune, others evidence of a sixth sense or even race memory, but this most powerful of creatures can always be found at the right place at the right time, and often at the eleventh hour, howling while they charge into the enemy's ranks, their musclebound limbs sending the foe flying in all directions, their enormous jaws making short work - and a light meal - of any unfortunate combatant, friendly or otherwise, trapped between them as the battle rages.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
The Kroxigor Ancient is similar to Nakai, however this unit has a bonus vs. infantry. This helps make them a destroyer of infantry and they have enough armour-piercing to put a dent in armoured units.