Kurgan Warband is a Rogue Armies faction introduced in Total War: Warhammer III. Their armies are composed of units from the Warriors of Chaos and Norsca unit rosters.
Background[]
The Kurgan are one of three major races of barbarians in the northern parts of the Old World: the Norscans live in the west, the Kurgans in the middle, and the Hung and Tong in the east. Their greater strength and barbarity made them the stuff of horrific legends, that some even assumed them to be more Daemon than man.
This primitive race of nomads venerate the Gods of Chaos as aspects of the world around them, embracing mutation as a blessing from their depraved masters. In their names, they wage war against the other civilisations of the world, seeking to tear them down as a wasteland for the Chaos Gods to remake in their horrific, senseless image.
Unit Roster[]
- Marauder Chieftain
- Marauders
- Marauders (Great Weapons)
- Marauder Berserkers
- Marauder Champions
- Marauder Hunters
- Marauder Hunters (Javelins)
- Marauder Horsemen
- War Mammoth
- War Mammoth (Warshrine)
- Feral Mammoth
- Feral Manticore
- Norscan Trolls
Campaign[]
Starting Territory[]
Diplomacy[]
Starting treaties[]
Strategy[]
The Kurgan Warband is a frequent threat if you are playing as The Northern Provinces under Miao Ying. If possible, capture and rebuild the Snake Gate of the Grand Bastion and fortify it to stop the Kurgans from threatening you and bringing more Chaos armies to destroy Cathay.
On an even footing, the Kurgans present a laughable threat to Cathay. They become a problem only in a situation where they are able to heavily outnumber your armies, usually by all ganging up on one gate. Towards the late game, having two well-equipped armies stationed near the gates should be sufficient to deal with an invasion. With the appropriate building chain, armies stationed in gate provinces have significantly reduced upkeep costs, so they won't be much of an economy drain while idle either. In Immortal Empires, they serve more as a distraction for Vilitch the Curseling to be extremely annoying.
The frequency of Kurgan raids can be drastically reduced by capturing all of the wall gates, or at least ensuring that they are held by any Cathay faction. One of the unique commandments available to the bastion gate provinces can also reduce the base buildup, as can the appropriate Compass direction.
On the Immortal Empires map, their warbands can be even less of a threat, as they can be attacked by factions that normally occupy the provinces on the other side of the Bastion.
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