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== Strategy == Early on in the campaign, it is usually most effective to maintain a ratio of two Outpost settlements for every one Factory settlement. This will give you the right amount of Raw Materials and Armaments to support your early army and economy. You don't need more Factories than this because you can't access the high tier units or buildings that cost lots of Armaments. Lots of Raw Materials are also useful to quickly upgrade your main Tower to a high level. As the campaign progresses, you can start building more Factories to support your high tier units and give them lots of [[Hell-Forge]] upgrades. Province capitals are the only settlements that can be turned into Towers. Towers don't normally produce any Raw Materials or Armaments, but they can provide Income, high tier recruitment, and other benefits. In the late campaign, you should have more than enough Raw Materials and Armaments to turn every province capital you capture into a Tower. Earlier on it may be worth it to build more Outposts and Factories instead. When you start capturing a new province, you should decide if you want the minor settlements to be Outposts, Factories, or a mix of the two. Mixing settlements and keeping them separated each have their own advantages and disadvantages. Keeping Outposts and Factories separated makes it easier to stack buffs to Raw Material and Armament output. For example, Towers can construct a building that reduces the Raw Material consumption of Factories in the province. This building will be more effective in a province with more Factories. Chaos Dwarfs also have a [[Commandments|commandment]] that benefits Factories. This approach also means you don't need Labour in all of your provinces, making it easier to manage. However, provinces without any Labour will not be able to rush construction of buildings. Mixing Outposts and Factories in a single province allows you to take advantage of the Tool Maintenance building chain that is available in Factories. Tool Maintenance buildings significantly increase the Raw Material output in the province, so they would have no effect in a province that is all Factories. Spreading your Labour across more provinces makes it harder to manage, but it means that you will have fewer Labourers in each province, which makes for a more manageable [[Public Order|Control]] penalty. You will also be able to rush construction or use Labour Actions in any province. When deciding whether a settlement will be a Tower, Factory, or Outpost, you should also keep in mind any resources or special buildings there. Marble and Obsidian buildings always act like mines, even in Factory settlements. Conversely, Iron and Timber buildings always act like factories, even in Outpost settlements. Chaos Dwarfs also have some special buildings that act the same way. Ports also have different effects based on the type of settlement. Tower Ports provide lots of income, Factory Ports improve the output of the settlement by up to 15%, and Outpost Ports provide a small bonus to [[Public Order|Control]] and [[Replenishment|casualty replenishment]]. Because of this, Outposts should not be built in port settlements. [[Category:Chaos Dwarfs]] [[Category:Unique game mechanics]] [[Category:Expansion required]] [[Category:Total War: Warhammer III gameplay]]
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