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Labour Economy
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=== Using Labour === The main purpose of Labour is to fill the Workload requirements in your mines. Buildings which produce Raw Materials generally increase a province's Workload. If the number of Labourers in a province exceeds that province's Workload, then all of the buildings will produce at full efficiency. If the number of Labourers falls below the province's Workload, then Raw Material output will fall. You can also spend Labourers to rush construction of a building, finishing it immediately. Whenever you construct a building, a button will appear next to the number of turns that the building takes to complete. Pressing this button will immediately finish the building at a cost of 100 Labourers per turn that the building was rushed. You can reduce this cost with [[commandments]], technologies, and other effects. You can also rush construction when the building is already partway done, which will cost fewer Labourers. For example, if a building would normally take five turns to complete, you could spend 500 Labourers to complete it immediately, or wait three turns and then spend 200 Labourers to complete it then. Labourers used for rushing construction must come from the same province, so a province with no Labourers cannot rush construction. Additionally, there are three Labour Actions which provide a benefit in a province at a cost of 200 Labourers. Only one Labour Action can be active in a province at a time, but there is no global cooldown for Labour Actions. The Labour Actions are: * Sacrifices for Zharr-Naggrund: Provides 10 Conclave Influence * Sell Labour: Provides 1500 treasury * Set an Example: Provides +10 [[Public Order|Control]] in the province for 5 turns
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