Total War: WARHAMMER Wiki

Lammasu is a Chaos Dwarfs mount introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.

Description[]

Believed to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Land's rage, exhaling sorcerous clouds to protect their riders.

Effects[]

Adds[]

General[]

  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Magical Weapon Negation: This unit has the ability to negate the magical attacks of enemy melee and missile weapons.
  • Bound spell: "The Enfeebling Foe"
  • Bound spell: "The Withering"
  • Passive ability: "Sorcerous Miasma"
  • Attribute: Can Fly
  • Attribute: Causes Fear
  • Attribute: Causes Terror
  • Attribute: Siege Attacker
  • Magical Attacks
  • Speed increased by +53
  • Mass increased by +1200

Adds for Zhatan the Black[]

  • Contempt: This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
  • Health increased by +214
  • Charge Bonus increased by +10
  • Armour reduced by -65
  • Melee Attack reduced by -18
  • Melee Defence reduced by -3
  • Weapon Strength reduced by -10
    • Base Weapon Damage reduced by -10

Adds for Overseer & Convoy Overseer[]

  • Health increased by +298
  • Charge Bonus increased by +50
  • Weapon Strength increased by +20
    • Base Weapon Damage increased by +10
    • Armour-Piercing Weapon Damage increased by +10
  • Armour reduced by -60
  • Melee Attack reduced by -1
  • Melee Defence reduced by -21

Adds for Sorcerer-Prophet[]

  • Health increased by +1208
  • Charge Bonus increased by +24
  • Melee Defence increased by +6
  • Weapon Strength increased by +120
    • Base Weapon Damage increased by +40
    • Armour-Piercing Weapon Damage increased by +80
  • Armour reduced by -60
  • Melee Attack reduced by -4

Adds for Daemonsmith Sorcerer[]

  • Health increased by +1508
  • Charge Bonus increased by +24
  • Melee Attack increased by +2
  • Melee Defence increased by +12
  • Weapon Strength increased by +140
    • Base Weapon Damage increased by +50
    • Armour-Piercing Weapon Damage increased by +90
  • Armour reduced by -60

Removes[]

General[]

  • Attribute: Hide (forest)

Removes for Zhatan the Black, Overseer and Convoy Overseer[]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Attribute: Expert Charge Defence

Removes for Sorcerer-Prophet[]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.