Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

Legendary Lord character traits are character traits which apply specifically to Legendary Lords, or are gained after you defeat a Legendary Lord in battle in the campaign.

These can be lord traits, which are always given to a legendary lord, or they can be victory traits which require defeating a certain legendary lord to get on your character.

Lord traits[]

These traits are always given to Legendary Lords.

High Elves[]

Trait Lord it belongs to Requirement Effect Description
Great Warrior Tyrion Upkeep: -50% for Spearmen, Archers and Silver Helms units (Lord's army)

Recruit rank: +3 for Lothern Sea Guard units (Lord's army)

"Rally to my banner, and we shall bathe the plains with the blood of our enemies!"
Pre-Eminent Mage Teclis Winds of Magic power reserve: +30

Bound spell: "Fireball"

This body may be frail, but never doubt the strength of the mind, or the heart within it.
The Radiant Alarielle the Radiant Missle damage: +15% for Sisters of Avelorn and Handmaiden units (Lord's Army) As Everqueen of all Asur, Alarielle is leader of Avelorn and Ulthuan's spiritual head.
Raven Lord Alith Anar Upkeep: -50% for Shadow-walkers units (Lord's army)

Ambush success chance: +25% (Lord's army)

Where Alith Anar stalks, so come the ravens to feast on the carrion in the Shadow King's wake.
Warden of Tor Yvresse Eltharion Immune to Barren Wasteland attrition (Lord's army)

Leadership: +8 for Spear Infantry and Ranger units (Lord's army) Melee Defence: +8 for Spear Infantry and Ranger units (Lord's army)

Attribute: Causes Fear when fighting against Greenskins (Lord's army)

"Pointy-ead" is legendary among the Greenskins, who both fear and respect his martial prowess
Dragonkin Imrik Campaign movement range: +15%

Draconic Resilience: Immune to Mountain and Desert attrition (Lord's army)

Upkeep: -25% for Dragons and Dragon Princes (Lord's army)

Imrik is the last of the line of Caledor the Dragontamer, and shares his lineage's martial excellence and affinity for Dragonkind.
Essence of the Eclipse Imrik Defeated Lamoureux Melee attack: +12

Weapon strength: +20%

Just as it empowered Lamoureux, the hidden light of the natural moon brightens Imrik's martial prowess.
Celestial Strength Imrik Defeated Ymwrath Hit points: +10%

Passive ability: Regeneration

Originating from plains of existence known only to Star Dragons, stellar energies have saturated Imrik's lifeforce.

Lizardmen[]

Trait Lord it belongs to Effect Description
Venerated Lord Mazdamundi Upkeep: -50% for Temple Guards units (Lord's army) Oldest and most powerful of the living Mage-Priests, Mazdamundi is a figure of awe even amongst his own kind.
Last Defender Kroq-Gar Leadership: +10 (Lord's army)

Upkeep: -50% for Saurus and Cold One units (Lord's army)

Ambush success chance: +25% (Lord's army)

As the last remaining warrior of the now ruined temple-city of Xhotl, for Kroq-Gar the battle is not yet over.
Ancient Spawn Kroq-Gar Armour: +20 for Stegadon, Bastiladon, Terradon, Carnosaur and Dread Saurian units (Lord's army)

Leadership: +10 for for Stegadon, Bastiladon, Terradon, Carnosaur and Dread Saurian units (Lord's army)

The spawning that brought Kroq-Gar into the world produced a handful of Saurus, each marked for greatness.
Chosen of the Serpent-God Tehenhauin Physical Resistance: +10% for Skinks units (Lord's army)

Leadership: +10 when fighting against Skaven (Lord's army) Untainted: +3 (local province)

At times of great import, a single Red Crested Skink emerges from the deep jungle, claiming the mantle of the once and future Prophet of Sotek.
The Eye in the Heavens Tiktaq'to Upkeep: -50% for Terradon Riders and Ripperdactyl Riders units (Lord's army)

Melee attack: +10 when in foreign territory (Lord's army)

The greatest Terradon rider ever to serve the Lizardmen, Tiktaq'to's daring stunts earned him the title "Master of Skies".
First Spawn Nakai the Wanderer Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's Army)

Recruitment cost: -15% for Kroxigor and Sacred Kroxigor units (Lord's Army)

Revered as the living embodiment of the jungle, Nakai is an ancient Kroxigor compelled to defend Lustria wherever and whenever it is threatened.
Protector of Itza Gor-Rok Melee defence: +5 when in own or friendly territory (Lord's Army)

Physical resistance: 20% when defending sieges (Lord's Army)

Gor-Rok has sworn to protect his spawning-home, the Lizardmen's sacred First City of Itza, from any and all comers.

Dark Elves[]

Trait Lord it belongs to Effect Description
Beastlord Rakarth
  • Ability: "Beaslord's Gaze"
  • Ability: "Whiplash"
  • Melee defence: +8 for monstrous units (Lord's army)
  • Recruitment duration: -1 turn for all monstrous units (minimum 1) (Lord's army)
The greatest of all Beastlords has no equal in his craft, commanding the wild and feral with almost supernatural aptitude.
Dark Manipulator Morathi Sacrifice to Hekarti: -50% cost and -5 cooldown "I would be so grateful for your cooperation in this, my lord. I do so hate to be... disappointed."
Greatest Bride of Khaine Crone Hellebron Weapon strength: +10 for Har Ganeth Executioners, Sisters of Slaughter and Witch Elves (Lord's Army) There is no-one more devoted to murder than Crone Hellebron, greatest of all Khaine's brides.
Krakenlord Lokhir Fellheart
  • Attribute: Causes Fear for Corsairs units (Lord’s Army)
  • Immunity to High Seas, Reef and Storm attrition (Lord’s army)
The greatest corsair since the time of his illustrious grandfather, Lokhir is doing the name of Fellheart proud in every sense.
Scion of the Dark Crag Malus Darkblade Hag Graef's greatest tyrant is legendary in Naggaroth; and exceptional warrior and feared leader whose hatred can drive him to overcome any opposition.
Witch King of Naggaroth Malekith Upkeep: -50% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units (Lord's army) The Witch King long ago sought to take Ulthuan's crown, but the Flames of Asuryan left him twisted with hatred and horribly scarred.

Skaven[]

Trait Lord it belongs to Effect Description
Gnawdell's Right-Claw Queek Headtaker Upkeep: -50% for Stormvermin and Clanrats units (Lord's army)

Army ability number of uses: +2 for "The Menace Below"

As Right-Claw to Warlord Gnawdell, Queek Headtaker has risen high within Clan Mors - a credit to the terrible violence he's unleashed along the way.
Hates Dwarfs & Greenskins Queek Headtaker Melee attack: +10 when fighting against Dwarfs and Greenskin Tribes

Weapon strength: +10% when fighting against Dwarfs and Greenskin Tribes

"Ack, Queek smells hated Dwarf and Green-things here! Queek will slaughter all! Queek claims first-scavenge rights!"
Plaguelord Lord Skrolk Upkeep: -50% for Plague Monks, Plague Monk Censer Bearers, Plagueclaw Catapult and Plague Priest units (Lord's army)

Skaven corruption: +3 (local province)

Rather than weakening with age, Lord Skrolk is possessed with a diabolic vitality that belies the years and the heaped diseases he carries.
Grand Chieftain Tretch Craventail Melee attack: +13 during Ambushes (Lord's army)

Melee attack: +13 after retreating when attacked (Lord's army)

Attribute: Vanguard Deployment (all units in army)

An audacious surprise attack on his predecessor has led to a new title for Tretch and an army to do his bidding.
Right-Fang of Lord Morskittar Ikit Claw Upkeep: -50% for all Warplock Jezzails, Warpfire Thrower and Ratling Gun Weapons Team units (Lord's army)

Recruit rank: +2 for all Skaven Weapons Team units

Rising to this position was inevitable, for no other Warlock Engineer is as influential as the infamous, devastating Ikit Claw!
Grand Nightlord's Agitator Deathmaster Snikch Ambush success chance: +25% (Lord's army)

Melee attack: +8 for embedded Heroes (Lord's army)

Ability: "Concealment Bombs"

Regardless of the mark, Snikch always finds a way to get closer. Regardless of the Nightlord's motives, the Deathmaster always sees his master's will done.

Vampire Coast[]

Note: Luthor Harkon has special cycling character traits which can change at random, due to him being insane. For a full list please see our Luthor Harkon article.

Trait Lord it belongs to Effect Description
Arch Grand Commodore Luthor Harkon Magic resistance: 25% for all units (Lord's army)

Leadership: +8 when fighting against Lizardmen

Vampiric corruption: +3 (local province)

Luthor Harkon has made many great cold-blooded enemies in his time, but his Undead army fear - and feel - nothing.
Lord of Dread Count Noctilus Upkeep: -20% for Necrofex Colossus units (Lord's army)

Weapon strength: +15% for large units (Lord's army)

Count Noctilus abandoned Sylvania to become the captain of the Dreadfleet and the master of the Galleon's Graveyard; he is the foremost bringer of death upon the high seas.
Queen of Tides Aranessa Saltspite Character's leadership aura effect: +12

Weapon strength: +20% for all Sartosan units (Lord's army)

Melee attack: +8 for all Sartosan units (Lord's army)

Aranessa Saltspite is the most feared pirate in all of Sartosa, but none fear her more than the Norscan curs she hunts.
Siren of the Storm Cylostra Direfin Physical resistance: +5% for all units (Lord's army)

Enables magical attacks (Lord's army)

Cylostra is a vengeful spirit intent on performing for the Phoenix King, willing to sink all of Ulthuan to achieve her undying goal.

Tomb Kings[]

Trait Lord it belongs to Requirement Effect Description
Great King of Nehekara Settra the Imperishable Leadership aura size: +100%

Casualty replenishment rate: +10% for Tomb Guard and Skeleton Chariot units (Lord's army)

Settra is a brutal warlord and powerful sorcerer combined to deadly effect; ageless, deathless, venomous, and almost entirely without peer.
The Imperishable Settra the Imperishable Kneel before the might of Settra the Imperishable...
The Imperishable (Khemrikhara) Settra the Imperishable Faction has a treasury of 50,000 Income from raiding: +10% (Lord's army)

Income from all buildings: +5% (local province)

Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre...
The Imperishable (High King of Nehekhara) Settra the Imperishable Faction has a treasury of 100,000 Income from raiding: +20% (Lord's army)

Income from all buildings: +10% (local province)

Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert...
The Imperishable (The King of Kings) Settra the Imperishable Faction has a treasury of 200,000 Income from raiding: +30% (Lord's army)

Income from all buildings: +15% (local province)

Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, The King of Kings, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands and Eternal Soveriegn of Khemri's Legions.
Grand Hierophant Grand Hierophant Khatep Hero capacity: +2 for Liche Priests

Hero recruit rank: +3 for Liche Priests

The oldest and wisest of the Liche Priests is the head of the Mortuary Cult's hieratic council.
Beloved of Asaph High Queen Khalida Enables poison attacks (Lord's army)

Attrition: -50% casualties suffered from all attrition (Lord's army)

Untainted: +3 (local province)

As the embodiment of the Asp Goddess in full fury, a wave of pure terror rolls over those who look upon her.
The Liche King Arkhan the Black Melee attack: +5 for embedded Heroes (Lord's army)

Melee defence: +5 for embedded Heroes (Lord's army)

The monarch of the Undead, the liege of the Unliving.

The Empire[]

Trait Lord it belongs to Effect Description
Emperor Emperor Karl Franz Leadership: +8 (Lord's army) "Our names will be remembered in our people's songs until the end of time!"
Grand Theogonist Volkmar the Grim Public order +4 (local province)

Physical resistance +10% for Flagellants, Empire Knights, and Free Company Militia (lord's army)

Melee defence +8 for Flagellants, Empire Knights, and Free Company Militia (lord's army)

"By the comet, that is my decree!"
Transmuter Balthasar Gelt Winds of Magic cost: -20% for Lore of Metal

Missile damage: +10% for artillery units (Lord's army)

Hero recruit rank: +2 for Battle Wizards (factionwide)

"The Wind of Chamon will rise and blast any who get in my way!"
Captain of Scouts Markus Wulfhart Ambush defence chance: +50% (Lord's Army)

Ambush success chance: +50% (Lord's Army)

Upkeep: -50% for Archers and Huntsmen units (Lord's Army)

Markus Wulfheart's advanced tracking and slaying skills have earned him both a reputation and the recognition of Karl Franz himself.

Dwarfs[]

Legendary Lord Trait Effect Description
Belegar Ironhammer True King of the Eight Peaks Attribute: Siege Attacker

Attribute: Vanguard Deployment during Underway battles (all armies factionwide) Leadership: +10 when fighting against Greenskins and Skaven (Lord's army)

"The Throne of the Eight Peaks is mine, by right!"
Grombrindal - The White Dwarf The White Dwarf Leadership: +10 (Lord's army)

Reinforcement range: +50% (Lord's army)

"You and your followers will die - that is my oath as my kin, Grimnir, is witness!"
Thorek Ironbrow The Old Ways Are Best Amour-piercing damage +3 (Lord's army)

Armour +10 (Lord's army)

Reload time reduction +15% for Bolt Thrower, Grudge thrower, and Quarrellers units (Lord's army)

"Thorek does not abide new technology, using ancient technologies to lend his council and strong arm to the cause of the old Dwarf Empire"
Thorgrim Grudgebearer High King Leadership aura size: +75%

Physical resistance +15% for Hammerers units (lord's army)

Passive ability: Guardian for Hammerers units (lord's army)

"This is my edict as High King! Khazukan Kazakit-ha!"
Ungrim Ironfist Slayer King Upkeep: -25% for Slayer units (Lord's army)

Melee attack: +10 for Slayer units (Lord's army)

Passive ability: "Journey's End" for Slayer units (Lord's army)

"Bring me victory, bring me death!"

Greenskins[]

Trait Lord it belongs to Requirement Effect Description
Warlord Grimgor Ironhide Leadership: +12 for Black Orc units (Lord's army)

Armour: +10 for Black Orc units (Lord's army)

Income from post-battle loot: +30%

Ability: "You're Next!"

Army ability: "Grimgor's Waaagh!" (replaces: "Waaagh!")

"Everyfing I see is mine."
Warlord of Karak Eight Peaks Skarsnik Enables lightning strike battles when reinforcements are present

Charge bonus: +14 for Night Goblin Squig Hoppers units (Lord's army)

Army ability: "Skarsnik's Waaagh!" (replaces: "Waaagh!")

"The Peaks belong to me, I dare yoo to try and take 'em from me, stunty."
Da Great Green Prophet Wurrzag Da Great Green Prophet Physical resistance: 20% for Savage Orc units (Lord's army)

Upkeep: -50% for Savage Orc units (Lord's army)

Recruitment cost: -50% for Savage Orc units (Lord's army)

Army ability: "Wurrzag's Waaagh!" (replaces: "Waaagh!")

"Da Godz speak ta me. Listen, and I'll tell ya."
Da Great 'Un Grom the Paunch Leadership: +10 when fighting against Elves (Lord's army)

Physical resistance: +10% for Goblin units (Lord's army)

Upkeep: -50% for Chariot and Pump Wagon units

Army ability: "Grom's Waaagh!" (replaces: "Waaagh!"

Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits.
Starving Gobbo Grom the Paunch Hit points: +5% Grom is hungry! He needs to sample some recipes to begin expanding his portly waistline.
Binge Eater Grom the Paunch Cooked 4 recipes Hit points: +8%

Hero capacity: +1 for Goblin Big Bosses

Having had his fill of appetizers, Grom is well on his way towards sampling the world's many delicacies.
Heavyweight Warboss Grom the Paunch Cooked 8 recipes Hit points: +10%

Leadership: +5 for Goblin units (Lord's army)

Hero capacity: +1 for Goblin Big Bosses

Grom's banqueting bonanzas have bestowed him with great width and power, the ladz regard him with increasing awe.
Great Gourmet Boss Grom the Paunch Cooked 12 recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Grom's legendary feasts have given him a great gut to go with his great power; surely no one can stop him now!
King Grom Grom the Paunch Cooked all recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Attribute: Perfect Vigour

Grom has conquered the culinary world, his great size and notoriety now giving him the impetus to conquer the Warden's gaudy realm and lands beyond!
Slaughterer Azhag the Slaughterer Spell: "Aspect of the Dread Knight"

Spell: "Spirit Leech"

Leadership aura size: +75%

Character's aura leadership effect: +8

Army ability: "Azhag's Waaagh!" (replaces: "Waaagh!")

"Wyverns is good fer one thing, eatin', smashin', smellin' and flyin'."

Vampire Counts[]

Trait Lord it belongs to Effect Description
Count Mannfred von Carstein Winds of Magic power reserve: +30

Leadership: +10 when fighting against Men (Lord's army)

"My people will feast on your bones."
Summon Creatures of the Night Mannfred von Carstein Melee attack: +10 for Dire Wolves and Fell Bats units (Lord's army) Only the direst of all Undead creatures will come to this summons.
Dark Acolyte Mannfred von Carstein Cooldown: -10% to "Invocation of Nehek" Some Vampires have an affinity for Necromantic magic beyond their peers.
Student of the Black Arts Mannfred von Carstein Ability: "Master of the Black Arts" A student of the forbidden mysteries, yet not limited to a mortal span, so plenty of time to learn.
Neophyte Helman Ghorst All units in Helman Ghorst's army receive poison attacks (Lord's army) The student thrives on heretical knowledge; dark foundations lead to darker, binding deliverance.
Consuming Thirst Vlad von Carstein Attribute: Siege Attacker

Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other

All units in Vlad von Carstein's army receive Vanguard Deployment (Lord's army)

"Surrender and serve me in life, or die and slave for me in death."
Dark Retinue Isabella von Carstein Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other

Melee attack: +10 for embedded Vampire Heroes (Lord's army)

Melee defence: +10 for embedded Vampire Heroes (Lord's army)

The Undead whole is always stronger than the sum of its parts.
Wanderer Heinrich Kemmler All units in Heinrich Kemmler's army are immune to non-Vampire Count territory attrition

Hero recruit rank: +2 for Necromancers (local province)

Ability: "Lord of the Undeath"

"You and your masters are desiccated relics of a dead age."

Norsca[]

Trait Lord it belongs to Effect Description
Born Warrior Wulfrik the Wanderer Attribute: Siege Attacker

Reinforcement range: +30% (Lord's army)

Attribute: Causes Fear (Lord's army)

Born to slaughter in their Ruinous names, Wulfrik bears the Mark of the Dark Gods upon his flesh.
Monstrous Ruler Throgg Attribute: Siege Attacker

Public order: +1 (local province)

All units in Throgg's army are immune to all attrition

Chaos corruption: +2 (local province)

Atypical of his savage, stupid kind, Throgg is possessed of a grim, malevolent cunning that raises him far above his peers.

Bretonnia[]

Trait Lord it belongs to Effect Description
The Puissant Virtue Louen Leoncouer Chivalry: +10

Melee attack: +8 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army)

Leadership: +12 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army)

Passive ability: "The Blessing of the Lady"

Chaste, honourable, and untainted by notions of self-aggrandisement, King Louen is the most virtuous of all the Lady's champions.
Virtue of Discipline Alberic de Bordeleaux Chivalry: +10

Melee defence: +10 for Knights of the Realm units (Lord's army)

No matter the odds, this Knight takes to the field utterly undaunted by the numberless hordes of his enemies.
Champion of the People Repanse de Lyonesse Chivalry: +10

Physical resistance: +10% for all Peasant units

Leadership: +5 for all Peasant units

Ability: "Halo of Maidenly Wrath"

To the smallfolk of Bretonnia, Repanse is their champion - a beacon of hope in what would otherwise be lives of hopeless, downtrodden drudgery.
Supreme Aura of the Lady The Fay Enchantress Chivalry: +10

Passive ability: "The Blessing of the Lady"

Attribute: Causes Fear

A figure of awe and inspiration, hers is the will of the Goddess.

Wood Elves[]

Trait Lord it belongs to Effect Description
Briarmaven of Woe Drycha Public order: -5 (local enemy province)

Weapon strength: +10% for Dryad units (Lord's army)

Melee attack: +5 for Dryad units (Lord's army)

Ability: Roused to Wrath

"Long ago, Drycha held court on the tainted ground where Morghur's blood was spilt amongst the roots of the once-glorious Tree of Woe."
Eldest of Ancients Durthu All units in Durthu's army are immune to attrition (Lord's army)

Upkeep: -30% for forest spirit units (Lord's army)

Charge bonus: +10 for Dryads, Tree Kin and Treemen units

"The forest does not forgive; the forest does not forget. You will all feed its roots in the end, one way or another..."
King in the Woods Orion Weapon strength: +20% for Wild Riders units (Lord's army)

Charge bonus: +8 for Wild Riders units (Lord's army)

"Do you understand? You are more than you were - more than just flesh and blood; you are everything that defines us."
Dusk & Dawn Sisters of Twilight Upkeep: -10% for missile units (Lord's army)

Melee attack: +10 for flying units (Lord's army)

Charge bonus: +15% for flying units (Lord's army)

"Some say Naestra and Arahan are the lightest and darkest aspects of Ariel's spirit made manifest, her mercy and passion split from her soul."

Beastmen[]

Legendary Lord Trait Effect Description
Khazrak the One-Eye One-Eye Reduced Bestial Rage penalties and detection chance when in Hidden Encampment stance

Attribute: Vanguard deployment for Bestigor Herd units (Lord's army)

Attribute: Vanguard deployment for Bestigors units (Lord's army)

Attribute: Vanguard deployment for Razorgor Chariot units (Lord's army)

Enables Poison! attacks for all Ungor units (Lord's army)

"With a roar it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me."
Malagor the Dark Omen Crowfather Enemy leadership: -8 (local enemy armies)

Enemy casualty replenishment -8% (local enemy armies)

Hero recruit rank: +3 for Bray-Shamans (Lord's army)

"Into the mud with them, break their skulls and eat their hearts!"
Morghur the Shadowgave Shadowgave Attrition: +12% casualties suffered from Chaos territory attrition (local enemy armies)

Missile resistance: +20% for Chaos Spawn units (Lord's army)

Morghur will always remain wounded for no more than 1 turn

Melee attack: +8 for Chaos Spawn units (Lord's army)

"Morghur returns. Morghur spreads Gods' corruption. Many die but all fall to Ruin. ALL!"
Taurox the Brass Bull tbc tbc tbc

Warriors of Chaos[]

Trait Lord it belongs to Effect Description
Vessel Archaon the Everchosen Ward save: +5% for all units (Lord's army)

Income from razing settlements: +50%

"I will be the axis upon which the wheel of change turns, and the world will drown in the light of unborn stars."
Mountain God Kholek Suneater Upkeep: -30% for Dragon Ogre units (Lord's army)

Melee attack: +10 for Dragon Ogre Shaggoth units (Lord's army)

"The whole world will burn before I rest again."
Supreme Vanity Prince Sigvald the Magnificent Recruit rank: +3 for Marauder units

Horde growth: +3 (Lord's army)

Upkeep: -60% for Chaos Marauder units (Lord's army)

"Surely such sedition should sour and succumb to Sigvald!"

Victory traits[]

These traits are gained from defeating specific Legendary Lords in battle.


High Elves[]

Trait Lord that must be defeated Effect Description
Ulthuan Undefended Tyrion Melee attack: +2 (Lord's army)

Recruit rank: +1 for all units (Lord's army)

Now that the Asur's greatest warrior has been laid low, what of the island kingdom he is sworn to protect?
Ruin Unrestrained Teclis Winds of Magic power reserve: +10 (Lord's army) With Teclis defeated, who will drive back the forces of Chaos from the world?
Shadow's Fall Alith Anar Hero action cost: -15% (local region)

Hero action success chance: +10% (local region)

The reign of Anar is at an end; the Shadow King has stepped into the light for the final time.
Neverqueen Alarielle the Radiant Public order: +4 (Local province)

Winds of Magic power reserve: +5 (Lord's army)

Growth: +10 (Local province)

The High Elves will have to find a new title for their beloved queen, as she certainly isn't around for-'ever'.
Mistpiercer Eltharion the Grim Missile resistance: 10%

Attribute: Charge Defence vs Large

With the dour defender defeated, Ulthuan lies exposed.
Dragonslayer Imrik Bonus vs. Large: +10

Fire resistance: 25%

Here, er, were Dragons.

Lizardmen[]

Trait Lord that must be defeated Effect Description
Saurussmiter Kroq-Gar Public order: +2

Melee defence: +10

Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.
Spawnkiller Lord Mazdamundi Leadership aura size: +25% It would seem that the lizard king can't always do everything; winning, for instance.
Prophet of Doom Tehenhauin Casualties captured post-battle: +15% (Lord's army

Untainted: +3 (Local province)

"Ha! For all his power, the Prophet couldn't forsee his own demise..."
Out of the Skies Tiktaq'to Campaign movement range: +10%

Campaign line of sight: +10%

The skies are brighter - and safer - today now the bewinged purveyor of death from above has been taken down.
Wanderer No More Nakai the Wanderer Bonus vs. Large: +10

Melee defense: +10

All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however.
Movable Mountain Gor-Rok Leadership: +4 (Lord's Army)

Attribute: Expert Charge Defense

Not all mountains are immovable - locate its weakness, its faultline, and turn the crack into a yawning chasm.

Dark Elves[]

Trait Lord that must be defeated Effect Description
Beastmaster of None Rakarth
  • Bonus vs Large: +8
  • Leadership: -5 for enemy monstrous units (local enemy armies)
The Beastlord is dead, long live the Beastlord!
Black Ark Down Lokhir Fellheart Immune to storm and reef attrition "You'd better make sure you kill him, or this will not be the end of the matter - not even close."
Hagbutcher Morathi
  • Hero action cost: -10% (all Heroes)
  • Hero self-defence: +10% chance of wounding aggressors (Heroes in local province)
Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms.
Immortal Unbeloved Malekith
  • Income from raiding: +10% (Lord's army)
  • Passive ability: "Frenzy"
The Dark King will fall, by blade, by arrow, or by sorcerous power and the darkest magic.
Malus in Underworld Malus Darkblade Armour-piercing weapon damage: +30 Do not shed a tear, for this darkest, most murderous of Druchii may now be with the Cytherai, deep within the Mirai, where he surely belongs!
The Day After Crone Hellebron
  • Armour-piercing weapon damage: +20
  • Melee attack: +5
The trouble with nights of debauchery always comes the day after - not so much 'hung over' as 'hanged'!

Skaven[]

Trait Lord that must be defeated Effect Description
Verminflail Queek Headtaker Bonus vs. Infantry: +6 See how he runs - all the way to the sewer from which he first skulked!
Plaguelash Lord Skrolk Plagues bolster your forces and nuture your settlements (Lord's army)

Immune to Swamp attrition (Lord's army)

Public order: -5 (local enemy province)

His dreadful staff, and the disease it spreads, cannot save Skrolk from the righteous scourge.
Craven by Name... Tretch Craventail Speed: +12%

Leadership: +4 during subterranean intercept battles (Lord's army)

Turning and running away, under the auspices of coming back with reinforcements, is just running away - and the mark of a coward to boot.
A 'Fitting' End? Ikit Claw Winds of Magic Power Reserve: +10 (Lord's Army)

Research rate: +10% (Factionwide)

Ikit Claw may have been defeated utterly, but he'll surely be back again soon, with a new, better, nastier, probably-motorised plan. Watch out!
Deathmaster by Nature Deathmaster Snikch Hero action success chance: +4% (local region)

Attribute: Stalk

It would appear that the Eshin's infamous Chief Assassin has been decisively defeated, the victim of his own malice.
Deep Cleaner Throt the Unclean Hit points: +10% The blemish of the Unclean one stains the world no more, his foul presence having been wiped from existence.

Vampire Coast[]

Trait Lord that must be defeated Effect Description
One Down, X to Go Luthor Harkon Magic resistance: +15%

Leadership: +10 when fighting at sea

Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain...
Dreadfleet Drowned Count Noctilus

Leadership: +5 when fighting against Vampire Coast (Lord's army)

Leadership: +5 when fighting at sea (Lord's army)

"Back down to the Galleon's Graveyard with you, Noctilus, it's all you're good for!"
Consigned to the Drink Aranessa Saltspite Income from sacking settlements: +15%

Passive ability: "Regeneration" when fighting at sea

Once again, the Norscans can raid and rob and plunder in peace. For now, at least.
Siren Extinguished Cylostra Direfin Miscast base chance: -5%

Winds of Magic starting amount: +15 (Lord's army)

Enemy Winds of Magic starting amount: -10 (Lord's army)

"Right, earplugs out lads - she's gone down to Stromfels' Chest, where she belongs, the harpy!"

Tomb Kings[]

Trait Lord that must be defeated Requirement Effect Description
Settra the Perishable Settra the Imperishable Charge bonus: +15

Public order: -3 (local enemy providence)

As it turns out, the Imperishable is just as perishable as the rest of us...
True Chariot Master Settra the Imperishable Army lead by Surtha Ek Weapon strength: +100% for Chaos Chariots units (Lord's army) "That's not a chariot... *This* is a chariot!"
Not So Grand Hierophant Grand Hierophant Khatep Winds of Magic power reserve: +15 (Lord's army)

Immune to desert attrition (Lord's army)

Immune to sandstorm attrition (Lord's army)

They say he can hold back death's cold embrace. I see little evidence of that this day!
Khalida Never-Living High Queen Khalida Diplomatic relations: +30 with Vampire Counts

Recruit rank: +2 for missile units

The Warrior-Queen was defeated once before in life - fatally. Although she was saved by the blessing of the Asp-Goddess then, they cannot save her now.
Arkhan the Blackened Arkhan the Black Diplomatic relations: +20 with Tomb Kings

Weapon strength: +25% when fighting against Vampire Counts

The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.

Neutral[]

Trait Lord that must be defeated Effect Description
Legendslayer Gotrek Gurnisson (and Felix too!) Attribute: Unbreakable It's going to take more than that to finish them off! But perhaps you made an entry in their chronicles?

The Empire[]

Trait Lord that must be defeated Effect Description
Reikshammer Karl Franz Attribute: Causes Terror when fighting against Empire Even great men are flawed; failure is a part of mankind's tragic condition.
Grimsbane Volkmar the Grim Melee Defence: +3 for melee infantry units (Lord's army)

Melee Attack: +3 for melee infantry units (Lord's army)

All the piety in the old world means nothing when faced with superior military muscle.
Metalstorm Balthasar Gelt Armour: +6 for all units (Lord's army) Behind the golden mask lies the face of ignominious defeat.
Hunted Down Markus Wulfhart Missile resistance: +10%

Missile damage: +5% (lord's army)

This time, the hunter became the hunted, losing out to an opponent altogether more dogged, dangerous and downright lethal than himself.

Dwarfs[]

Legendary Lord Trait Effect Description
Belegar Ironhammer Kinghammer Leadership: +4 during subterranean intercept battles

Melee attack: +10 during subterranean intercept battles

The True King lies defeated but will return, spitting oaths and even grumpier than before!
Grombrindal - The White Dwarf Beardhammer Attribute: Causes Terror when fighting against Dwarfs This time, the tables have been turned against the last Dawi redoubt, but he'll be back to avenge himself - be certain of that!
Thorek Ironbrow Old GrumpSlayer Magic item drop chance: +15% (accompanying Lord)

Enemy Wings of Magic starting amount: -10(Lord's Army)

Armor-piercing weapon damage: +3 (Lord's army)

Always had something to complain about, that one.
Thorgrim Grudgebearer Grudgekiller Construction cost: -10% for all buildings (Local province)

Research rate: +10% (Factionwide)

What to use to pad my mattress? I know - finest Dwarfbeard!
Ungrim Ironfist Slayer King Slayer Melee attack: +5

Magic resistance: +5%

Missile resistance: +5%

Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!

Greenskins[]

Trait Lord that must be defeated Effect Description
Hidestriker Grimgor Ironhide Armour-piercing damage: +20

Armour: +10

This hide is perhaps not as durable as it originally thought...
Sneakysmiter Skarsnik Ambush Success Chance: +20% (Lord's Army)

Ambush Defence Chance: +20% (Lord's Army)

Sometimes, even the sneakiest among us come unstuck.
Great Green Killer Wurrzag da Great Green Prophet Physical resistance: 10% When you take a swing at Da Prophet, you smite Gork (and Mork) as well!
Weightwatcher Grom the Paunch Diplomatic relations: +10 with High Elves

Attribute: Causes Terror when fighting against Greenskins

The bigger they are...
Greenskinner Azhag the Slaughterer Magic resistance: 30% Heavy is the head that wears the Crown of Sorcery, and probably dead as well!

Vampire Counts[]

Trait Lord that must be defeated Effect Description
Moonslaker Mannfred von Carstein Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's army) He who quenches his thirst on the blood of the living will find cold steel his just reward.
Ghorst or Ghost? Helman Ghorst Enables poison attacks Apparently death is merely an obstacle to be overcome; must be inconvenient, however.
Undeath Descendant Vlad von Carstein Wound Recovery Time -4 Down but probably not out, as you cannot really kill what doesn't truly live.
Cruelty Restrained Isabella von Carstein Passive ability: "Regeneration" Stone-cold beauty is no guarantee of victory.
Lichekiller Heinrich Kemmler Magic resistance: +10% (Lord's army) Kemmler's quest for the darkest of knowledge will never be over, but has suffered something of a setback.

Norsca[]

Trait Lord that must be defeated Requirement Effect Description
Troll Hunter Throgg Bonus vs. Large: +15

Weapon strength: +3%

An oddity among his kind, Throgg is nothing if not tenacious - he won't stay down for long.
Blood Feuder Wulfrik the Wanderer Bonus vs. Infantry: +5

Charge bonus: +10%

So you've roundly marmalised the Eternal Challenger? He'll be back for a rematch, and soon - of that you can be certain.
Surtha Wrecked Surtha Ek Army led by Settra the Imperishable Unit capacity: +10 Skeleton Chariot

Armour: +10 for Chariot units (Lord's army)

And so a mighty Chaos warlord lies defeated, beyond the help of the Dark Gods he serves.

Bretonnia[]

Trait Lord that must be defeated Requirement Effect Description
Kingslayer Louen Leoncoeur Charge bonus: +10

Recruitment cost: -20% for cavalry units (Lord's army)

This time, the king might well be dead. Oh well, long live the King.
Traitor Louen Leoncoeur When playing as a Bretonnian faction Chivalry: -50

Weapon strength: +20%

Upkeep: +10% for all units (Lord's army)

Craven is he who raises his sword against the Lady's chosen. Skilled, perhaps, but craven all the same.
Hammer and Anvil Alberic de Bordeleaux Melee attack: +15 when fighting at sea Outstanding personal courage and martial skill are not always enough. Today the hammer became the anvil.
End of an Errant Repanse de Lyonesse Growth: +5 (local province)

Double experience gain for units when fighting against Bretonnia (all units in army)

Research Rate: +5% (factionwide)

Bretonnia's blessed cleanser has herself been defeated by the ravening Undead hordes which dare infest the Badlands!
Witchfinder General The Fay Enchantress Casualty replenishment rate: +10% At this rate the Lady of the Lake is going to have to find another representative...

Wood Elves[]

Trait Lord that must be defeated Effect Description
Destroyer of Dryads Drycha Immune to Athel Loren and Awakened Forest attrition (Lord's army)

Public order: -5 (local enemy province)

The forest's most embittered wargrove could not overcome you - the Briarmaven of Woe is felled, her hate-filled spirit erased from the world.
Tree Surgeon Durthu Enables flaming attacks when fighting against Wood Elves Even the mightiest tree in the forest can be felled - you just need a big enough axe!
Wildhunter Orion Leadership: +4 during forest battles

Melee attack: +5 during forest battles

Everyone has a weakness, however well hidden; even immortals must face defeat sometimes.
Twilight Extinguished Sisters of Twilight Casualty replenishment rate: +20% for Lords (Lord's army)

Missile strength: +10%

Few things are everlasting. Just as dawn signifies the end of night and dusk the end of day, Ariel's twin maidens are slain!

Beastmen[]

Legendary Lord Trait Effect Description
Khazrak the One-Eye Beastscourge Attribute: Causes Fear His single eye will not avail the Lord of Beasts a victory, nor all the fury in his twisted heart.
Malagor the Dark Omen Crowreaver Leadership: +3 when fighting against Beastmen Warherds

Melee attack: +10 when fighting against Beastmen Warherds

The despoiler becomes the despoiled.
Morghur the Shadowgave Skullslasher Missile resistance: 30% Faced with an opponent of the right calibre, even the Shadowgave can be bested.
Taurox the Brass Bull Brass Bull, Glass Jaw Charge Bonus: 15%

Armour piercing weapon damage: +20

As it turns out, you don't always need an immovable object to stop an unstoppable force.

Warriors of Chaos[]

Trait Lord that must be defeated Effect Description
Doomslayer Archaon the Everchosen Attribute: Immune to Psychology The Everchosen may rise and rise again, but he will forever be consigned to oblivion!
Stormblight Kholek Suneater Bonus vs. Large: +10 Roiling skies, raging winds, and lightning didn't help the Herald of the Tempest, laid low this day by honest steel.
Pride Assassin Prince Sigvald the Magnificent Post battle chance of stealing a magic item: +5%

Income from all buildings: +10% (local province)

Pride comes before a fall. Always.