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Total War: Warhammer Wiki
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pages
Explore
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Warhammer I
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Bretonnia
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Lizardmen
Skaven
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Lizardmen buildings
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Lizardmen buildings
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===Settlement=== {| class="sortable wikitable" style="width:100%;" ! width="15%" |Building ! width="10%" |Chain ! width="10%" |Tier ! width="40%" |Effect !Turns ! width="10%" |Cost ! width="20%" |Requirements !Description |- !{{ficon|Lizardmen_city.png|Coldblood Commune}} ! rowspan="5" |Settlement !I |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_dummy|+1}}{{effects description wh_main_effect_economy_gdp_subsistance|+40}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+10}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |2 |800 | |A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city. |- !{{ficon|Lizardmen_city.png|Temple-Precinct}} !II |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+2}}{{effects description wh_main_effect_economy_gdp_subsistance|+60}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+20}}{{effects description wh_main_effect_public_order_base|+1}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |3 |1600 | |A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest. |- !{{ficon|Lizardmen_city.png|Holy Ziggurat}} !III |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+3}}{{effects description wh_main_effect_economy_gdp_subsistance|+80}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+30}}{{effects description wh_main_effect_public_order_base|+2}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |4 |3200 | |Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest. |- !{{ficon|Lizardmen_city.png|Temple-City}} !IV |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+5}}{{effects description wh_main_effect_economy_gdp_subsistance|+100}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+40}}{{effects description wh_main_effect_public_order_base|+2}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |5 |4800 | |The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas. |- !{{ficon|Lizardmen_city.png|Temple-Nexus}} !V |{{effects description wh2_main_effect_ritual_currency_lzd_add|+1}}{{effects description wh_main_effect_construction_slot_multiple_dummy|+7}}{{effects description wh_main_effect_economy_gdp_subsistance|+120}}{{effects description wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden|+2}}{{effects description wh_main_effect_province_growth_building|+50}}{{effects description wh_main_effect_public_order_base|+3}}{{effects description wh_main_effect_settlement_walls_hidden|+1}} |6 |7200 | |All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power. |}
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