Total War: WARHAMMER Wiki
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Lizardmen armies are an interesting mix of units, with an emphasis on close combat and defeating the enemy through a combination of superior arms and attrition. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster, nimbler skinks and heavy hitters and artillery monsters. That said, the Lizardmen are geared towards offense, rather than defense: Poor selection of missile infantry reduces effectiveness during sieges, while a lack of area of effect artillery makes them vulnerable to wave attacks (though they are excellent when it comes to eliminating small, high health and armor units).

Do note that the Lizardmen require a well developed economy to field high tier units. If confronting lizardmen, targeting their economy and sacking/razing vulnerable settlements will reduce their ability to reinforce or muster new armies.

Blessed Spawnings are listed at the bottom of the article.

The Prophet and the Warlock DLC added Regiments of Renown for Lizardmen. The Hunter and the Beast and The Silence & The Fury DLC added more units for the Lizardmen.

Legendary lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1100 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 7736 (7736 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier I unit
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 5128 (5128 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 57
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
71.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4340 (4340 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
56.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3306 (3306 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 60
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 105
Modifier icon armour piercing.png Armour-Piercing Damage: 245
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Gor-Rok
Nakai
Oxyotl

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4632 (4632 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 49
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
71.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.


Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.


Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.


Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.


Tier unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2829 (2829 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.


Kroxigor Ancient

Legendary Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 5402 (5402 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 12
Icon stat charge bonus.png Charge Bonus: 4
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 40
Icon stat damage.png Weapon Damage: 330
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 4
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.


Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 30
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier I unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3564 (3564 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 33
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 115 (115 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 35 (35 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier I unit
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3248 (3248 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier I unit
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3248 (3248 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Skink Oracle

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 42 (42 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 42 (42 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 12 (12 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier unit
Icon treasury.png Cost (MP): 575 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 59 (59 per model)
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 19
Icon stat charge bonus.png Charge Bonus: 21
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 94 (94 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
45%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 94 (94 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
45%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 94 (94 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 94 (94 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
45%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Buildings required:
Weapon-Crafters' Commune
Icon stat health.png Health: 99 (99 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
63.75%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 42 (42 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier III unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 90
Icon stat health.png Health: 46 (46 per model)
Morale character.png Leadership: 58
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 9 (9 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.


Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 213
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 122 (122 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat ranged damage.png Missile Damage: 80 (80 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17 (17 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 125
Icon stat ranged damage.png Missile Damage: 72 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 25 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 4
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 125
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 260
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 502 (502 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Sacred Kroxigors

link=link= Cost (MP): (1250)

Turns:

Upkeep:

Buildings required:

Health:

Leadership: 75

Speed: 46

Melee attack: 36

Melee Defence: 26

Charge Bonus: 24

Damage Resist Missiles: 15
Weapon Damage: 36

Armour-Piercing Damage: 84

Melee Interval:

Range:

Armor:

Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 114 (114 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.


Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 48
Icon stat health.png Health: 119 (119 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Buildings required:
Cold One Caves
Icon stat health.png Health: 119 (119 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier IV unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 48
Buildings required:
Weapon-Crafters' Commune
Icon stat health.png Health: 139 (139 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 43
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 41
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
78.51%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Flying Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 10
Icon stat health.png Health: 356 (356 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 27 (27 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13 (13 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 10
Icon stat health.png Health: 356 (356 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 11 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 27
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 80
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 495 (495 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 52
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 94
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.


Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7690 (7690 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 9
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
  • Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.


Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 4
Icon stat health.png Health: 7690 (7690 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 9
Icon stat ranged damage.png Missile Damage: 18 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 70
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.


Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 4
Icon stat health.png Health: 7690 (7690 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 9
Icon stat ranged damage.png Missile Damage: 252 (252 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 108 (108 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 16
Icon stat range.png Range: 240
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.


Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 4
Buildings required:
Sacrificial Altar of Sotek
Icon stat health.png Health: 7690 (7690 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 9
Icon stat ranged damage.png Missile Damage: 18 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 70
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.


Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 9032 (9032 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 10
Icon stat armour.png
Armor:
86.67%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.


Tier unit
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 313
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3126 (3126 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 2
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat ranged damage.png Missile Damage: 70 (70 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 265 (265 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier IV unit
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 41
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 105
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Melee Reach: 7
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.


Tier IV unit
Icon treasury.png Cost (MP): 1550 (1550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 388
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 5
Icon stat health.png Health: 9196 (9196 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 10
Icon stat ranged damage.png Missile Damage: 100 (100 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 300 (300 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 360
Icon stat armour.png
Armor:
86.67%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.


Tier IV unit
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 487
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 5
Icon stat health.png Health: 9846 (9846 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 10
Icon stat ranged damage.png Missile Damage: 41 (328 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14 (112 per volley)
Icon stat ranged damage.png Number of Projectiles: 8
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier IV unit
Icon treasury.png Cost (MP): 2050 (2050)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 487
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 5
Buildings required:
Ziggurat of the Old Ones
Icon stat health.png Health: 9846 (9846 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 10
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8 (8 per volley)
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 80
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 67 (67 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 21
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.


Tier unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 102 (102 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 51
Icon stat charge bonus.png Charge Bonus: 10
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
56.25%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 107 (107 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 51
Icon stat charge bonus.png Charge Bonus: 14
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
63.75%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Tier unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 130 (130 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ranged damage.png Missile Damage: 80 (80 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17 (17 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 125
Icon stat ranged damage.png Missile Damage: 80 (80 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17 (17 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
67.5%


  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.


Tier unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 130 (130 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 32
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).


Tier unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 372 (372 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat ammo.png Reload Time: 4,2
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Tier unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 528 (528 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 52
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 94
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.


Tier unit
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 575
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 7421 (7421 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 10
Icon stat ranged damage.png Missile Damage: 41 (328 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14 (112 per volley)
Icon stat ranged damage.png Number of Projectiles: 8
Icon stat ammo.png Reload Time: 4.9
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.


Blessed Spawning[]

Equivalent to Regiments of Renown, blessed spawnings are a reward for completing missions issued at random. Blessed units instantly spawn into the target army at no charge, but have increased upkeep costs.
Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 107 (107 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 107 (107 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 112 (112 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 70
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 90
Icon stat health.png Health: 57 (57 per model)
Morale character.png Leadership: 58
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 40
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 9 (9 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 80