Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh main dwf longbeards.png
Infantry axe.png
CategoryAxe Infantry
Unit size75
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat health.png Health: 86
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 26
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 10
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Longbeards is a Dwarfs melee infantry unit in Total War: Warhammer. Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.


Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Old Grumblers: Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the general be absent.


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While the longbeards can be used as just stronger dwarf warriors with no mind payed to their buffs, they can be used more effectively near the wings of an infantry line, in order for their leadership bonuses to affect the most amount of dwarfs, along with their higher stats making sure the wings of the Dwarfen army don't fall, arguably the most important part of a Dwarfen line.

They can also be used as the last resort option to deal with Armour piercing tough units like say black orcs or greatswords, who are one of the few units of infantry who can best dwarfs in combat, in the case of the main units that deal with these (say greataxe dwarfs) are either dead or occupied, a longbeard which has been kept in reserve for this purpose could be drawn up to fight with the target in place of a dwarf warrior unit, as while they may not win the fight, they will last longer then the average Dwarf warriors, long enough for help to arrive.

All of this depends on the amount of funds allowed in the case of multiplayer battles, as the extra 200 can be too expensive for low funds and too many longbeard units over dwarf warriors will lead to the other important units, like artillery or anti-cavalry units like Slayers being absent.

Uses in the battlefield.[]

Longbeards are incredibly stout, able to take a lot of punches, and they can stand at the front line as heavy defenders with their charge negation and high armour rating.

Longbeards can also use their capabilities as an informal leader with leadership bonuses for flanking and cornering enemies. Great with vanguard runes since dwarfs are relatively slow.