Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Longbeards (Great Weapons) is a Dwarfs melee infantry unit in Total War: Warhammer. Longbeards are veteran fighters of many wars, rending armour with the two-handed ax and cleaving opponents in two.
Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
↑Old Grumblers: Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the general be absent.
Heavily armoured and armour piercing tanks, this unit is simple yet brutally effective. They are stalwart damage dealers among the already stalwart Dawi roster. Bring against opponents who will use heavily armoured units to counter the high armour of the Dwarfs. Their higher melee stats and armor make them more effective can openers than Dwarf Warrior (Great Weapons). They also have higher melee defense than Hammers and are much cheaper.