“ | The eldest of the fabled First Generation and the original Relic Priest, Kroak labours tirelessly to further the Great Plan. | „ |
Lord Kroak is a Lizardmen Legendary Hero introduced in Total War: Warhammer II with the Doomsayers Update.
Recruitment[ | ]
- Lizardmen
- Recruited with: Lord Kroak quest
- Itza
- Begins the game with Lord Kroak as a starting hero
Description[ | ]
Lord Kroak may have been the eldest of the fabled First Generation. The mysterious Old Ones taught Kroak about the Winds of Magic and shared the secrets to unwinding time’s delicate threads. So ancient are they that it was Kroak and his peers who taught the first Elves to wield magic. These things and more has Kroak seen; he is fated to endure until the universe’s very last moment. Making the most profound of sacrifices during the Great Catastrophe, his indomitable spirit simply would not concede defeat. In the wake of Itza’s defence, Kroak’s loyal Skink attendants lamented their master’s death. His body was scattered far and wide, so they diligently collected every last scrap of that ravaged body and, with great reverence, the remains were swathed in resin-soaked wrappings; thus was created the first Relic Priest…
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
- ▲ Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Spells[ | ]
Hero Actions[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
Campaign only[ | ]
Item Abilities[ | ]
Unique Items[ | ]
- Amulet of Itza
- Ceremonial Mace of Malachite
- Glyph of Potec
- Golden Death Mask
- Standard of the Sacred Serpent
Character traits[ | ]
Personal trait[ | ]
The Spirit of the Venerable Lord Kroak: Lord Kroak's power is that of a First Generation Slann, his connection with the Old Ones far greater than any of his living kin.
Talent Tree[ | ]
Strategy[ | ]
Lord Kroak is a strong hero with a nuke with no friendly fire. His spells are incredibly effective at eviscerating blobs of infantry. Find a way to get your enemies to clump, either by sending a lord or monster unit in and then unleash the Deliverance of Itza around them. His spells are three tiers of powerful but all do the same basic thing of blowing enemies up in a radius. If a blob does not seem super big or you don't have enough winds of magic for the third level, consider using the first or second levels. If winds of magic aren't an issue though the third level should be used liberally against the enemies of the Lizardmen. Notably, Gor-Rok starts with Lord Kroak in his army, giving him a major power boost early in the game.
Gallery[ | ]