Total War: WARHAMMER Wiki

The Lore of Beasts is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[]

Wild Heart[]

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Passive AbilityThis ability targets allies or self

Lore of Beasts

Type Augment of the Winds
Target Self
Power Recharge +80%
Duration 25 seconds
Enabled if Casting
Triggers when casting spell

Spells[]

Flock of Doom[]

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
SpellThis ability targets enemies

Lore of Beasts

Cost 6 Winds
12 Winds (Overcast)
Type Direct Damage (Area)
Target Ground, Enemies
Damage Per Second 62-125
Range 100 metres
300 metres (Overcast)
Effect range 35 metres
Duration 7 seconds
14 seconds (Overcast)
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Extended cast range
Extended effect duration
Causes damage to combatants
Strong vs 25 men unit or above
Strong vs multiple combatants

Weak vs a single combatant

Wyssan's Wildform[]

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
SpellThis ability targets allies or self

Lore of Beasts

Cost 4 Winds
8 Winds (Overcast)
Type Augment
Target Self, Ally
Allies (Overcast)
Base Weapon Damage +25%
Armour-Piercing Weapon Damage +25%
Armour +30
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 19 seconds
Cooldown 28 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Added effect area

Pann's Impenetrable Pelt[]

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
SpellThis ability targets allies or self

Lore of Beasts

Cost 7 Winds
13 Winds (Overcast)
Type Augment
Augment(Area) (Overcast)
Target Self, Ally
Allies (Overcast)
Speed +25%
Melee Defence +24
Physical Resistance +20%
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 31 seconds
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Added effect area
Good against AP damage

The Amber Spear[]

Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
SpellThis ability targets enemies

Lore of Beasts

Cost 7 Winds
11 Winds (Overcast)
Type Magic Missile
Target Enemy
Ranged Damage 500 (70%)
1000 (70%) (Overcast)
Explosive Damage 108 (100%)
216 (100%) (Overcast)
Range 200 metres
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Greater armour-piercing explosion damage
Greater armour-piercing damage
Causes moderate magical damage
Effective at all range
Good against armour

Can cause damage to friendly combatants
Requires line of sight to the target

The Curse of Anraheir[]

At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
SpellThis ability targets enemies

Lore of Beasts

Cost 11 Winds
14 Winds (Overcast)
Type Hex
Target Enemies
Melee Defence -24
Melee Attack -24
Accuracy -30
Speed -25%
Range 200 metres
Effect range 35 metres
55 metres (Overcast)
Duration 21 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Increased effect area

Transformation of Kadon[]

Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
Spell

Lore of Beasts

Cost 20 Winds
Type Summon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Summons a Manticore
Powerful unit ideal for combat

Summoned units degrade over time
Spawned unit fights in this battle only

Variations[]

Transformation of Kadon[]

Kadon, a master of forms, was able to shift his shape into anything he chose. Here, his magic is used to summon a Varghulf, as if Kadon himself fights for you.
Spell

Von Carstein Lore Pool

Cost 18 Winds
Type Summon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Summons a Varghulf
Available to Vampire Counts only

Transformation of Kadon[]

Kadon was able to shift his shape to that of any monster, even an Eagle. One day he found he could not change back...
Spell

Lore of Beasts

Cost 14 Winds
Type Summon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Summons a Great Eagle unit
Powerful unit ideal for combat

Summoned units degrade over time
Spawned unit fights in this battle only
Available to High Elves and Wood Elves only

Units[]

Beastmen[]

Unit
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Bretonnia[]

Unit

Daemons of Chaos[]

Unit
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Dark Elves[]

Unit

High Elves[]

Unit
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Kislev[]

Unit

Lizardmen[]

Unit
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Ogre Kingdoms[]

Unit

The Empire[]

Unit

Tzeentch[]

Unit
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(Formless Horror: Durthu)

(Formless Horror: Malagor the Dark Omen)
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(Formless Horror: Teclis)
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(Formless Horror: The Blue Scribes)
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(Formless Horror: Tehenhauin)
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Vampire Counts[]

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Warriors of Chaos[]

Unit
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Wood Elves[]

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Strategy[]

Click here to add a strategy!

The lore attribute is notable for adding magic to the reserve as well as increasing recharge rate, simultaneously giving you more magic as well as improving the rate at which you get it. The recharge rate is only half as effective as the attributes from the Lore of Death and Lore of the Big Waaagh! However, the increase to reserves helps maintain your pool of magic. While this is not exploitable for Infinite magic, the additional casting it provides is useful.

  • Flock of Doom is a solid direct damage spell in an area of effect. It can do good damage against clumps of enemies or units vulnerable to magic. It does not do the most damage, however the fact that it is guaranteed magic ensures its value.
  • Pann's Impenetrable Pelt is good for protecting a unit from incoming damage as well as giving them the movement to engage with foes or disengage. Generally best used for damage resistance rather than speed.
  • The Amber Spear is a cheap and useful missile spell that penetrates deep into unit formations so if lined up correctly can go through multiple models of elite infantry, killing them instantly.
  • The Curse of Anraheir has a number of different effects, but is generally good for lowering melee stats and speed of enemies in an engagement.
  • Transformation of Kadon is very valuable for the ability to manifest a terror causing flying unit. Notably, the manticore rampages quite easily, so you really get one chance to target it onto a foe before you lose control.
  • Wyssan's Wildform is a good hybrid spell that boosts damage and armour of a unit. This can be valuable, but be aware of the armour piercing of your enemy and how much armour your units are wearing as both can mitigate the spell's effectiveness.

Overall, a diverse lore of magic that can accomplish a variety of tasks. Its spells generally cover a variety of roles, but makes it harder for them to excel at one role in particular. For example, you can boost the armour and weapon damage of a unit, but neither to absurd heights. Or you can boost the movement speed and physical resistance of a unit, but neither super well.

In Multiplayer, many people bring the Lore of Beasts purely to summon Manticores. However, it is a good idea to bring an additional spell as well. Only two manticores can be summoned per game and it is easy to have winds of magic left over. If the battle does not end quickly, there is a good chance you will have unused magic left over which can be spent on a cheap second spell like Wyssan's Wildform or the Amber Spear.

The Wild Heart improve to recharge rate boosts regen by .075. This is half of Life Leeching (Lore of Death) and Power of Da Waaagh! (Lore of Big Waaagh!) which improve regen by .15. This makes sense as Wild Heart also improves power reserves by 10 winds. What is also interesting is that Sneaky Stealin' (Lore of Little Waagh!) reduced recharge rates also does .075. This means that if Wild Heart and Sneaky Stealin' were active at the same time they would cancel each other out. Whereas Sneaky Stealin would only halve the effectiveness of the other two mentioned above.

Source: https://twwstats.com/abilities?q=&right=2049963969484436867

Trivia[]

  • With the Shadow and the Blade DLC, CA introduced a transformation ability for Malus and Tz'arkan. As the flavor text for Transformation of Kadon suggests, it is supposed to turn your caster into a manticore rather than summon one. Upon release of the dlc, CA made a statement that they considered changing the spell to a transformation rather than a summon. However, they thought that players would usually opt to keep their caster rather than turn it into a manticore (Having a spellcaster is much more useful than having a single manticore usually). As such, they decided not to change the spell.
  • The Lore of Beasts is the third-most-widespread lore in the game, being available in full to generic casters of seven races, and in part to eight thanks to the Vampire Count's Von Carstein Vampire Lord. The first most common is Death, which is available to ten races, while the second, Shadows, is available to nine.

Videos[]

Magic