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Icon wh main lore beastsThe Lore of Beasts is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[ | ]

Icon rarity common small Wild Heart[ | ]

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Wh dlc03 lore passive wild heart skill Passive AbilityThis ability targets allies or self

Lore of Beasts

Type Icon spell augment of the windsAugment of the Winds
Target Self
Power Recharge +80%
Duration 25 seconds
Enabled if Casting
Arrow increase 1 Triggers when casting spell

Spells[ | ]

Icon rarity common small Flock of Doom[ | ]

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Wh dlc03 spell beasts flock of doom SpellThis ability targets enemies

Lore of Beasts

Cost 6 Winds
12 Winds (Overcast)
Type Icon spell area of direct damageDirect Damage (Area)
Target Ground, Enemies
Damage Per Second 62-125
Range 100 metres
300 metres (Overcast)
Effect range 35 metres
Duration 7 seconds
14 seconds (Overcast)
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Ua winds of magic upgraded icon Extended cast range
Ua winds of magic upgraded icon Extended effect duration
Arrow increase 1 Causes damage to combatants
Arrow increase 1 Strong vs 25 men unit or above
Arrow increase 1 Strong vs multiple combatants

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity common small Wyssan's Wildform[ | ]

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
Wh dlc03 spell beasts wyssans wildform SpellThis ability targets allies or self

Lore of Beasts

Cost 4 Winds
8 Winds (Overcast)
Type Icon spell augmentAugment
Target Self, Ally
Allies (Overcast)
Icon Stat Damage Base Base Weapon Damage +25%
Modifier icon armour piercing Armour-Piercing Weapon Damage +25%
Icon stat armour Armour +30
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 19 seconds
Cooldown 28 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area

Icon rarity uncommon small Pann's Impenetrable Pelt[ | ]

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
Wh dlc03 spell beasts panns impenetrable pelt SpellThis ability targets allies or self

Lore of Beasts

Cost 7 Winds
13 Winds (Overcast)
Type Icon spell augmentAugment
Icon spell area of augmentsAugment(Area) (Overcast)
Target Self, Ally
Allies (Overcast)
Icon stat speed Speed +25%
Icon stat defence Melee Defence +24
Resistance physical Physical Resistance +20%
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 31 seconds
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area
Arrow increase 1 Good against AP damage

Icon rarity uncommon small The Amber Spear[ | ]

Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
Wh dlc03 spell beasts the amber spear SpellThis ability targets enemies

Lore of Beasts

Cost 7 Winds
11 Winds (Overcast)
Type Icon spell magic missileMagic Missile
Target Enemy
Ranged Damage 500 (70%Modifier icon armour piercing ranged) Modifier icon magical
1000 (70%Modifier icon armour piercing ranged) Modifier icon magical (Overcast)
Explosive Damage 108 (100%Icon Stat Explosive Armour Piercing Damage)
216 (100%Icon Stat Explosive Armour Piercing Damage) (Overcast)
Range 200 metres
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Ua winds of magic upgraded icon Greater Modifier icon armour piercing rangedarmour-piercing explosion damage
Ua winds of magic upgraded icon Greater Modifier icon armour piercingarmour-piercing damage
Arrow increase 1 Causes moderate Modifier icon magicalmagical damage
Arrow increase 1 Effective at all range
Arrow increase 1 Good against armour

Ua arrow decrease 1 Can cause damage to friendly combatants
Ua arrow decrease 1 Requires line of sight to the target

Icon rarity rare small The Curse of Anraheir[ | ]

At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Wh dlc03 spell beasts the curse of anraheir SpellThis ability targets enemies

Lore of Beasts

Cost 11 Winds
14 Winds (Overcast)
Type Icon spell hexHex
Target Enemies
Icon stat defence Melee Defence -24
Melee character Melee Attack -24
Icon stat range Accuracy -30
Icon stat speed Speed -25%
Range 200 metres
Effect range 35 metres
55 metres (Overcast)
Duration 21 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Ua winds of magic upgraded icon Increased effect area

Icon rarity rare small Transformation of Kadon[ | ]

Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
Wh dlc03 spell beasts transformation of kadon Spell

Lore of Beasts

Cost 20 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Arrow increase 1 Summons a Manticore
Arrow increase 1 Powerful unit ideal for combat

Ua arrow decrease 1 Summoned units degrade over time
Ua arrow decrease 1 Spawned unit fights in this battle only

Variations[ | ]

Icon rarity rare small Transformation of Kadon[ | ]

Kadon, a master of forms, was able to shift his shape into anything he chose. Here, his magic is used to summon a Varghulf, as if Kadon himself fights for you.
Wh dlc03 spell beasts transformation of kadon Spell

Von Carstein Lore Pool

Cost 18 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Arrow increase 1 Summons a Varghulf
Available to The Drakenhof Conclave Vampire Counts only

Icon rarity rare small Transformation of Kadon[ | ]

Kadon was able to shift his shape to that of any monster, even an Eagle. One day he found he could not change back...
Wh dlc03 spell beasts transformation of kadon Spell

Lore of Beasts

Cost 14 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 seconds
Cooldown 45 seconds
Affected units Affects allies in range(max: 1)
Arrow increase 1 Summons a Great Eagle unit
Arrow increase 1 Powerful unit ideal for combat

Ua arrow decrease 1 Summoned units degrade over time
Ua arrow decrease 1 Spawned unit fights in this battle only
Available to High Elves High Elves and Wood Elves Wood Elves only

Units[ | ]

Beastmen[ | ]

Bretonnia[ | ]

Daemons of Chaos[ | ]

Dark Elves[ | ]

High Elves[ | ]

Kislev[ | ]

Lizardmen[ | ]

Ogre Kingdoms[ | ]

The Empire[ | ]

Tzeentch[ | ]

Vampire Counts[ | ]

Warriors of Chaos[ | ]

Wood Elves[ | ]

Strategy[ | ]

Click here to add a strategy!

The lore attribute is notable for adding magic to the reserve as well as increasing recharge rate, simultaneously giving you more magic as well as improving the rate at which you get it. The recharge rate is only half as effective as the attributes from the Lore of Death and Lore of the Big Waaagh! However, the increase to reserves helps maintain your pool of magic. While this is not exploitable for Infinite magic, the additional casting it provides is useful.

  • Flock of Doom is a solid direct damage spell in an area of effect. It can do good damage against clumps of enemies or units vulnerable to magic. It does not do the most damage, however the fact that it is guaranteed magic ensures its value.
  • Pann's Impenetrable Pelt is good for protecting a unit from incoming damage as well as giving them the movement to engage with foes or disengage. Generally best used for damage resistance rather than speed.
  • The Amber Spear is a cheap and useful missile spell that penetrates deep into unit formations so if lined up correctly can go through multiple models of elite infantry, killing them instantly.
  • The Curse of Anraheir has a number of different effects, but is generally good for lowering melee stats and speed of enemies in an engagement.
  • Transformation of Kadon is very valuable for the ability to manifest a terror causing flying unit. Notably, the manticore rampages quite easily, so you really get one chance to target it onto a foe before you lose control.
  • Wyssan's Wildform is a good hybrid spell that boosts damage and armour of a unit. This can be valuable, but be aware of the armour piercing of your enemy and how much armour your units are wearing as both can mitigate the spell's effectiveness.

Overall, a diverse lore of magic that can accomplish a variety of tasks. Its spells generally cover a variety of roles, but makes it harder for them to excel at one role in particular. For example, you can boost the armour and weapon damage of a unit, but neither to absurd heights. Or you can boost the movement speed and physical resistance of a unit, but neither super well.

In Multiplayer, many people bring the Lore of Beasts purely to summon Manticores. However, it is a good idea to bring an additional spell as well. Only two manticores can be summoned per game and it is easy to have winds of magic left over. If the battle does not end quickly, there is a good chance you will have unused magic left over which can be spent on a cheap second spell like Wyssan's Wildform or the Amber Spear.

The Wild Heart improve to recharge rate boosts regen by .075. This is half of Life Leeching (Lore of Death) and Power of Da Waaagh! (Lore of Big Waaagh!) which improve regen by .15. This makes sense as Wild Heart also improves power reserves by 10 winds. What is also interesting is that Sneaky Stealin' (Lore of Little Waagh!) reduced recharge rates also does .075. This means that if Wild Heart and Sneaky Stealin' were active at the same time they would cancel each other out. Whereas Sneaky Stealin would only halve the effectiveness of the other two mentioned above.

Source: https://twwstats.com/abilities?q=&right=2049963969484436867

Trivia[ | ]

  • With the Shadow and the Blade DLC, CA introduced a transformation ability for Malus and Tz'arkan. As the flavor text for Transformation of Kadon suggests, it is supposed to turn your caster into a manticore rather than summon one. Upon release of the dlc, CA made a statement that they considered changing the spell to a transformation rather than a summon. However, they thought that players would usually opt to keep their caster rather than turn it into a manticore (Having a spellcaster is much more useful than having a single manticore usually). As such, they decided not to change the spell.
  • The Lore of Beasts is the third-most-widespread lore in the game, being available in full to generic casters of seven races, and in part to eight thanks to the Vampire Count's Von Carstein Vampire Lord. The first most common is Death, which is available to ten races, while the second, Shadows, is available to nine.

Videos[ | ]

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