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The Lore of Death is a category of magic spells in the Total War: Warhammer series. It is an mix of damage spells and spells that are meant to wreak havoc on the enemy morale.

Lore Attribute[]

Life Leeching[]

Wh main lore passive life leeching.png Spellcasters who practice Death magic can channel the life force of their foes into their spells.

  • The Passive of the Lore, active mapwide on casting another spell.
  • Improved power recharge rate for 25 seconds

Spells[]

Doom and Darkness[]

Wh main spell death doom and darkness.png Spirits of the departed assail the Wizard's foes, sapping their resolve and causing dread among their numbers.

Overview
Type: Hex
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 10
Recharge Time: 16 seconds
Wind up Time: 3 seconds
Target: Enemy
Effected Units: 1
Range: 200m
Hex
Duration: 29 seconds
Effects: -16 Leadership
Overcast
Power Cost: +3
Recharge Time: +3 seconds
Effected Units: No Limit
Area of Effect: 30

Soulblight[]

Wh main spell death soulblight.png Harnessing the sickly power of Shyish, the Wizard weakens his foes' will to survive the battle.

Overview
Type: Hex
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 9
Recharge Time: 15 seconds
Wind up Time: 3 seconds
Target: Ground, Enemy, Affects enemies in range
Effected Units: No Limit
Area of Effect: 30
Range: 200m
Hex
Duration: 12 seconds
Effects:
-8 Leadership
-15 Armour
-22% Missile Damage
-22% Weapon Damage
Overcast
Power Cost: +6
Recharge Time: +9 seconds
Wind up Time: +2 seconds
Duration: +12 seconds

Aspect of the Dreadknight[]

Wh main spell death aspect of the dreadknight.png An invisible aura of horror surrounds the Wizard's allies. Only the bravest foes now stand before him.

Overview
Type: Augment
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 4
Recharge Time: 7 seconds
Wind up Time: 1 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 13 seconds
Effects:
+8 Leadership
Can Cause Terror
Overcast
Power Cost: +3
Recharge Time: +5 seconds
Wind up Time: +2 seconds
Effected Units: No Limit
Area of Effect: 30

Spirit Leech[]

Wh main spell death spirit leech.png The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

Overview
Type: Direct Damage
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 7
Recharge Time: 10 seconds
Wind up Time: 3 seconds
Target: Enemy
Effected Units: 1
Range: 100m
Direct Damage
Duration: 13 seconds
Frequency: 2.5
Chance: 90%
Damage: 190
Maximum Damaged Entities: 1
Overcast
Power Cost: +3
Recharge Time: +3 seconds
Range: +200m

The Purple Sun of Xereus[]

Wh main spell death the purple sun of xereus.png A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!

Overview
Type: Vortex
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 15
Recharge Time: 24 seconds
Wind up Time: 5 seconds
Target:
Minimum Range: 20m
Range: 150m
Vortex
Duration: 13 seconds
AP Damage: 12
Radius: 10m
Movement Speed: 2
Movement Change Frequency: 1
Movement Change Maximum Angle: 120°
Detonation Force: 40
Overcast
Power Cost: +10
Recharge Time: +10 seconds
Duration: +13 seconds

The Fate of Bjuna[]

Wh main spell death the fate of bjuna.png Following the fate of the unsmiling warrior, Bjuna, the target of the caster’s ire will laugh himself to death.

Overview
Type: Direct Damage
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 13
Recharge Time: 22 seconds
Wind up Time: 5 seconds
Target: Enemy
Effected Units: 1
Range: 100m
Direct Damage
Duration: 20 seconds
Frequency: 0.5
Chance: 80%
Damage: 6
Maximum Damaged Entities: 9

Strategy[]

Lore of Death is one of the strongest lores of magic in the game, equal to lore of Vampires and Lore of Light. Spirit Leech is an unparalleled character sniper, that can be easily spammed. Fate of Bjuna can wreck the effectiveness of any elite unit, and Purple Sun destroys blobs. The other spells are more niche, but can be useful if breaking the leadership or terror routing enemy units is key to your strategy.

Videos[]

How to use the Lore of Death

Trivia[]

  • The Fate of Bjuna has quite the interesting backstory. "Bjuna was a mighty warrior, so the story goes, but famously never smiled -- leastways not until the trickster god cursed him to laugh until his sides ruptured and split. Tellers of this tale cannot agree whose fate was worse: Bjuna's, or the servants who had to clean up the mess." [1]
  • The Lore of Death is the most widely-accessible lore in the game, being available to generic casters of ten races as of The Warden & The Paunch's introduction of the River Troll Hag. The next-most common lore, Shadows, is available to nine.


Units[]

Vampire Counts[]

Greenskins[]

Tomb Kings[]

Warriors of Chaos[]

Empire[]

Beastmen[]

Dark Elves[]

Vampire Coast[]

References[]

  1. Warhammer: Rulebook (8th Edition)
    • pg. 499
Magic
  1. [1]
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