The Lore of Fire is a lore of magic introduced in Total War: Warhammer.
Lore Attribute[ | ]
Spells[ | ]
The Burning Head[ | ] | |
---|---|
A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way. | |
Spell Lore of Fire | |
Cost | 10 Winds 16 Winds (Overcast) |
Type | Wind |
Target | Ground, All |
Damage Per Second | 20 (0%) 30 (0%) (Overcast) |
Duration | 20 seconds |
Radius | 7 metres |
Movement Speed | 9m/s |
Contact | Burnt! |
Range | 150 metres |
Duration | 20 seconds |
Cooldown | 37 seconds |
Miscast chance | 50% (Overcast) |
Affects units if | Grounded |
Increased effect area Increased damage | |
Causes major magical & fire damage Medium, foward-moving area of effect Strong vs multiple units |
Units with the Lore of Fire[ | ]
Chaos Dwarfs[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | 🗙 | ✔ | ✔ | 🗙 | 🗙 | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Daemons of Chaos[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
🗙 | 🗙 | 🗙 | 🗙 | ✔ | ✔ | ✔ |
Dark Elves[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
High Elves[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | 🗙 | 🗙 | ✔ | 🗙 | 🗙 | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Lizardmen[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
🗙 | ✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
🗙 | ✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 |
Norsca[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
(WH1 & WH2) |
✔ | ✔ | 🗙 | ✔ | 🗙 | 🗙 | 🗙 |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Ogre Kingdoms[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
The Empire[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Tzeentch[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
(Fragment of Aqshy) |
✔ | 🗙 | 🗙 | 🗙 | 🗙 | ✔ | ✔ |
(Formless Horror: Archaon the Everchosen) |
✔ | 🗙 | 🗙 | ✔ | ✔ | 🗙 | 🗙 |
(Formless Horror: Astragoth Ironhand) |
✔ | 🗙 | ✔ | ✔ | 🗙 | 🗙 | ✔ |
(Formless Horror: Teclis) |
✔ | 🗙 | 🗙 | ✔ | 🗙 | 🗙 | 🗙 |
(Formless Horror: The Blue Scribes) |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Warriors of Chaos[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
(WH3) |
✔ | 🗙 | 🗙 | ✔ | ✔ | 🗙 | 🗙 |
(WH1 & WH2) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Bound Spells[ | ]
Units with Bound Spells[ | ]
Spell | Race | Unit | Notes |
---|---|---|---|
Grand Cathay | Campaign only | ||
Kislev | Campaign only | ||
High Elves | Campaign only | ||
Tzeentch | Campaign only | ||
Warriors of Chaos | Campaign only | ||
High Elves | Campaign only |
Items with Bound Spells[ | ]
Spell | Item | Type | Race | Faction | Source | Notes |
---|---|---|---|---|---|---|
Enchanted Item | Dwarfs | All | Random Drop | Available only in Total War: Warhammer | ||
Enchanted Item | Grand Cathay | All | Send a Caravan to Altdorf | |||
Enchanted Item | Tzeentch | The Deceivers | Complete The Ivory Road Gift Store minor scheme | |||
Enchanted Item | Vampire Counts | All | Random Drop | |||
Enchanted Item | All | All | Random Drop | |||
Enchanted Item | Wood Elves | Heralds of Ariel |
Unique Bound Spells[ | ]
Spell | Race | Faction | Source | Notes |
---|---|---|---|---|
High Elves | All | Random Drop | ||
High Elves | Knights of Caledor | Quest Reward from Dragon Battle: Gordinar, Champion of the Flame | ||
High Elves | Knights of Caledor | Random Drop |
Strategy[ | ]
The Lore of Fire is a great lore that is difficult to go wrong with. The lore attribute makes all units 12% weaker to fire damage which compounds on other fire weaknesses like regeneration or Tomb Kings lords for example.
Cascading Fire Cloak is a defensive and offensive spell that boosts melee defence and armour piercing damage. Both are very useful stats to have in combat, taking less hits and dealing more armour piercing damage.
Fireball is a useful snipe spell that is good for blasting enemies. Very straightforward.
Flame Storm is a fiery vortex that is very random, but destroys blobs of infantry. It is a costly spell and there are better spells in the lore.
Flaming Sword of Rhuin is a raw damage upgrade that also imbues fire damage on affected units. This is great when coupled with the lore passive allowing all units to do more damage. It also affects missile damage, so can be used to give fire attacks to ranged units as well.
Piercing bolts is a straightforward bombardment spell. It can do a decent amount of damage to blobs, but also to large units if it falls directly on them.
Finally, the Burning Head is one of the better wind spells in the game. It lasts for a long time, so it can end up impacting enemies who seemed out of reach from the initial path. Its movement can also send it careening towards friends or foes, so be wary. That being said, it does a tremendous amount of damage and can tear through all but the most heavily armoured infantry in the game.
Trivia[ | ]
- An overcast flame storm is easily the longest lasting Vortex spell in the game at a staggering 54 seconds long. The base cast is tied with Sakhmet's Incantation of the Skullstorm from Lore of Nehekhara at 27 seconds.
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