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The Lore of Fire is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[]

Kindleflame[]

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
Passive AbilityThis ability targets enemies
Lore of Fire
Type Ward Save Hex (Area)
Target Enemies
Weakness to Fire Damage +20%
Effect range Map-wide
Duration 15 seconds
Affected units Affects enemies in range(all)
Enabled if Casting
Triggers when casting spell

Spells[]

Cascading Fire Cloak[]

A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
SpellThis ability targets allies or self
Lore of Fire
Cost 4 Winds
Type Augment
Target Self, Ally
Armour-Piercing Weapon Damage +25%
Melee Defence +24
Range 200 metres
Duration 19 seconds
Cooldown 28 seconds
Affected units Affects allies in range(max: 1)

Fireball[]

The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.
SpellThis ability targets enemies
Lore of Fire
Cost 5 Winds
9 Winds (Overcast)
Type Magic Missile
Target Enemy
Ranged Damage 500 (30%)
650 (46%) (Overcast)
Explosive Damage 144 (0%)
216 (33%) (Overcast)
Range 300 metres
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Increased armour-piercing weapon damage
Greater armour-piercing weapon damage
Increased damage
Causes moderate magical & fire damage
Powerful explosion
Effective at long range
Strong vs multiple combatants

Requires line of sight to the target

Flaming Sword of Rhuin[]

The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
SpellThis ability targets allies or self
Lore of Fire
Cost 8 Winds
12 Winds (Overcast)
Type Augment (Area)
Target Self, Allies
Imbuement Flaming Attacks
Imbuement Magical Attacks
Base Weapon Damage +30%
Base Missile Damage +30%
Range 200 metres
Effect range 35 metres
Duration 28 seconds
56 seconds (Overcast)
Cooldown 44 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(all)
Extended effect duration

The Burning Head[]

A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.
Spell
Lore of Fire
Cost 10 Winds
16 Winds (Overcast)
Type Wind
Target Ground, All
Damage Per Second 20 (0%)
30 (0%) (Overcast)
Duration 20 seconds
Radius 7 metres
Movement Speed 9m/s
Contact Burnt!
Range 150 metres
Duration 20 seconds
Cooldown 37 seconds
Miscast chance 50% (Overcast)
Affects units if Grounded
Increased effect area
Increased damage
Causes major magical & fire damage
Medium, foward-moving area of effect
Strong vs multiple units

Piercing Bolts of Burning[]

Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.
SpellThis ability targets enemies
Lore of Fire
Cost 11 Winds
17 Winds (Overcast)
Type Bombardment
Target Ground, Enemies
Ranged Damage 48 (100%)
Explosive Damage 90 (100%)
Range 200 metres
Duration 9 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Wider strike area
Increased number of missiles
Causes major magical & fire damage
Large strike area
Strong vs single unit
Good against armour

Flame Storm[]

Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!
Spell
Lore of Fire
Cost 13 Winds
20 Winds (Overcast)
Type Vortex
Target Ground, All
Damage Per Second 17 (35%)
22 (27%) (Overcast)
Duration 27 seconds
54 seconds (Overcast)
Radius 10 metres
Movement Speed 2m/s
Range 150 metres
Duration 27 seconds
54 seconds (Overcast)
Cooldown 50 seconds
Miscast chance 50% (Overcast)
Increased effect duration
Increased damage
Causes major magical & fire damage
Large, randomly-moving area of effect
Strong vs multiple units
Weak vs a single combatant

Units with the Lore of Fire[]

Chaos Dwarfs[]

Unit
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Daemons of Chaos[]

Unit
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Dark Elves[]

Unit

High Elves[]

Unit
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Lizardmen[]

Unit
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Norsca[]

Unit

(WH1 & WH2)
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Ogre Kingdoms[]

Unit

The Empire[]

Unit

Tzeentch[]

Unit

(Formless Horror: Archaon the Everchosen)
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(Formless Horror: Astragoth Ironhand)
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(Formless Horror: Teclis)
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(Formless Horror: The Blue Scribes)
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Warriors of Chaos[]

Unit

(WH3)
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(WH1 & WH2)
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Bound Spells[]

Units with Bound Spells[]

Spell Race Unit Notes
Grand Cathay Campaign only
Kislev Campaign only
High Elves Campaign only
Tzeentch Campaign only
Warriors of Chaos Campaign only
High Elves Campaign only

Items with Bound Spells[]

Spell Item Type Race Faction Source Notes
Enchanted Item Dwarfs All Random Drop Available only in Total War: Warhammer
Enchanted Item Grand Cathay All Send a Caravan to Altdorf
Enchanted Item Tzeentch The Deceivers Complete The Ivory Road Gift Store minor scheme
Enchanted Item Vampire Counts All Random Drop
Enchanted Item All All Random Drop
Enchanted Item Wood Elves Heralds of Ariel

Unique Bound Spells[]

Spell Race Faction Source Notes
High Elves All Random Drop
High Elves Knights of Caledor Quest Reward from Dragon Battle: Gordinar, Champion of the Flame
The Gem of Sunfire
The Gem of Sunfire
High Elves Knights of Caledor Random Drop

Strategy[]

The Lore of Fire is a great lore that is difficult to go wrong with. The lore attribute makes all units 12% weaker to fire damage which compounds on other fire weaknesses like regeneration or Tomb Kings lords for example.

Cascading Fire Cloak is a defensive and offensive spell that boosts melee defence and armour piercing damage. Both are very useful stats to have in combat, taking less hits and dealing more armour piercing damage.

Fireball is a useful snipe spell that is good for blasting enemies. Very straightforward.

Flame Storm is a fiery vortex that is very random, but destroys blobs of infantry. It is a costly spell and there are better spells in the lore.

Flaming Sword of Rhuin is a raw damage upgrade that also imbues fire damage on affected units. This is great when coupled with the lore passive allowing all units to do more damage. It also affects missile damage, so can be used to give fire attacks to ranged units as well.

Piercing bolts is a straightforward bombardment spell. It can do a decent amount of damage to blobs, but also to large units if it falls directly on them.

Finally, the Burning Head is one of the better wind spells in the game. It lasts for a long time, so it can end up impacting enemies who seemed out of reach from the initial path. Its movement can also send it careening towards friends or foes, so be wary. That being said, it does a tremendous amount of damage and can tear through all but the most heavily armoured infantry in the game.

Trivia[]

  • An overcast flame storm is easily the longest lasting Vortex spell in the game at a staggering 54 seconds long. The base cast is tied with Sakhmet's Incantation of the Skullstorm from Lore of Nehekhara at 27 seconds.
Magic
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