The flame of Hashut kindles best in living flesh, and always hungers to destroy.
Passive Ability Lore of Hashut
Type
Direct Damage (Area)
Target
Enemies
Damage Per Second
15-30
Effect range
55 metres
Duration
5 seconds
Affected units
Affects enemies in range(all)
Enabled if
Casting
Triggers when casting spell
Spells[ | ]
Burning Wrath[ | ]
The fires of the deep earth are called forth to send a torrent of white hot molten lava to immolate the foe.
Spell Lore of Hashut
Cost
6 Winds 10 Winds (Overcast)
Type
Magic Missile
Target
Enemy
Ranged Damage
500 (30%)
Explosive Damage
144 (0%) 216 (33%) (Overcast)
Number of projectiles (Overcast)
3 (Overcast)
Range
300 metres
Cooldown
30 seconds
Miscast chance
50% (Overcast)
Spawns additional vortices
Causes moderate magical & fire damage Spawns a moving vortex Effective at long range Strong vs multiple combatants Requires line of sight to the target
Dark Subjugation[ | ]
The Father of Darkness is the God of Fire, Greed and Tyranny, whose malignant force utterly crushes the will of his adepts' enemies.
Spell Lore of Hashut
Cost
6 Winds 10 Winds (Overcast)
Type
Hex
Target
Enemy
Leadership
-8
Melee Defence
-24
Range
200 metres
Duration
17 seconds 35 seconds (Overcast)
Cooldown
31 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(max: 1)
Extended effect duration
Ash Storm[ | ]
Choking, scolding, blinding, superheated ash streams across the battlefield whenever this nasty little spell is cast.
Spell Lore of Hashut
Cost
10 Winds 14 Winds (Overcast)
Type
Hex (Area)
Target
Ground, All
Speed
-25%
Weakness to Fire Damage
+20%
Range
200 metres
Effect range
35 metres
Duration
32 seconds 48 seconds (Overcast)
Cooldown
37 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(all)
Extended effect duration
Curse of Hashut[ | ]
Those who worship Hashut are accursed with a hideous malediction that can be directed at the foe through the darkest of dark sorceries.
Spell Lore of Hashut
Cost
11 Winds 16 Winds (Overcast)
Type
Direct Damage
Target
Enemy
Damage Per Second
33-67
Range
200 metres
Duration
10 seconds 16 seconds (Overcast)
Cooldown
38 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(max: 1)
Extended effect duration
Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants
Hell Hammer[ | ]
The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduce to ash.
Spell Lore of Hashut
Cost
16 Winds 22 Winds (Overcast)
Type
Wind
Target
Ground, All
Ranged Damage
48 (50%)
Duration
1 second 2 seconds (Overcast)
Radius
5 metres
Movement Speed
60m/s
Explosive Damage
48 (50%)
Range
200 metres
Duration
4 seconds
Cooldown
50 seconds
Miscast chance
50% (Overcast)
Extended effect duration
Small, forward-moving area of effect Strong vs multiple units Weak vs a single combatant
Flames of Azgorh[ | ]
The most terrible incantations, invoking fire and destruction, cause the ground to crack and extrude boiling magma. Things are about to get a little toasty!
Spell Lore of Hashut
Cost
18 Winds 26 Winds (Overcast)
Type
Bombardment
Target
Ground, All
Damage Per Second
56 (35%) 76 (52%) (Overcast)
Duration
5 seconds
Radius
7 metres
Ranged Damage
48 (100%)
Explosive Damage
90 (100%)
Range
200 metres
Duration
8 seconds
Cooldown
52 seconds
Miscast chance
50% (Overcast)
Increased number of missiles
Causes major magical & fire damage Medium strike area Strong vs a single unit Good against armour