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Icon wh main lore heavensThe Lore of Heavens is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[ | ]

Icon rarity common small Roiling Skies[ | ]

Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.
Wh main lore passive roiling skies skill Passive AbilityThis ability targets enemies
Lore of Heavens
Type Icon spell area of hexesHex (Area)
Target Enemies
Icon stat speed Speed -25%
Icon stat defence Melee Defence -20
Effect range Map-wide
Duration 25 seconds
Affected units Affects enemies in range(all)
Affects units if Flying
Enabled if Casting
Ua arrow increase 1 Triggers when casting spell

Spells[ | ]

Icon rarity common small Wind Blast[ | ]

The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.
Wh main spell heavens wind blast Spell
Lore of Heavens
Cost 5 Winds
8 Winds (Overcast)
Type Icon spell breathBreath
Target Ground, All
Damage Per Second 16 (0%Modifier icon armour piercing) Modifier icon magical
24 (33%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 2 seconds
Radius 12 metres
Movement Speed 24m/s
Range 100 metres
Duration 2 seconds
Cooldown 32 seconds
Miscast Chance 50% (Overcast)
Affects units if Grounded
Ua winds of magic upgraded icon Increased Modifier icon armour piercingarmour-piercing damage
Ua arrow increase 1 Expanding, tear-shaped attack
Ua arrow increase 1 Strong vs multiple units

Icon rarity common small Harmonic Convergence[ | ]

Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
Wh main spell heavens harmonic convergence SpellThis ability targets allies or self
Lore of Heavens
Cost 6 Winds
10 Winds (Overcast)
Type Icon spell augmentAugment
Target Self, Ally
Icon stat armour Armour +30 (Overcast)
Icon stat defence Melee Defence +24
Icon stat attack Melee Attack +24
Range 200 metres
Duration 22 seconds
Cooldown 30 seconds
Miscast Chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Ua winds of magic upgraded icon Additional effect on Icon stat armourarmour

Icon rarity uncommon small Urannon's Thunderbolt[ | ]

The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
Wh main spell heavens urannons thunderbolt SpellThis ability targets enemies
Lore of Heavens
Cost 6 Winds
10 Winds (Overcast)
Type Icon spell bombardmentBombardment
Target Ground, Enemies
Ranged Damage 672 (100%Modifier icon armour piercing ranged) Modifier icon magical
1344 (100%Modifier icon armour piercing ranged) Modifier icon magical (Overcast)
Explosive Damage 96 (100%Icon stat explosive armour piercing damage) Modifier icon magical
192 (100%Icon stat explosive armour piercing damage) Modifier icon magical (Overcast)
Range 300 metres
Duration 4 seconds
Cooldown 42 seconds
Miscast Chance 50% (Overcast)
Ua winds of magic upgraded icon Greater Modifier icon armour piercing rangedarmour-piercing explosion damage
Ua winds of magic upgraded icon Increased Modifier icon armour piercing rangedarmour-piercing damage
Ua arrow increase 1 Causes major Modifier icon magicalmagical damage
Ua arrow increase 1 Small strike area
Ua arrow increase 1 Good against artillery pieces
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Strong vs multiple combatants

Icon rarity uncommon small Curse of the Midnight Wind[ | ]

The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
Wh main spell heavens curse of the midnight wind SpellThis ability targets enemies
Lore of Heavens
Cost 8 Winds
14 Winds (Overcast)
Type Icon spell area of hexesHex (Area)
Target Enemies
Icon stat attack Melee Attack -24
Icon stat armour Armour -30
Range 200 metres
Effect range 35 metres
Duration 25 seconds
50 seconds (Overcast)
Cooldown 38 seconds
Miscast Chance 50% (Overcast)
Affected units Affects enemies in range(all)
Ua winds of magic upgraded icon Extended effect duration

Icon rarity rare small Comet of Casandora[ | ]

Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
Wh main spell heavens comet of casandora SpellThis ability targets enemies
Lore of Heavens
Cost 13 Winds
20 Winds (Overcast)
Type Icon spell bombardmentBombardment
Target Ground, Enemies
Ranged Damage 1728 (50%Modifier icon armour piercing ranged) Modifier icon magical
Explosive Damage 72 (100%Icon stat explosive armour piercing damage) Modifier icon magical
144 (100%Icon stat explosive armour piercing damage) Modifier icon magical (Overcast)
Range 200 metres
Duration 7 seconds
Cooldown 49 seconds
Miscast Chance 50% (Overcast)
Ua winds of magic upgraded icon Greater Modifier icon armour piercing rangedarmour-piercing explosion damage
Ua arrow increase 1 Causes major Modifier icon magicalmagical damage
Ua arrow increase 1 Large strike area
Ua arrow increase 1 Huge explosion area
Ua arrow increase 1 Strong vs multiple combatants
Ua arrow increase 1 Good against armour

Icon rarity rare small Chain Lightning[ | ]

Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Wh main spell heavens chain lightning Spell
Lore of Heavens
Cost 14 Winds
Type Icon spell vortexVortex
Target Ground, All
Damage Per Second 11 (100%Modifier icon armour piercing) Modifier icon magical
Duration 21 seconds
Radius 10 metres
Movement Speed 4m/s
Range 150 metres
Duration 21 seconds
Cooldown 50 seconds
Ua arrow increase 1 Large, random-moving area of effect
Ua arrow increase 1 Strong vs multiple units
Ua arrow increase 1 Good against armour

Ua arrow decrease 1 Weak vs a single combatant

Units[ | ]

Bretonnia[ | ]

Daemons of Chaos[ | ]

Grand Cathay[ | ]

High Elves[ | ]

Lizardmen[ | ]

The Empire[ | ]

Tzeentch[ | ]

Warriors of Chaos[ | ]

Bound spells[ | ]

Unit abilities[ | ]

Grand Cathay:

High Elves:

Lizardmen:

Warriors of Chaos:

Items[ | ]

Strategy[ | ]

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The Lore of Heavens is an offensive Lore of Magic with many damaging spells. The Lore attribute is niche, but quite powerful when it is active, bring it if you expect flying units or bring your own flying units to ensure aerial dominance.

  • Wind Blast is truly the best spell in the lore that absolutely destroys lightly armored infantry. It can be used to clear out the enemy chaff very effectively. If you need more armor piercing feel free to overcast, but it remains best used against light armor.
  • Harmonic Convergence is one of the best spells from the lore as it provides a balanced upgrade to melee stats. Overcasting is generally not worth it, but if you feel the armor will help, then go for it (best used on a lightly armored unit).
  • Curse of the Midnight Wind is a solid hex spell useful for debuffing key enemy units.
  • Urannon's Thunderbolt is a quick spell to cast that does decent damage in a small area of effect. Because of this it is actually not bad at dealing damage to large single entity targets or clumps of elite enemies. It is surprisingly effective at sniping out individual artillery pieces like a cannon or even stationary units like the Casket of Souls.
  • Comet of Casandora is an effective blob detonator that does massive damage, however it is a very slow cast, giving your enemy plenty of time to respond. It is recommended to keep your enemy in place using a Hero or Lord, then drop the comet in the center of the blob that forms. Be aware that the splash radius is very wide, so it is not recommended to use this nearby your own infantry units.
  • Chain Lightning is an effective vortex spell, but its random nature combined with its cost makes it a little too expensive.
Magic
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