The Lore of Heavens is a lore of magic introduced in Total War: Warhammer.
Lore Attribute[ | ]
Spells[ | ]
Units with the Lore of Heavens[ | ]
Bretonnia[ | ]
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✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Daemons of Chaos[ | ]
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🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Grand Cathay[ | ]
Unit | |||||||
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✔ | 🗙 | 🗙 | 🗙 | 🗙 | ✔ | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
High Elves[ | ]
Unit | |||||||
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✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
🗙 | 🗙 | ✔ | 🗙 | 🗙 | 🗙 | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Lizardmen[ | ]
Unit | |||||||
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✔ | 🗙 | ✔ | 🗙 | ✔ | ✔ | 🗙 | |
✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
🗙 | ✔ | ✔ | 🗙 | 🗙 | 🗙 | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Ogre Kingdoms[ | ]
Unit | |||||||
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✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
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The Empire[ | ]
Unit | |||||||
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Tzeentch[ | ]
Unit | |||||||
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✔ | 🗙 | 🗙 | 🗙 | ✔ | ✔ | 🗙 | |
(Formless Horror: Kairos Fateweaver) |
🗙 | 🗙 | ✔ | 🗙 | 🗙 | 🗙 | 🗙 |
(Formless Horror: Lord Mazdamundi) |
✔ | 🗙 | ✔ | 🗙 | ✔ | ✔ | 🗙 |
(Formless Horror: Teclis) |
✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | ✔ |
(Formless Horror: The Blue Scribes) |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
(Formless Horror: Yuan Bo, the Jade Dragon) |
✔ | 🗙 | 🗙 | 🗙 | 🗙 | ✔ | 🗙 |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Warriors of Chaos[ | ]
Unit | |||||||
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🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Bound spells[ | ]
Unit abilities[ | ]
Grand Cathay:
- Dragon-Blooded Shugengan Lord (Yang) (Wind Blast) (campaign only)
- Wu Xing War Compass (Celestial Comet & Celestial Lightning)
High Elves:
- Archmage (Chain Lightning) (campaign only)
Lizardmen:
- Coatl (Lesser Chain Lightning & Urannon's Thunderbolt)
- Skink Oracle (Comet of Casandora) (campaign only)
Warriors of Chaos:
Items[ | ]
Strategy[ | ]
The Lore of Heavens is an offensive Lore of Magic with many damaging spells. The Lore attribute is niche, but quite powerful when it is active, bring it if you expect flying units or bring your own flying units to ensure aerial dominance.
- Wind Blast is decently effective against lightly armored infantry. Overcasting can improve value against some more armoured units, but still should be focused on light armour.
- Harmonic Convergence provides a balanced upgrade to melee stats but it only applying to a single unit can make it niche. Overcasting can help a unit hold longer.
- Curse of the Midnight Wind is a solid hex spell useful for debuffing key enemy units.
- Urannon's Thunderbolt is a quick spell to cast that does decent damage in a small area of effect. Because of this it is actually not bad at dealing damage to large single entity targets or clumps of elite enemies. It is also effective at sniping out individual artillery pieces like a cannon or even stationary units like the Casket of Souls.
- Comet of Casandora is an effective blob detonator that does massive damage, however it is a very slow cast, giving your enemy plenty of time to respond. It is recommended to keep your enemy in place using a Hero or Lord, then drop the comet in the center of the blob that forms. Be aware that the splash radius is very wide, so it is not recommended to use this nearby your own infantry units.
- Chain Lightning is an effective vortex spell, but its random nature combined with its cost makes it a little too expensive.
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