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*Duration: 32 Seconds
 
*Duration: 32 Seconds
 
*Cooldown: 43 Seconds
 
*Cooldown: 43 Seconds
  +
*Winds cost: 6
 
* Target: Self, ally, 200m
 
* Target: Self, ally, 200m
 
*Overcast winds: 10
 
*Overcast winds: 10
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*Duration: 27 Seconds
 
*Duration: 27 Seconds
 
*Cooldown: 49 Second
 
*Cooldown: 49 Second
* Costs 18 winds to overcast.
+
* Costs 11 winds
 
* Causes major magical damage
 
* Causes major magical damage
 
*Medium moving area-of-effect
 
*Medium moving area-of-effect

Revision as of 20:29, 10 May 2021

The Lore of Nehekhara is a lore of magic introduced in the Total War: Warhammer II DLC, Rise of the Tomb Kings. It is unique to the Tomb Kings race.

Lore Attribute

The Restless Dead

  • The Passive of the Lore, active mapwide on casting another spell.
  • Resurrects Dead Combatants
  • Restores up to 56 hitpoints
  • Heals before Resurrecting
  • By which the dead don’t stay that way for long, springing back into jerking, clanking Unlife.

Spells

Djaf's Incantation of Cursed Blades

  • +20% Weapon Damage
  • +20% Armour Piercing Damage
  • Duration: 25 Seconds
  • Cooldown: 28 Seconds
  • Winds cost: 3
  • Target: Ally, 200m
  • Overcast winds: 5
  • +16 Bonus Versus Large when Overcast
  • Imbued with the essence of the God of Death, the Nehekaran’s blades strike with supernatural force to harvest souls for Djaf

Neru's Incantation of Protection

  • +44% Physical Resistance
  • Target: Ally, 200m
  • Duration: 18 Seconds
  • Cooldown: 30 Seconds
  • Winds cost: 6
  • Overcast for 36 second duration
  • Overcast winds: 10

Ptra's Incantation of Righteous Smiting

  • +40% Armour-piercing missile damage
  • +40% regular missile damage
  • Duration: 32 Seconds
  • Cooldown: 43 Seconds
  • Winds cost: 6
  • Target: Self, ally, 200m
  • Overcast winds: 10
  • +20 reload skill when overcast

Usirian's Incantation of Vengeance

  • Type: Direct Damage
  • Duration: 24 Seconds
  • Cooldown: 38 Seconds
  • Target: Enemy, 100m
  • Winds cost: 11
  • -24% Speed
  • Causes damage to combatants
  • High chance opponents will resist damage
  • Weak versus a single combatant
  • Overcast wind: 15 winds.
  • Greater effect on speed: -48% Speed

Usekph's Incantation of Desiccation

  • Type: Hex (area)
  • Duration: 38 Seconds
  • Cooldown: 51 Seconds
  • Winds cost: 15
  • -27 Melee defence
  • -27 Melee attack
  • Overcast winds: 21
  • -40 Melee attack

Sakhmet's Incantation of the Skullstorm

  • Type: Vortex
  • Duration: 27 Seconds
  • Cooldown: 49 Second
  • Costs 11 winds
  • Causes major magical damage
  • Medium moving area-of-effect
  • Strong vs. multiple units
  • Weak vs. a single combatant
  • Overcast wind: 17
  • Increased effect area

Units

Units which can use spells from this lore:

Tomb Kings

Items

Items which contain bound spells from this lore:

  • None

Strategy

Click here to add a strategy!

The Lore attribute combines with the Realm of Souls to keep the infantry of the Tomb Kings fighting for as long as possible. Djaf's Incancation provides a strong damage boost, however is more useful for the bonus vs. large it can give while overcast. Overcasted on Settra (or a generic Tomb King) with his Warsphinx and he can tear apart enemy large units. This works for other Lords/characters or constructs as well. Neru provides a strong physical resist, beware enemies with magic attacks will cut through that defence.

Ptra's Incantation is useful for ranged units like Skeleton archers, Ushabti (Great Bows), and the Bone Giant. This spell can make them much more deadly and given that there are a number of Tomb Kings armies that rely on such units, this is a useful but niche spell. Can be paired with Khalida for particularly devastating ranged units, but is still underwhelming. Uisirian's Incantation is a direct damage that slows, rarely sees use and is prohibitively expensive. Uskeph's Incantation is similar.

Sakhmet's Incantation is notable for being one of the longest lasting Vortexes in the game. It can shred infantry, but beware its random movements as it can turn back on your units just as easily.

This Lore is usually played cheap and simply. One brings just Nerus's Incantation and Djaf's Blades. This allows a strong protective spell and offensive spell. They are both cheap and the more casting means more healing for the infantry of the Tomb Kings. One of Khatep's items provides a map wide buff whenever he casts that is conducive to this style.

Source

Magic