The Lore of Vampires is a lore of magic introduced in Total War: Warhammer.
Lore Attribute[ | ]
The Curse of Undeath[ | ] | |
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As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead. | |
Passive Ability Lore of Vampires | |
Type | Regeneration (Area) |
Target | Self, Allies |
Heal Per Second | +0.05% |
Effect range | |
Duration | 7 seconds |
Affected units | Affects allies in range(all) |
Affects units if | Undead |
Enabled if | Leadership is higher than broken Casting |
Triggers when casting spell Resurrects dead combatants Heals injured before resurrecting Greatly replenishes hit points of combatants |
Spells[ | ]
Invocation of Nehek[ | ] | |
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The caster intones the dread syllables once uttered by Nagash, restoring friendly targets. | |
Spell Lore of Vampires | |
Cost | 7 Winds |
Type | Regeneration |
Target | Self or Ally |
Heal Per Second | +0.80% |
Range | 200 metres |
Duration | 18 seconds |
Cooldown | 30 seconds |
Affected units | Affects allies in range(max: 1) |
Affects units if | Undead Not on or below a platform Hit point replenishment cap not reached |
Can use if | Leadership is higher than broken |
Replenishes hit points of combatants Resurrects dead combatants Heals injured before resurrecting |
Invocation of Nehek Upgraded[ | ] | |
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The caster intones the dread syllables once uttered by Nagash, restoring friendly targets. | |
Spell Lore of Vampires | |
Cost | 13 Winds |
Type | Regeneration (Area) |
Target | Self, Allies (4) |
Heal Per Second | +0.80% |
Range | 200 metres |
Effect range | 35 metres |
Duration | 18 seconds |
Cooldown | 30 seconds |
Miscast chance | 50% |
Affected units | Affects allies in range(max: 4) |
Affects units if | Undead Not on or below a platform Hit point replenishment cap not reached |
Can use if | Leadership is higher than broken |
Added effect area Resurrects dead combatants Replenishes hit points of combatants Heals injured before resurrecting |
Raise Dead[ | ] | |
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Necromancers can awaken mortal remains to reinforce their Undead legions. | |
Spell Lore of Vampires | |
Cost | 5 Winds |
Type | Summon Unit |
Uses | 7 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 39 seconds |
Summons a unit of Zombies Good at defending spellcaster Summoned units degrade over time |
Raise Dead Upgraded[ | ] | |
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Necromancers can awaken mortal remains to reinforce their Undead legions. | |
Spell Lore of Vampires | |
Cost | 6 Winds |
Type | Summon Unit |
Uses | 7 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 39 seconds |
Miscast chance | 50% |
Summons a unit of Skeleton Warriors Good at defending spellcaster Summoned units degrade over time |
Curse of Years[ | ] | |
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A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths. | |
Spell Lore of Vampires | |
Cost | 11 Winds |
Type | Hex (Area) |
Target | Ground, Enemies |
Increase Cooldowns | +15 seconds |
Speed | -25% |
Melee Attack | -24 |
Silenced | |
Range | 200 metres |
Effect range | 35 metres |
Duration | 32 seconds |
Cooldown | 47 seconds |
Affected units | Affected units: Affects enemies in range(all) |
Curse of Years does not have an overcast version.
Variations[ | ]
Certain units have the same spells from the above list broadly with one tweaked to them, see list below:
This Spell is available only to Helman Ghorst and replaces Raise Dead.
Awaken from the Grave[ | ] | |
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Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control. | |
Spell Lore of Vampires | |
Cost | 12 Winds |
Type | Summon Unit |
Uses | 2 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 48 seconds |
Summons a unit of Grave Guards Good at defending spellcaster Summoned units degrade over time |
This Spell is available only to Helman Ghorst and replaces Raise Dead Upgraded.
Awaken from the Grave Upgraded[ | ] | |
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Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control. | |
Spell Lore of Vampires | |
Cost | 12 Winds |
Type | Summon Unit |
Uses | 2 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 48 seconds |
Miscast chance | 50% |
Summons a Wight King Good at defending spellcaster Summoned units degrade over time |
This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead.
Command of the Unliving[ | ] | |
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The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will. | |
Spell Lore of Vampires | |
Cost | 9 Winds |
Type | Summon Unit |
Uses | 2 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 48 seconds |
Summons a unit of Crypt Ghouls Good at defending spellcaster Summoned units degrade over time |
This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead Upgraded.
Command of the Unliving Upgraded[ | ] | |
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The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will. | |
Spell Lore of Vampires | |
Cost | 16 Winds |
Type | Summon Unit |
Uses | 2 |
Target | Ground |
Range | 50 metres |
Duration | 1 second |
Cooldown | 48 seconds |
Miscast chance | 50% |
Summons a unit of Crypt Horrors Good at defending spellcaster Summoned units degrade over time |
This Spell is available only to Vampire Coast spellcasters and replaces Raise Dead.
Drowned Dead[ | ] | |
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Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties. | |
Spell Lore of Vampires | |
Cost | 7 Winds |
Type | Summon Unit |
Uses | 4 |
Target | Ground |
Range | 50 metres |
Duration | 3 seconds |
Cooldown | 41 seconds |
Summons a unit of Zombie Pirate Deckhands Mob Good at defending spellcaster Summoned units degrade over time |
This Spell is available only to Vampire Coast spellcasters and replaces Raise Dead Upgraded.
Drowned Dead Upgraded[ | ] | |
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Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties. | |
Spell Lore of Vampires | |
Cost | 10 Winds |
Type | Summon Unit |
Uses | 4 |
Target | Ground |
Range | 50 metres |
Duration | 3 seconds |
Cooldown | 41 seconds |
Miscast chance | 50% |
Summons a unit of Zombie Pirate Gunnery Mob Good at defending spellcaster Summoned units degrade over time |
Units with the Lore of Vampires[ | ]
Daemons of Chaos[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Tomb Kings[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
(campaign only) |
✔ | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 | 🗙 |
Tzeentch[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
(Formless Horror: Count Noctilus) |
✔ | ✔ | 🗙 | ✔ | 🗙 | 🗙 | ✔ |
Unit | |||||||
(Formless Horror: Heinrich Kemmler) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
(Formless Horror: Isabella von Carstein) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
(Formless Horror: Mannfred von Carstein) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
(Formless Horror: Vlad von Carstein) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
(Formless Horror: The Red Duke) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Unit | |||||||
(Formless Horror: Helman Ghorst) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Vampire Coast[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
✔ | ✔ | 🗙 | ✔ | 🗙 | 🗙 | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Vampire Counts[ | ]
Warriors of Chaos[ | ]
Unit | |||||||
---|---|---|---|---|---|---|---|
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Strategy[ | ]
- Invocation of Nehek should always be brought on your caster because of its amazing utility. Useful for healing your lord or valuable units who have gotten injured. It also resurrects models, allowing units to be brought back to full strength. You cannot go wrong with this spell unless you use it to randomly heal a unit of Zombies. Notably, Invocation can only heal three targets in its radius when overcast as of a WHII patch. It healing & resurrecting spell passive for key unit or a blob of units is critical in maintaining an edge in battle. Raise Dead & Drowned Dead (Vampire Coast) is critical for shutting down missile units or tarpitting enemy Lords or infantry. It can summon 7 times for V. Count, 4 times for V. Coast as very great fodder unit (NOTE: Vampire coast can only summon lower times and little higher cost of WoM in term for their better fighting stats) .
- Vanhel's Danse Macabre is quite good and the overcast version can give your units the edge in a pitched fight. For that reason, it is usually overcast for maximum effect.
- Gaze of Nagash is quite a good armour-piercing magic missile attack. Unfortunately, it is quite pricey compared to other spells in this lore, but can be useful in niche scenarios for quick ranged damage.
- Raise Dead is the perfect spell for blocking an enemy's movement or simply buying time/bodies to bog down your enemies. They can be cast on enemy ranged units to stop them form firing or placed directly on a friendly character to insulate them from damaging enemies. Similarly, this spell offers great utility and you can hardly go wrong with it. Usually, the Zombies are enough to get the job done and the skeleton warrior version is unnecessary. For this reason, the other overcast versions like Crypt Horrors or a Wight King are also unnecessary. The one exceptions to this rule is the Zombie Pirate Gunnery Mob, notable because they are a ranged unit and can pack a punch if summoned off to the side of an enemy and allowed to broadside them repeatedly, dealing significant damage.
- Curse of Years is not a bad spell and is useful in dueling scenarios between characters, however the rest of the spells available overshadow it
- Wind of Death can singlehandedly destroy several units if they are bunched up. Usually best used against infantry, but it can also destroy cavalry units if they are caught in its wake. Wind of Death is one of a god tier "wind" spell that destroys infantry lines. Very expensive and very costly, but absolutely devastating when pulled off correctly. Use carefully because it costs an absurd amount of magic. Overcast is generally worth it for the extra damage.
Invocation of Nehek, Raise Dead, and Wind of Death are probably the most famous spells in the game, making the Lore of Vampires strongest lore of magic in term of healing, resurrecting and summoning new unit etc zombie + skeleton warriors and zombie deckhand mob + zombie gunnery mob for V. Coast.
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