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Icon wh main lore vampiresThe Lore of Vampires is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[ | ]

Icon rarity common small The Curse of Undeath[ | ]

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Wh main lore passive the curse of undeath Passive AbilityThis ability targets allies or self
Lore of Vampires
Type Icon spell area of regenerationRegeneration (Area)
Target Self, Allies
Heal Per Second +0.05%
Effect range Infinite
Duration 7 seconds
Affected units Affects allies in range(all)
Affects units if Undead
Enabled if Icon stat moraleLeadership is higher than broken
Casting
Ua arrow increase 1 Triggers when casting spell
Ua arrow increase 1 Resurrects dead combatants
Ua arrow increase 1 Heals injured before resurrecting
Ua arrow increase 1 Greatly replenishes Icon stat health noframehit points of combatants

Spells[ | ]

Icon rarity common small Invocation of Nehek[ | ]

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Wh main spell vampires invocation of nehek SpellThis ability targets allies or self
Lore of Vampires
Cost 7 Winds
Type Icon spell regenerationRegeneration
Target Self or Ally
Heal Per Second +0.80%
Range 200 metres
Duration 18 seconds
Cooldown 30 seconds
Affected units Affects allies in range(max: 1)
Affects units if Undead
Not on or below a platform
Hit point replenishment cap not reached
Can use if Icon stat moraleLeadership is higher than broken
Ua arrow increase 1 Replenishes Icon stat health noframehit points of combatants
Ua arrow increase 1 Resurrects dead combatants
Ua arrow increase 1 Heals injured before resurrecting

Icon rarity common small Invocation of Nehek Upgraded[ | ]

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Wh main spell vampires invocation of nehek SpellThis ability targets allies or self
Lore of Vampires
Cost 13 Winds
Type Icon spell area of regenerationRegeneration (Area)
Target Self, Allies (4)
Heal Per Second +0.80%
Range 200 metres
Effect range 35 metres
Duration 18 seconds
Cooldown 30 seconds
Miscast chance 50%
Affected units Affects allies in range(max: 4)
Affects units if Undead
Not on or below a platform
Hit point replenishment cap not reached
Can use if Icon stat moraleLeadership is higher than broken
Ua winds of magic upgraded icon Added effect area
Ua arrow increase 1 Resurrects dead combatants
Ua arrow increase 1 Replenishes Icon stat health noframehit points of combatants
Ua arrow increase 1 Heals injured before resurrecting

Icon rarity common small Vanhel's Danse Macabre[ | ]

Friendly targets are filled with magical energy, making them even more aggressive!
Wh main spell vampires vanhels danse macabre SpellThis ability targets allies or self
Lore of Vampires
Cost 4 Winds
Type Icon spell augmentAugment
Target Self or Ally
Icon stat speed Speed +25%
Icon stat attack Melee Attack +24
Range 200 metres
Duration 29 seconds
Cooldown 28 seconds
Affected units Affects allies in range(max: 1)

Icon rarity common small Vanhel's Danse Macabre Upgraded[ | ]

Friendly targets are filled with magical energy, making them even more aggressive!
Wh main spell vampires vanhels danse macabre SpellThis ability targets allies or self
Lore of Vampires
Cost 8 Winds
Type Icon spell augmentAugment
Target Self and Allies
Icon stat speed Speed +25%
Icon stat attack Melee Attack +24
Range 200 metres
Effect range 35 metres
Duration 29 seconds
Cooldown 28 seconds
Miscast chance 50%
Affected units Affected units: Affects allies in range(all)
Ua winds of magic upgraded icon Added effect area

Icon rarity uncommon small Raise Dead[ | ]

Necromancers can awaken mortal remains to reinforce their Undead legions.
Wh main spell vampires raise dead Spell
Lore of Vampires
Cost 5 Winds
Type Icon spell augmentSummon Unit
Uses 7
Target Ground
Range 50 metres
Duration 1 second
Cooldown 39 seconds
Ua arrow increase 1 Summons a unit of Zombies
Ua arrow increase 1 Good at defending spellcaster

Ua arrow decrease 1 Summoned units degrade over time

Icon rarity uncommon small Raise Dead Upgraded[ | ]

Necromancers can awaken mortal remains to reinforce their Undead legions.
Wh main spell vampires raise dead Spell
Lore of Vampires
Cost 6 Winds
Type Icon spell augmentSummon Unit
Uses 7
Target Ground
Range 50 metres
Duration 1 second
Cooldown 39 seconds
Miscast chance 50%
Ua winds of magic upgraded icon Summons a unit of Skeleton Warriors
Ua arrow increase 1 Good at defending spellcaster
Ua arrow decrease 1 Summoned units degrade over time

Icon rarity uncommon small Gaze of Nagash[ | ]

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Wh main spell vampires gaze of nagash SpellThis ability targets enemies
Lore of Vampires
Cost 7 Winds
Type Icon spell magic missilesMagic Missiles
Target Single Enemy
Ranged Damage 105 (71%Modifier icon armour piercing ranged) Modifier icon magical
Explosive Damage 95 (68%Icon stat explosive armour piercing damage)
Number of projectiles 5
Range 250 metres
Cooldown 44 seconds
Ua arrow increase 1 Causes moderate Modifier icon magicalmagical damage
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Good against large combatants
Ua arrow increase 1 Strong vs a single combatant

Ua arrow decrease 1 Requires line of sight to the target

Icon rarity uncommon small Gaze of Nagash Upgraded[ | ]

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Wh main spell vampires gaze of nagash SpellThis ability targets enemies
Lore of Vampires
Cost 14 Winds
Type Icon spell magic missilesMagic Missiles
Target Single Enemy
Ranged Damage 105 (71%Modifier icon armour piercing ranged) Modifier icon magical
Explosive Damage 95 (68%Icon stat explosive armour piercing damage)
Number of projectiles 10
Range 250 metres
Cooldown 44 seconds
Miscast chance 50%
Ua winds of magic upgraded icon Increased number of missiles
Ua arrow increase 1 Causes moderate Modifier icon magicalmagical damage
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Good against large combatants
Ua arrow increase 1 Strong vs a single combatant

Ua arrow decrease 1 Requires line of sight to the target

Icon rarity rare small Curse of Years[ | ]

A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.
Wh main spell vampires curse of years SpellThis ability targets enemies
Lore of Vampires
Cost 11 Winds
Type Icon spell area of hexesHex (Area)
Target Ground, Enemies
Increase Cooldowns +15 seconds
Icon stat speed Speed -25%
Icon stat attack Melee Attack -24
Range 200 metres
Effect range 35 metres
Duration 32 seconds
Cooldown 47 seconds
Affected units Affected units: Affects enemies in range(all)

Curse of Years does not have an overcast version.

Icon rarity rare small Wind of Death[ | ]

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Wh main spell vampires wind of death Spell
Lore of Vampires
Cost 15 Winds
Type Icon spell windWind
Target Ground, All
Damage Per Second 24 (100%Modifier icon armour piercing) Modifier icon magical
Duration 5 seconds
Radius 6 metres
Movement Speed 20 metre per second
Range 150 metres
Duration 5 seconds
Cooldown 44 seconds
Affects units if Grounded
Not on or below a platform
Ua arrow increase 1 Medium, forward-moving area of effect
Ua arrow increase 1 Strong vs multiple units
Ua arrow increase 1 Good against armour

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity rare small Wind of Death Upgraded[ | ]

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Wh main spell vampires wind of death Spell
Lore of Vampires
Cost 20 Winds
Type Icon spell windWind
Target Ground, All
Damage Per Second 72 (33%Modifier icon armour piercing) Modifier icon magical
Duration 5 seconds
Radius 8 metres
Movement Speed 20 metre per second
Range 150 metres
Duration 5 seconds
Cooldown 44 seconds
Miscast chance 50%
Affects units if Grounded
Not on or below a platform
Ua winds of magic upgraded icon Increased damage
Ua arrow increase 1 Medium, forward-moving area of effect
Ua arrow increase 1 Strong vs multiple units

Ua arrow decrease 1 Weak vs a single combatant

Variations[ | ]

Certain units have the same spells from the above list broadly with one tweaked to them, see list below:

This Spell is available only to Helman Ghorst and replaces Raise Dead.

Icon rarity legendary small Awaken from the Grave[ | ]

Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
Wh dlc04 spell vamps raise dead ghorst Spell
Lore of Vampires
Cost 12 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 second
Cooldown 48 seconds
Ua arrow increase 1 Summons a unit of Grave Guards
Ua arrow increase 1 Good at defending spellcaster

Ua arrow decrease 1 Summoned units degrade over time

This Spell is available only to Helman Ghorst and replaces Raise Dead Upgraded.

Icon rarity legendary small Awaken from the Grave Upgraded[ | ]

Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
Wh dlc04 spell vamps raise dead ghorst Spell
Lore of Vampires
Cost 12 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 second
Cooldown 48 seconds
Miscast chance 50%
Ua winds of magic upgraded icon Summons a Wight King
Ua arrow increase 1 Good at defending spellcaster
Ua arrow decrease 1 Summoned units degrade over time

This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead.

Icon rarity rare small Command of the Unliving[ | ]

The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.
Wh dlc04 spell vampires raise dead strigoi Spell
Lore of Vampires
Cost 9 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 second
Cooldown 48 seconds
Ua arrow increase 1 Summons a unit of Crypt Ghouls
Ua arrow increase 1 Good at defending spellcaster

Ua arrow decrease 1 Summoned units degrade over time

This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead Upgraded.

Icon rarity rare small Command of the Unliving Upgraded[ | ]

The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.
Wh dlc04 spell vampires raise dead strigoi Spell
Lore of Vampires
Cost 16 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 second
Cooldown 48 seconds
Miscast chance 50%
Ua winds of magic upgraded icon Summons a unit of Crypt Horrors
Ua arrow increase 1 Good at defending spellcaster
Ua arrow decrease 1 Summoned units degrade over time

This Spell is available only to Vampire Coast Vampire Coast spellcasters and replaces Raise Dead.

Icon rarity uncommon small Drowned Dead[ | ]

Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
Wh2 dlc11 spell vampires drowned dead Spell
Lore of Vampires
Cost 7 Winds
Type Icon spell augmentSummon Unit
Uses 4
Target Ground
Range 50 metres
Duration 3 seconds
Cooldown 41 seconds
Ua arrow increase 1 Summons a unit of Zombie Pirate Deckhands Mob
Ua arrow increase 1 Good at defending spellcaster

Ua arrow decrease 1 Summoned units degrade over time

This Spell is available only to Vampire Coast Vampire Coast spellcasters and replaces Raise Dead Upgraded.

Icon rarity uncommon small Drowned Dead Upgraded[ | ]

Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
Wh2 dlc11 spell vampires drowned dead Spell
Lore of Vampires
Cost 10 Winds
Type Icon spell augmentSummon Unit
Uses 4
Target Ground
Range 50 metres
Duration 3 seconds
Cooldown 41 seconds
Miscast chance 50%
Ua winds of magic upgraded icon Summons a unit of Zombie Pirate Gunnery Mob
Ua arrow increase 1 Good at defending spellcaster
Ua arrow decrease 1 Summoned units degrade over time

Units with the Lore of Vampires[ | ]

Wh3 main dae daemon prince 256 Daemons of Chaos[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh main spell vampires raise dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
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Tomb Kings Tomb Kings[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh main spell vampires raise dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death

(campaign only)
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Tzeentch Tzeentch[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh2 dlc11 spell vampires drowned dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death

(Formless Horror: Count Noctilus)
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Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh main spell vampires raise dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death

(Formless Horror: Heinrich Kemmler)

(Formless Horror: Isabella von Carstein)
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(Formless Horror: Mannfred von Carstein)

(Formless Horror: Vlad von Carstein)
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(Formless Horror: The Red Duke)
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Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh dlc04 spell vamps raise dead ghorst Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death

(Formless Horror: Helman Ghorst)

Vampire Coast Vampire Coast[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh2 dlc11 spell vampires drowned dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
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Vampire Fleet Admiral (Pistol - Vampires)
Vampire Fleet Admiral (Pistol - Vampires)
Vampire Fleet Admiral (Polearm - Vampires)
Vampire Fleet Admiral (Polearm - Vampires)

The Drakenhof Conclave Vampire Counts[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh main spell vampires raise dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
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Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh dlc04 spell vamps raise dead ghorst Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh dlc04 spell vampires raise dead strigoi Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
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Warhost of the Apocalypse Warriors of Chaos[ | ]

Unit Wh main lore passive the curse of undeath Wh main spell vampires invocation of nehek Wh main spell vampires vanhels danse macabre Wh main spell vampires raise dead Wh main spell vampires gaze of nagash Wh main spell vampires curse of years Wh main spell vampires wind of death
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Strategy[ | ]

  • Invocation of Nehek should always be brought on your caster because of its amazing utility. Useful for healing your lord or valuable units who have gotten injured. It also resurrects models, allowing units to be brought back to full strength. You cannot go wrong with this spell unless you use it to randomly heal a unit of Zombies. Notably, Invocation can only heal three targets in its radius when overcast as of a WHII patch. It healing & resurrecting spell passive for key unit or a blob of units is critical in maintaining an edge in battle. Raise Dead & Drowned Dead (Vampire Coast) is critical for shutting down missile units or tarpitting enemy Lords or infantry. It can summon 7 times for V. Count, 4 times for V. Coast as very great fodder unit (NOTE: Vampire coast can only summon lower times and little higher cost of WoM in term for their better fighting stats) .
  • Vanhel's Danse Macabre is quite good and the overcast version can give your units the edge in a pitched fight. For that reason, it is usually overcast for maximum effect.
  • Gaze of Nagash is quite a good armour-piercing magic missile attack. Unfortunately, it is quite pricey compared to other spells in this lore, but can be useful in niche scenarios for quick ranged damage.
  • Raise Dead is the perfect spell for blocking an enemy's movement or simply buying time/bodies to bog down your enemies. They can be cast on enemy ranged units to stop them form firing or placed directly on a friendly character to insulate them from damaging enemies. Similarly, this spell offers great utility and you can hardly go wrong with it. Usually, the Zombies are enough to get the job done and the skeleton warrior version is unnecessary. For this reason, the other overcast versions like Crypt Horrors or a Wight King are also unnecessary. The one exceptions to this rule is the Zombie Pirate Gunnery Mob, notable because they are a ranged unit and can pack a punch if summoned off to the side of an enemy and allowed to broadside them repeatedly, dealing significant damage.
  • Curse of Years is not a bad spell and is useful in dueling scenarios between characters, however the rest of the spells available overshadow it
  • Wind of Death can singlehandedly destroy several units if they are bunched up. Usually best used against infantry, but it can also destroy cavalry units if they are caught in its wake. Wind of Death is one of a god tier "wind" spell that destroys infantry lines. Very expensive and very costly, but absolutely devastating when pulled off correctly. Use carefully because it costs an absurd amount of magic. Overcast is generally worth it for the extra damage.

Invocation of Nehek, Raise Dead, and Wind of Death are probably the most famous spells in the game, making the Lore of Vampires strongest lore of magic in term of healing, resurrecting and summoning new unit etc zombie + skeleton warriors and zombie deckhand mob + zombie gunnery mob for V. Coast.

Magic
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