The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.
Passive Ability Lore of Yang
Type
Augment (Area)
Target
Self, Allies
Base Weapon Damage
+24%
Armour-Piercing Weapon Damage
+24%
Effect range
55 metres
Duration
13 seconds
Affected units
Affects allies in range(all)
Enabled if
Casting
Triggers when casting
Spells[ | ]
Jade Shield[ | ]
A blazing wind of light creates a potent barrier against harm, as well as invigorating all living things who shelter beneath its protection.
Spell Lore of Yang
Cost
4 Winds 6 Winds (Overcast)
Type
Ward Save
Target
Self, Ally
Damage Resistance
+44%
Range
200 metres
Duration
11 seconds 22 seconds (Overcast)
Cooldown
28 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(max: 1)
Extended effect duration
Dragon's Breath[ | ]
If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.
Spell Lore of Yang
Cost
6 Winds 9 Winds (Overcast)
Type
Breath
Target
Ground, All
Damage Per Second
21 (0%) 42 (0%) (Overcast)
Duration
2 seconds
Radius
9 metres
Movement Speed
25m/s
Range
100 metres
Duration
3 seconds
Cooldown
30 seconds
Miscast chance
50% (Overcast)
Increased damage
Wall of Wind & Fire[ | ]
A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.
Spell Lore of Yang
Cost
6 Winds 10 Winds (Overcast)
Type
Wind
Target
Ground, All
Damage Per Second
12 (0%) 18 (33%) (Overcast)
Duration
23 seconds
Length
30 metres
Movement Speed
3m/s
Range
150 metres
Duration
25 seconds
Cooldown
43 seconds
Miscast chance
50% (Overcast)
Increased armour-piercing damage
Medium, foward-moving area of effect
Stone Ground Stance[ | ]
The Yang of all loyal Cathayans present comes to the fore, making even the humblest footsoldiers resolute and ready to fight and die where they stand.
Spell Lore of Yang
Cost
8 Winds 12 Winds (Overcast)
Type
Augment (Area)
Target
Self, Allies
Mass
+100%
Leadership
+8
Expert Charge Defence
Range
200 metres
Effect range
35 metres 55 metres (Overcast)
Duration
24 seconds
Cooldown
44 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(all)
Increased effect area
Might of Heaven & Earth[ | ]
Soldiers present are filled with the pure power of the Yang, which makes them stronger and more skilled, and their weapons blaze with celestial energy.
Spell Lore of Yang
Cost
11 Winds 20 Winds (Overcast)
Type
Augment
Target
Self, Ally
Imbuement
Flaming Attacks
Imbuement
Magical Attacks
Base Weapon Damage
+25% +50% (Overcast)
Armour-Piercing Weapon Damage
+25% +50% (Overcast)
Melee Attack
+24 +40 (Overcast)
Range
200 metres
Duration
36 seconds
Cooldown
47 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(max: 1)
Greater effect on melee attack Greater effect on melee damage Greater effect on armour-piercing damage
Constellation of the Dragon[ | ]
Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.
Yang is aimed more at supporting a melee based army, Yin is for the more missile focused. Because Cathay armies usually rely heavily on their missile troops, this makes Yin overall the more useful. However that's not to say Yang is entirely without merit - particularly as it has a wider range of damaging spells than Yin.
Brief overview of each spell:
Jade Shield is a very simple and cheap spell you can spam on your front line to get the passive
Strength of Yang off as much as possible to buff them even further.
Stone Ground Stance is certainly unique, but its expense and need to be hovering over a unit just as it's being charged means it's rarely worth it.
Wall of Wind and Fire is a very slow moving spell, which is both a blessing and a curse - against enemies stuck on your line it can do fearsome amounts of damage, but against anything moving even a bit it's likely to miss.
Dragon's Breath is the opposite - an extremely rapid spell that you can hit just about anything with, but very ineffective against moderately armoured foes.
Constellation of the Dragon is an expensive and very satisfying meteor strike, quite similar to Comet of Casendora but without quite a large radius.
Might of Heaven & Earth is your pretty standard ultimate buff for your melee troops. Because it gives the magical imbuement it's specifically useful for fighting against daemon factions.
Trivia[ | ]
"Might of Heaven & Earth" might be a reference to one of the voicelines of characters in Total War: Three Kingdoms. The character will cry out:"Feel the might of heaven and earth!" if they use an ability or ordered to attack.