The Lore of the Wild is a lore of magic introduced to Total War: Warhammer with the Call of the Beastmen DLC. It is unique to the Beastmen race.
Lore Attribute [ | ]
Bestial Surge[ | ]
The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.
Passive Ability Lore of the Wild
Type
Augment (Area)
Target
Self, Allies
Charge Bonus
+15%
Vigour per second
-1%
Effect range
Map-wide
Duration
9 seconds
Affected units
Affects allies in range(all)
Enabled if
Casting
Triggers when casting spell
Spells [ | ]
Devolve[ | ]
The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.
Spell Lore of the Wild
Cost
4 Winds9 Winds (Overcast)
Type
HexHex (Area) (Overcast)
Target
EnemyEnemies (Overcast)
Speed
-25%
Charge Speed
-25%
Leadership
-8
Melee Attack
-24
Range
100 metres
Effect Range
35 metres (Overcast)
Duration
20 seconds
Cooldown
30 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(max: 1)Affects enemies in range(all) (Overcast)
Increased effect area
Causes damage to combatants
Bray-Scream[ | ]
This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.
Spell Lore of the Wild
Cost
5 Winds7 Winds (Overcast)
Type
Breath
Target
Ground, All
Damage
16 (100% ) 24 (100% ) (Overcast)
Duration
1 second
Radius
14 metres
Movement Speed
24m/s
Range
100 metres200 metres (Overcast)
Duration
1 second
Cooldown
29 seconds
Miscast chance
50% (Overcast)
Extended cast range Increased damage
Short, wide, expanding, tear-shaped attack Strong vs multiple units Weak vs a single combatant
Viletide[ | ]
This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.
Spell Lore of the Wild
Cost
9 Winds13 Winds (Overcast)
Type
Explosion
Target
Ground, All
Damage
23 (0% ) 34 (32% ) (Overcast)
Duration
1 second
Radius
15 metres
Range
100 metres
Duration
3 seconds
Cooldown
31 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(max: 1)
Affects units if
Grounded
Increased armour-piercing damage
Large explosion area Strong vs a single unit
Traitor-Kin[ | ]
The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.
Spell Lore of the Wild
Cost
11 Winds18 Winds (Overcast)
Type
Direct Damage (Area)
Target
Ground, Enemies
Damage Per Second
33-67 66-133 (Overcast)
Speed
-25%
Range
100 metres
Effect range
35 metres
Duration
12 seconds
Cooldown
39 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(all)
Increased damage
Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants
Mantle of Ghorok[ | ]
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
Spell Lore of the Wild
Cost
10 Winds18 Winds (Overcast)
Type
Augment
Target
Self, Ally
Base Weapon Damage
+50%
Armour-Piercing Weapon Damage
+50%
Melee Attack
+40
Armour
-30
Range
200 metres
Duration
26 seconds52 seconds (Overcast)
Cooldown
47 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(max: 1)
Extended effect duration
Savage Dominion[ | ]
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.
Spell Lore of the Wild
Cost
18 Winds
Type
Summon Unit
Uses
2
Target
Ground
Range
50 metres
Duration
1 second
Cooldown
48 seconds
Affected units
Affects allies in range(max: 1)
Summons a Cygor Summoned units degrade over time
Units [ | ]
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Bound spells [ | ]
Units [ | ]
Spell
Unit
Notes
Campaign only
Items [ | ]
Strategy [ | ]
Click here to add a strategy!
The Lore of Wild is a decent lore that synergizes well with the strength of the Beastmen.
Bestial Surge is good for the vigour boost that keeps your units at fighting effectiveness and the boost to charge bonus does not hurt either.
This gives incentive to casting cheap spells like Viletide and Devolve to keep triggering the bonus.
One of the more notable spells is Call of the Wild , which gives the player a summonable Cygor , this is useful for having the option to have a long range artillery piece or another monster in the middle if a fight.
Magic
Lore of the Wild