Total War: WARHAMMER Wiki
Advertisement

Icon wh main lore wildThe Lore of the Wild is a lore of magic introduced to Total War: Warhammer with the Call of the Beastmen DLC. It is unique to the Beastmen Beastmen race.

Lore Attribute[ | ]

Icon rarity common small Bestial Surge[ | ]

The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.
Wh dlc03 lore passive bestial surge Passive AbilityThis ability targets allies or self
Lore of the Wild
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Charge character Charge Bonus +15%
Icon status fatigue 24px Vigour per second -1%
Effect range Map-wide
Duration 9 seconds
Affected units Affects allies in range(all)
Enabled if Casting
Ua arrow increase 1 Triggers when casting spell

Spells[ | ]

Icon rarity common small Devolve[ | ]

The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.
Wh dlc03 spell wild devolve SpellThis ability targets enemies
Lore of the Wild
Cost 4 Winds
9 Winds (Overcast)
Type Icon spell hexHex
Icon spell area of hexesHex (Area) (Overcast)
Target Enemy
Enemies (Overcast)
Icon stat speed Speed -25%
Icon stat speed Charge Speed -25%
Icon stat morale Leadership -8
Icon stat attack Melee Attack -24
Range 100 metres
Effect Range 35 metres (Overcast)
Duration 20 seconds
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Affects enemies in range(all) (Overcast)
Ua winds of magic upgraded icon Increased effect area
Ua arrow increase 1 Causes damage to combatants

Icon rarity common small Bray Scream[ | ]

This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.
Wh dlc03 spell wild bray scream Spell
Lore of the Wild
Cost 5 Winds
7 Winds (Overcast)
Type Icon spell breathBreath
Target Ground, All
Damage 16 (100%Modifier icon armour piercing) Modifier icon magical
24 (100%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 1 second
Radius 14 metres
Movement Speed 24m/s
Range 100 metres
200 metres (Overcast)
Duration 1 second
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Ua winds of magic upgraded icon Extended cast range
Ua winds of magic upgraded icon Increased damage
Ua arrow increase 1 Short, wide, expanding, tear-shaped attack
Ua arrow increase 1 Strong vs multiple units

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity uncommon small Viletide[ | ]

This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.
Wh dlc03 spell wild viletide Spell
Lore of the Wild
Cost 9 Winds
13 Winds (Overcast)
Type Icon spell explosionExplosion
Target Ground, All
Damage 23 (0%Modifier icon armour piercing) Modifier icon magical
34 (32%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 1 second
Radius 15 metres
Range 100 metres
Duration 3 seconds
Cooldown 31 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Affects units if Grounded
Ua winds of magic upgraded icon Increased Modifier icon armour piercingarmour-piercing damage
Ua arrow increase 1 Large explosion area
Ua arrow increase 1 Strong vs a single unit

Icon rarity uncommon small Traitor-Kin[ | ]

The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.
Wh dlc03 spell wild traitor kin SpellThis ability targets enemies
Lore of the Wild
Cost 11 Winds
18 Winds (Overcast)
Type Icon spell area of direct damageDirect Damage (Area)
Target Ground, Enemies
Damage Per Second 33-67
66-133 (Overcast)
Icon stat speed Speed -25%
Range 100 metres
Effect range 35 metres
Duration 12 seconds
Cooldown 39 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Ua winds of magic upgraded icon Increased damage
Ua arrow increase 1 Causes damage to combatants
Ua arrow increase 1 Strong vs character
Ua arrow increase 1 Strong vs a single combatant

Ua arrow decrease 1 Weak vs multiple combatants

Icon rarity rare small Mantle of Ghorok[ | ]

Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
Wh dlc03 spell wild mantle of ghorok SpellThis ability targets allies or self
Lore of the Wild
Cost 10 Winds
18 Winds (Overcast)
Type Icon spell augmentAugment
Target Self, Ally
Icon Stat Damage Base Base Weapon Damage +50%
Modifier icon armour piercing Armour-Piercing Weapon Damage +50%
Icon stat attack Melee Attack +40
Icon stat armour Armour -30
Range 200 metres
Duration 26 seconds
52 seconds (Overcast)
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Ua winds of magic upgraded icon Extended effect duration

Icon rarity rare small Savage Dominion[ | ]

The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.
Wh dlc03 spell wild savage dominion Spell
Lore of the Wild
Cost 18 Winds
Type Icon spell augmentSummon Unit
Uses 2
Target Ground
Range 50 metres
Duration 1 second
Cooldown 48 seconds
Affected units Affects allies in range(max: 1)
Ua arrow increase 1 Summons a Cygor
Ua arrow decrease 1 Summoned units degrade over time

Units[ | ]

Daemons of Chaos[ | ]

Beastmen[ | ]

Tzeentch[ | ]

Warriors of Chaos[ | ]

Bound spells[ | ]

Units[ | ]

Spell Unit Notes
Campaign only

Items[ | ]

Spell Item Type Race Faction Notes
Blind Eye of Seeing
Blind Eye of Seeing
Wh main anc arcane itemArcane Item Beastmen Beastmen All Rewards of Dread

Strategy[ | ]

Click here to add a strategy!

The Lore of Wild is a decent lore that synergizes well with the strength of the Beastmen.

  • Bestial Surge is good for the vigour boost that keeps your units at fighting effectiveness and the boost to charge bonus does not hurt either.
  • This gives incentive to casting cheap spells like Viletide and Devolve to keep triggering the bonus.
  • One of the more notable spells is Call of the Wild, which gives the player a summonable Cygor, this is useful for having the option to have a long range artillery piece or another monster in the middle if a fight.
Magic
Advertisement