Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Luthor Harkon
Luthor Harkon.png
RaceVampire Coast
FactionThe Awakened
CategoryLegendary Lord
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3156
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Grand Arch Commodore Luthor Harkon is a Vampire Coast Legendary Lord introduced in Total War: Warhammer II with the Curse of the Vampire Coast DLC. He can attack in melee or range, but unlike other vampires he is generally not a spellcaster.

In the campaign, he leads The Awakened faction.


Originally a vampire from the Old World, Harkon's ship was attacked by Norscan pirates and blown off course, before running aground in Lustria. Luthor made the best of his fortune however, he murdered and zombified the remaining crew and found another ship (which he called The Dread Abyssal). Now he sails the coasts of Lustria, hunting for treasure, raiding and making his bases in the region called The Vampire Coast. After an ill-fortuned raid against a Lizardmen temple, his mind was blasted into pieces and he was cut off from the Winds of Magic. Now he seeks to find the artefacts necessary to put his mind back together.

Character abilities[]

Lord effects[]

-60 diplomatic relations with Lizardmen

+8 Leadership when fighting Lizardmen

+25% magic resistance (Lord's Army)

+3 Vampiric Corruption (Local province)

Any one of Luthor's multiple personalities can gain control in the form of random Legendary Lord character traits, which makes him very unpredictable. See below for details.

Character traits[]

Possible random traits:

The Bad
  • A determinedly vicious and unhinged portion of Luthor's soul controls this personality, occasionally making him think he is the Kraken itself!
  • Spell: Kraken's Pull
  • Weapon damage: +15%
  • Missile damage: -15%
  • Cooldown +50% to Kraken's Pull
The Mad
  • Paranoia, though a sign of madness, doesn't mean they aren't all out to get you and you shouldn't kill them first.
  • Weapon strength +25%
  • Melee attack +15
  • Rampage
The Coward
  • Speed: +15%
  • Missile damage: +15%
  • Leadership: -15
The Narcissist



  • Luthor first has to complete a quest line before he can unlock any spells (except for if he randomly gets the Narcissist or The Bad traits).
  • After that, he has access to the Lore of the Deep.
Custom battles, multiplayer
  • Luthor has no spells.


Before being mounted, Luthor Harkon begins as a ranged infantry unit.

Notable Skills[]

  • Man'O'War - increases the leadership of Depth Guard and Zombie Deckhand
  • Severed From the Winds - increased magic resistance and lowers power reserve for enemies
  • Hand Cannon - increases own ranged damage and that of zombie gunners
  • Moment of Lucidity - sometimes increases melee defence and armour
  • Pirate King - reduced upkeep for Harkon's army, increased global recruitment capacity


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