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Served by the reanimated corpses of shipwrecked unfortunates, the Pirate King is a plague upon the world's seas.

Luthor Harkon is a Vampire Coast Vampire Coast Legendary Lord unit introduced in Total War: Warhammer II with Curse of the Vampire Coast. In the campaign, he leads The Awakened The Awakened.

Description[ | ]

The region of the New World known as the Vampire Coast owes its name to Luthor Harkon, a Vampire of unknown origins who established a realm on the northeastern stretch of the Lustrian shoreline after becoming stranded there many years ago. As leader of a pirate fleet crewed by the dead and the damned, he holds sway over a sea region proven to be incredibly treacherous to unwary vessels, swelling his horde of Undead mariners with shipwrecked unfortunates. While on a fateful quest to augment his might, he attempted to use Dark Magic to enter ancient chambers sealed with powerful glyphs, which retaliated and started to drain his lifeforce. Luthor managed to break free but the damage had been done – his connection to the Winds of Magic was severed and his mind shattered, leaving his personality fractured into a dozen different facets battling for dominance. In the years since, the only common goal that Luthor’s various personalities have been able to work towards is that of finding a cure for his condition, seizing the Lizardmen's artefacts in the hope that their power can heal his damaged psyche.

Attributes[ | ]

  • Infantry sword Hybrid-Weapon Infantry
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Duellist: This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Fire Whilst Moving: This unit can fire while on the move.

Spells[ | ]

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Item[ | ]

Mounts[ | ]

Unique Followers[ | ]

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh2 dlc11 cst zombie deckhands Wh2 dlc11 cst zombie deckhands Wh2 dlc11 cst zombie gunnery mob Wh2 dlc11 cst zombie gunnery mob Wh2 dlc11 cst bloated corpse Wh2 dlc11 cst mournguls Wh2 dlc11 cst deck droppers

Immortal Empires[ | ]

Wh2 dlc11 cst zombie deckhands Wh2 dlc11 cst zombie deckhands Wh2 dlc11 cst zombie deckhands Wh2 dlc11 cst zombie gunnery mob Wh2 dlc11 cst zombie gunnery mob Wh2 dlc11 cst zombie gunnery mob Wh2 dlc11 cst bloated corpse Wh2 dlc11 cst scurvy dogs Wh2 dlc11 cst animated hulks Wh2 dlc11 cst deck droppers handgunners Wh2 dlc11 cst deck droppers Wh2 dlc11 cst mortar

Lord effects[ | ]

  • Corruption vampiric Vampiric corruption: +3 (local province)
  • Morale Leadership: +8 when fighting against Lizardmen (Icon ArmyLord's army)
  • Resistance magic Spell resistance: 25% (Icon ArmyLord's army)

WH2[ | ]

  • Fractured mind Luthor Harkon's mind is fractured - any one of his myriad different personalities may seize control!
  • Resistance magic Magic resistance: 25% for all units (Icon ArmyLord's army)
  • Morale Leadership: +8 when fighting against Lizardmen (Icon ArmyLord's army)
  • Corruption vampiric Vampiric corruption: +3 (local province)

Character traits[ | ]

Personal trait[ | ]

Trait vampire coast Arch Grand Commodore: Luthor Harkon has made many great cold-blooded enemies in his time, but his Undead army fear - and feel - nothing.

  • Corruption vampiric Vampiric corruption: +3 (local province)
  • Morale Leadership: +8 when fighting against Lizardmen (Icon ArmyLord's army)
  • Resistance magic Spell resistance: 25% (Icon ArmyLord's army)

Unique traits[ | ]

Fractured mind The Bad: A determinedly vicious and unhinged portion of Luthor's soul controls this personality, occasionally making him think he is the Kraken itself!

  • Weapon Damage Character Weapon strength: +15%
  • Ranged damage character Missile strength: -15%
  • Wh2 dlc11 spell deep krakens pull Spell: "Kraken's Pull"
  • Wh2 dlc11 spell deep krakens pull Cooldown: +50% to "Kraken's Pull"

Fractured mind The Mad: Paranoia, although a sign of madness, doesn't mean they aren't all out to get you and you shouldn't kill them first.

  • Melee character Melee attack +15
  • Weapon Damage Character Weapon strength +25%
  • Rampage Attribute: Rampage

Fractured mind The Coward: Luthor's mind is being controlled by his most craven personality, which would sooner have him cower behind his Undead minions before facing danger directly.

  • Morale character Leadership: -15
  • Icon stat speed Speed: +15%
  • Ranged damage character Missile strength: +15%

Fractured mind The Narcissist: Luthor's mind is currently helmed by the personality most saturated with his self-promoting arrogance, only ever satisfied by destroying enemies in the most extravagant ways possible.

  • Icon stat speed Speed: -15%
  • Icon stat defence Melee defence: +15
  • Wh2 dlc11 spell deep ghost ship Spell: "Vangheist's Revenge"
  • Wh2 dlc11 spell deep ghost ship Cooldown: +50% to "Vangheist's Revenge"

Defeat trait[ | ]

Trait vampire coast One Down, X to Go: Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain...

  • Morale character Leadership: +10 when fighting at sea
  • Resistance magic Spell resistance: 15%

Warhammer II Defeat trait[ | ]

  • Resistance magic Magic resistance: 15%
  • Morale Leadership: +10 when fighting at sea

Talent Tree[ | ]

Strategy[ | ]

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Gallery[ | ]


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