Mage (Heavens)

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Hef mage heavens.png
Wh main lore heavens.png
FactionHigh Elves
CategorySpellcaster hero
Unit size1
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Mage (Heavens) is a High Elves spellcaster hero unit introduced in Total War: Warhammer II with the Resurgent Update. High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.

Description[edit | edit source]

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Spells[edit | edit source]

Mounts[edit | edit source]

Items[edit | edit source]

Attributes[edit | edit source]

Strategy[edit | edit source]

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