Total War: WARHAMMER Wiki
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Tag: Visual edit
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[[File:Magical attacks.png|24px|link=https://totalwarwarhammer.fandom.com/wiki/File:Magical_attacks.png]] '''Magical attacks''' are one of three [[damage channel]] attacks and which cause damage to ignore [[File:Icon stat armour.png|22x22px]] [[Armour (stat)|armour]] and [[File:Resistance physical.png|24x24px]] [[physical resistance]].
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[[File:Magical attacks.png|24px|link=https://totalwarwarhammer.fandom.com/wiki/File:Magical_attacks.png]] '''Magical attacks''' are one of the [[damage channel]] attacks and which cause damage to ignore [[File:Icon stat armour.png|22x22px]] [[Armour (stat)|armour]] and [[File:Resistance physical.png|24x24px]] [[physical resistance]].
   
You can check whether a damage channel has magical attacks enabled or not by locating a [[File:Modifier icon magical.png|16x16px]] icon next to the [[File:Icon stat attack.png|22x22px]] melee attack stat for melee damage or next to the [[File:Ammo character.png|24x24px]] ammunition stat for missile damage. As magical attacks are not considered a [[Contact Effect|contact effect]], it can stack with one contact effect, such as [[File:Modifier icon poison.png|24x24px]] ''[[Poison!]]''. However, it can be replaced by a different attack, such as [[File:Modifier icon flaming.png|24x24px]]''[[flaming attacks]]''.
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You can check whether a damage channel has magical attacks enabled or not by locating a [[File:Modifier icon magical.png|16x16px]] icon next to the [[File:Icon stat attack.png|22x22px]] melee attack stat for melee damage or next to the [[File:Ammo character.png|24x24px]] ammunition stat for missile damage. In addition, it can be accumulated with [[File:Modifier icon flaming.png|24x24px]]''[[flaming attacks]]''. As magical attacks are not considered a [[Contact Effect|contact effect]], it can stack with one contact effect, such as [[File:Modifier icon poison.png|24x24px]] ''[[Poison!]]''.
   
This type of damage can only be reduced with [[File:Resistance magic.png|24x24px]] [[magic resistance]] or [[File:Resistance ward save.png|24x24px]] [[Ward resistance|ward save]]. As a result, magical attacks can be particularly devastating against heavily armoured units, such as [[Hammerers]], and those with high physical resistance, such as [[ethereal]] units.
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This type of damage can only be reduced with [[File:Resistance magic.png|24x24px]] [[magic resistance]] or [[File:Resistance ward save.png|24x24px]] [[Ward resistance|ward save]]. As a result, magical attacks can be particularly devastating against heavily armoured units, such as the Dwarfs' [[Hammerers]], and those with high physical resistance, such as [[ethereal]] units like the Vampire Counts' [[Cairn Wraiths]].
   
 
Magical attacks can be innate to an unit, usually elite, or enabled with mostly rarer ancillaries, such as items and banners, and abilities. A few notable examples are given below - not a comprehensive list!
 
Magical attacks can be innate to an unit, usually elite, or enabled with mostly rarer ancillaries, such as items and banners, and abilities. A few notable examples are given below - not a comprehensive list!
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== Notable ancillaries ==
 
== Notable ancillaries ==
   
* Lizardmen's [[Blade of Revered Tzunki]] weapon item
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* Bretonnia's [[Sword of the Lady's Champion]] weapon item
* Lizardmen's [[The Blade of Realities]] weapon item
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*Generic [[Giant Blade]] weapon item
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*Generic [[Tormentor Sword]] weapon item
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*Lizardmen's [[Blade of Revered Tzunki]] weapon item
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* Tomb Kings's [[Blade of Setep]] weapon item
   
 
== Notable units ==
 
== Notable units ==

Revision as of 19:45, 2 August 2021


Magical attacks Magical attacks are one of the damage channel attacks and which cause damage to ignore Icon stat armour armour and Resistance physical physical resistance.

You can check whether a damage channel has magical attacks enabled or not by locating a Modifier icon magical icon next to the Icon stat attack melee attack stat for melee damage or next to the Ammo character ammunition stat for missile damage. In addition, it can be accumulated with Modifier icon flamingflaming attacks. As magical attacks are not considered a contact effect, it can stack with one contact effect, such as Modifier icon poison Poison!.

This type of damage can only be reduced with Resistance magic magic resistance or Resistance ward save ward save. As a result, magical attacks can be particularly devastating against heavily armoured units, such as the Dwarfs' Hammerers, and those with high physical resistance, such as ethereal units like the Vampire Counts' Cairn Wraiths.

Magical attacks can be innate to an unit, usually elite, or enabled with mostly rarer ancillaries, such as items and banners, and abilities. A few notable examples are given below - not a comprehensive list!

Notable abilities

  • tbc

Notable ancillaries

Notable units

  • Lizardmen's Oxyotl legendary lord

Tooltip advice

This unit inflicts magical attacks which can harm units that are protected from regular physical attacks.