Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Malevolent Dryads
Wh dlc05 wef dryads.png
Wh dlc05 wef dryad.png
Overview
FactionWood Elves
CategoryCreature Infantry
Unit size75
Recruitment
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Statistics
Icon stat health.png Health: 70
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 26
Icon stat attack.png Melee Attack: 33
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: -25
Resistance physical.png Physical Resistance: 20


Weapons
Melee
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Malevolent Dryads is a Wood Elves melee infantry unit unique to the Wargrove of Woe. There is no bargaining when the forest is damaged; vengeance will be exacted.

Description[]

Drycha's army was a strange mix of the lost and the damned, of those forest spirits caught up in their mistress' flawed ideology, and those twisted by the seeping taint of Chaos. Not all were mad. Some were quite rational, if lost in self-delusion. Others were given to cruelty simply because it was their nature, or because the trees to which they were bound had been eaten away by malice or Morghur's creeping influence. Mad or otherwise, they were not opponents to be taken lightly - not since the days of Coeddil's rebellion had the elves needed to face so many forest spirits in battle.

Attributes[]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Forest Spirit: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Abilities[]

Strategy[]

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