“ | In stupidity and violence, Orcs and Goblins may have rivals, sometimes. Chaining noisome Squigs together ensures they reign supreme in both ways! | „ |
Mangler Squigs are a Greenskins war beast unit introduced in Total War: Warhammer III with Omens of Destruction.
Recruitment[ | ]
Unlocked with: Squig Cages or Brightstone Mine
Description[ | ]
Other Greenskins claim that living underground has driven Night Goblins mad, and it might be true. One thing is for certain: only the unhinged would try to catch a Great Cave Squig, and only absolute maniacs with little regard for life would dare chain together two Great Cave Squigs and then prod them towards the enemy. The ideal end result, from a Night Goblin's unconventional perspective, is that the Mangler Squigs enrage each other, whirling themselves into a tumbling motion. What follows is a spectacle of severed body parts and founts of gore, to the onlooking Night Goblins' delight.
Attributes[ | ]
Monstrous Beasts
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Unit Abilities[ | ]
Passive Abilities[ | ]
Feral Rage I
Feral Rage II
Force of Total Destruction
Scrap Upgrades[ | ]
Scrap Barding[ | ]
- Cost:
30 Scrap
Melee defence: +6
Squig Spikes[ | ]
- Cost:
55 Scrap
Bonus vs Infantry: +5
Charge bonus: +20
Technology Required: Critter Craftin'
Strategy[ | ]
Gallery[ | ]