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Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.

Marauder Chieftain is a Norsca Lord unit introduced in Total War: Warhammer with Norsca (DLC).

Recruitment[]

  • Selecting any Settlement and recruiting them in the Lord Recruit tab

Description[]

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Attributes[]

  • Axe Infantry
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.}

Bound Spells[]

Campaign only[]

Unit Abilities[]

Active Abilities[]

Campaign only[]

Passive Abilities[]

Campaign only[]

Item Abilities (Multiplayer)[]

Mounts[]

Talent Tree[]

Strategy[]

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Pretty much your only option and basically weaker version of Wulfrik. Send them into the frontline among with infantries to buff their Leadership. They won't be able to do anything solo. With Chariot and Mammoth, they can be quite devastating against Infantry. You can use the skill tree Seduction of the Serpent to give the enemies a leadership debuff then constantly flank them to route them. Or if you want a tanky massive behemoth, take Plague of the Crow to regen health. Fury of the Hound will allow the Lord to deal even more damage. Other than the buffs of the previous skills tree, I don't see a reason for you to go with th Sorcery of the Crow one because you always should have at least 1 spellcaster in your army already. While exchanging the ability to regen/leadership debuff/damage increase for Fireball (which may even miss or cause some hefty friendly-fire if used at close range).

Gallery[]

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