"The harshest of wildernesses creates the most brutal of hunters."
- —The Marauder Hunters of the North.
- Marauder Hunters are a Norscan missile unit.
The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Unit has the Shieldbreaker (effect) on missile attacks.
Marauder Hunters provide hard hitting armor piercing ranged attacks. Their range is quite low, so they need to be used wisely/protected in order to deal damage. They do not have the most ammo either, so consider saving their ammunition for the more dangerous armored targets. They also are decent melee combatants meaning that they can likely fend off most hound unit types before falling.