Marauder Spearmen

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Marauder Spearmen
Wh dlc08 nor marauder spearmen feathered.png
Infantry spear.png
CategorySpear Infantry
Unit size120
Icon treasury.png Cost (MP): 455 (455)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 113
Icon stat health.png Health: 57
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 37
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1/10
Icon stat armour.png
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Marauder Spearmen is a Norsca melee infantry unit in Total War: Warhammer. These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.

Description[edit | edit source]

Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Strengths and Weaknesses[edit | edit source]

  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.}

Strategy[edit | edit source]

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These units are similar to the Norscan marauders with the benefit of anti-large and higher melee defence rather than shields. They will do a decent job fighting/pinning large units but are hampered by their lack of armor. Rage can buff them with PR, but they need to be in melee for it to ramp up. They are extremely vulnerable to missile fire.