Marauders (Great Weapons) are a Norsca melee infantry unit introduced in Total War: Warhammer. Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Strengths & Weaknesses
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Where the Norscan marauder occupies a dual role of chaff infantry that can absorb missile fire and deal a modicum of damage in return, the Marauder with great weapons more truly embrace the damage dealing aspect. Losing shields, these units are meant to target enemy armored infantry and have the stats to do so, although they will take high damage in return due to their low melee defence. They have the benefit of Rage as well to keep them in the fight and absorbing more punishment against physical attacks. Missile fire will melt them very quickly.