Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh main chs marauder great weapons feathered.png
Infantry axe great.png
FactionWarriors of Chaos
CategoryGreat Axe Infantry
Unit size120
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat health.png Health: 70
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1/10
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Marauders (Great Weapons) are a Norsca melee infantry unit introduced in Total War: Warhammer. Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.


Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Strengths & Weaknesses[]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


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Where the Norscan marauder occupies a dual role of chaff infantry that can absorb missile fire and deal a modicum of damage in return, the Marauder with great weapons more truly embrace the damage dealing aspect. Losing shields, these units are meant to target enemy armored infantry and have the stats to do so, although they will take high damage in return due to their low melee defence. They have the benefit of Rage as well to keep them in the fight and absorbing more punishment against physical attacks. Missile fire will melt them very quickly.