- Not to be confused with the
Warriors of Chaos unit: Marauders (Great Weapons) (Warriors of Chaos)
“ | Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. | „ |
Marauders (Great Weapons) are a Norsca melee infantry unit introduced in Total War: Warhammer with Norsca (DLC).
Recruitment[]
Unlocked with: Raiders' Camp
Description[]
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.
Attributes[]
Great Axe Infantry
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Strategy[]
Where the Norscan Marauder occupies a dual role of chaff infantry that can absorb missile fire and deal a modicum of damage in return, the Marauder with great weapons more truly embrace the damage dealing aspect.
Losing shields, these units are meant to target enemy armored infantry and have the stats to do so, although they will take high damage in return due to their low melee defence. They have the benefit of Rage as well to keep them in the fight and absorbing more punishment against physical attacks however Missile fire will melt them very quickly.
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