- Not to be confused with the
Warriors of Chaos unit: Marauders (Warriors of Chaos)
“ | Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. | „ |
Marauders are a Norsca melee infantry unit introduced in Total War: Warhammer with Norsca (DLC).
Recruitment[]
Unlocked with: Warrior Gathering, Norse Encampment, Coastal Enclave, Looted Lothern Palace or Losteriksson's Great Hall
Description[]
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.
Attributes[]
Axe Infantry
- ▲ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Strategy[]
At first glance, this unit is the same as the Marauders from the Warriors of Chaos and therefore nothing notable. While true, they are very similar, the Norscan version has the benefit of Rage.
Rage allows the unit to stay in the fight longer through bonuses to Leaderhip, take more damage with the bonus to
Physical Resistance, and possibly deal more damage should they stay in combat long enough to get the melee attack buff. This means that Norsca really wants these marauders in combat dealing damage in order to be truly effective. They are less useful as a screening element for missiles and harassing units (although they are still effective in that role).
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