“ | A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. | „ |
Marauders of Khorne (Dual Weapons) are a Warriors of Chaos,
Daemons of Chaos and
Khorne melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
Recruitment[ | ]
Daemons of Chaos
Unlocked with: Dedicated Hovel
Khorne
Unlocked with: The Forge or Cultist Camp (Furs)
Warriors of Chaos
By upgrading Marauders or Marauders (Great Weapons) to Marauders of Khorne (Dual Weapons) with the Warband Upgrades
By upgrading Marauders of Khorne to Marauders of Khorne (Dual Weapons) with the Warband Upgrades
Description[ | ]
Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.
Attributes[ | ]
Berserker Axe Infantry
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.Bulletpoints
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
When playing Warriors of Chaos, it is as with all marauders advisable to put them into the thick of the battle to get them as much XP as possible.
These Marauders of Khorne are also considerably more effective at killing than all others. And you want them to kill as much as possible, to make use of the upgrades. They are exceptional at killing lower tier units especially but supported by monsters and units with heavy armor, they can punch above their weight against more powerful infantry units as well. If you’re playing against opponents lacking in ranged, you can turn all your marauders into these for a highly effective melee line. While not exceptionally expensive, facing opponents with more ranged, you still want to protect them from ranged with shielded marauders. Placing an Exalted Hero into your army and prioritizing XP gain skills for your Lord is a great way of making sure they level up even quicker.
When fighting them, their low armor and lack of shield make them easy to soften up for ranged units without armor penetration and their own lack thereof, means they will lose most engagements against heavier infantry.
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