Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
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The Marauders of the Changer pray with fear and adoration for His magical boons.

Marauders of Tzeentch are a Warhost of the Apocalypse Warriors of Chaos and Tzeentch Tzeentch melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.

Recruitment[ | ]

Description[ | ]

Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.

Attributes[ | ]

  • Infantry axe Axe Infantry
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.

Strategy[ | ]

Your low-tier early line holders. Use them so the early Blue Horrors of Tzeentch can do damage or to protect your spellcasters. If possible, constantly switch them out to replenish the barrier.

Gallery[ | ]

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