“ | Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. | „ |
Marauders of Tzeentch (Spears) are a Warriors of Chaos,
Daemons of Chaos and
Tzeentch melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
Recruitment[]
Daemons of Chaos
Unlocked with: Dedicated Hovel
Tzeentch
Unlocked with: Dimensional Tear or Many-Eyed Tribute
Warriors of Chaos
By upgrading Marauders to Marauders of Tzeentch (Spears) with the Warband Upgrades
By upgrading Marauders of Tzeentch to Marauders of Tzeentch (Spears) with the Warband Upgrades
Description[]
Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.
Attributes[]
Spear Infantry
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Strategy[]
Your early line-holders units, now with spear. They're now anti-large in exchange for a shield. Pretty much use them the same way (to hold the line so that your early Blue Horrors can fire and to protect your spellcasters) but now they can deal with large units easier. Switch them out with another line-holder to replenish your barrier if possible during battles.
Gallery[]
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