High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- Type: Augment
- Duration: Constant
- Target: Self
- Disabled if: Hitpoints less than 50% base
- +2 Melee attack
- +12 Melee defence
All High Elf units except monstrous units (or units with no Elves in them) such as:
This ability encourages the High Elves to keep their units healthy, focusing on the use of healing, support, or protection spells in battle. It massively favors a defensive boost, so your units can weather the initial onslaught of an enemy well, but will lose effectiveness the longer they are in combat.