Meat is a unique resource used for the Ogre Kingdoms.
How it works[ | ]

The indicator of an army's meat store is under the lord's portrait.
Each Ogre Kingdoms army has its own store of Meat. Meat is used as upkeep for Ogre units. Usually, one unit costs one Meat. Meat is not consumed when the unit is within range of a friendly Camp. Meat can be produced in various ways, and there is also other ways to consume it.
If an Ogre army has its amount of Meat reduced to zero, its units will suffer attrition due to cannibalism.
Producing meat[ | ]
- Winning battles
- Post-battle options
- Buildings - some settlement buildings
- Settlement chain provides +10 meat per turn for armies in the local region
- The Meat chain (Larder etc) under Infrastructure, which increases meat generated by armies in the local region
- Two chains of Camp buildings, under Infrastructure
- The Meat line (Feast Table etc) generates extra meat for every army in the Camp's circle of influence
- The Army Support line (Gut Stone etc) increases the % of meat gained from battles within the Camp's circle of influence
- Some bounties will reward one of your lords with extra meat, when completed
- Technologies:
- Gone-Off Meat: Meat generated +5 (all armies)
- Battlefield Butchery: Meat gained from battles +10%
- Huntin' Tricks: Meat provided by camps +50% (near the very end of the tech tree)
- Random events such as Lambing Season
- Dilemmas such as Special Sauce, The Meat Tree and One Last Fight
- Golgfag's unique mechanic allowing him to get meat and money upon finishing a bounties with a customer.
See also[ | ]
- Food, the Skaven equivalent of meat
- Rites, The Motherland, Wu-Xing Compass, Unholy Manifestations - other races' mechanics which are similar to Offerings
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