
“ | Job’s simple, the Maneaters know the score – make the lives of the client’s enemies a livin’ hell! | „ |
Mercenary Contracts is a campaign mechanic for the
Ogre Kingdoms introduced in Total War: Warhammer III with Omens of Destruction unique to
The Maneaters faction.
Overview[]
Mercenary Contracts are a list of potential Clients that give contracts for Golgfag and his faction to perform in exchange for Gold and
Meat. These contracts require to defeat said client's enemies and fill the their satisfaction. When accepting a contract The Maneaters will become hostile with the Client's enemies. Each contract has a timer and failing to fufill a contract will result in no rewards being given.
Client Satisfaction[]
Client Satisfaction is the progress towards completing a Contract. To earn Client Satisfaction, you must perform the following actions against the client's enemies:
Battles
Faction Leader Killed in Battle
Occupied/Razing Settlements
Settlements Gifted to the Client
Raiding
Hero Actions
Once a Client's satisfaction has been filled, the player can end the contract manually and receive the rewards or continue battling the client's enemies until the contract's timer ends.
Teleportation[]
Golgfag's army has the option to teleport to any of the Client's settlements. This teleportation only works once per contract.
Additional Notes[]
- A special dilemma called Contract Ends! will trigger once a contract ends and the Client's enemies are still alive which will give the option to make peace or continue being at war with them.
- If a Client is destroyed during a contract, it will automatically fail.
Daemons of Chaos,
Khorne,
Nurgle,
Slaanesh and
Tzeentch cannot be Clients.
Rewards[]
Besides the Gold and Meat rewarded by a contract sometimes they can have an additional reward such a unique Ancillary, Item or Campaign Buff. The Ancillaries and Items are based on the Client's race while the Campaign Buffs have no racial restriction.
Ancillaries[]
Banners[]
Name | Description | Effects | Rewarded By |
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Berserk rage manifests differently in different creatures. Some Maneaters have learned to keep their hunger unsated and release the pent-up fury all at once in battle. | ![]() |
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"Don' throw it in tha fire! Don' eat it! Ya know... Jus' give it t'me." | ![]() |
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Through cunning use of diplomacy, the Maneaters have acquired a piece of advanced technology from the Chaos Dwarfs for the price of just a few dented skulls (not their own). | ![]() | ||
While unerring devotion is usually the prerequisite for such an honour, unusually effective service is also rewarded – and the Maneaters' services are as effective as they are unusual. | ![]() |
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The Unliving can afford a few mistakes when throwing explosives. The Maneaters just chuck them as far as they can and pray they remembered to light the fuse! | ![]() |
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While unerring devotion is usually the prerequisite for such an honour, unusually effective service is also rewarded – and the Maneaters' services are as effective as they are unusual. | ![]() |
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A potent portent of doom, as if it being waved about as an Ogre banner was not enough of a clue. | ![]() |
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"That white bit on it means our guts are strong like the Mountains o' Mourn!" | ![]() | ||
"That black bit on it means our shots are strong like the Fire Mouth!" | ![]() | ||
Too troublesome when stuck in one's teeth, and hardly a worthy meal. Besides, their hidden martial capabilities make these birds worthy pets. | ![]() |
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One does not need to know what a banner symbolises to draw strength from it, especially a Skaven one. It is as potent as it is indecipherable. | ![]() |
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A silent glare from an Ogre is as unlikely as bare-chested bloodlust from a Vampire. But when it happens, it is the silence itself that becomes glaring, stunning foes into terror. | ![]() |
??? | |
Vampiric blessings often carry sinister overtones, but what is more sinister yet is when such blessings are bestowed upon an Ogre. | ![]() |
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Useful both in the heat of battle and when some drunken Ogre throws an oversized bone at your back. |
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What makes it so distracting? The hodge-podge of tatters on it? The half-scrawled nonsense? ...Oh, is that a butterfly over there? | ![]() |
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An Ogre's worthy foe is one that has the most meat on it. Coincidentally, they are also the most difficult to kill – a fortunate coincidence in philosophies. | ![]() |
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Ogre Mercenaries borrow various foreign affectations in garb, weaponry and even speech. However, the Lizardmen have reminded them of the unchanging, naked, wordless monster beneath. | ![]() |
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There is no taunt that an Ogre does not already embody. They have simply learned to address all their points of pride to their enemies. Why does it make them so angry? | ![]() |
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If you are strong enough that nothing can stop your advance, what stops you from making it so you halt *any* advance? | ![]() |
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The significance of hell-forging requires an understanding the numerous finer points of swordmaking, but who needs a fine point when your entire blade is ablaze? | ![]() |
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"So... I won't die if I'm stubborn enough? Mebbe thass why I'm still alive!" | ![]() |
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Kislevites sing of such charges as they mourn their dead. Ogres tell tales of the same as they enjoy their food – which may or may not be the Kislevites. | ![]() |
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"I seen 'em feathered tinnies scream an' charge like they were one o'us! Honest! Makes me like'em more, though I never had a taste for them."' | ![]() |
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Made from the pelt of a beast that was impossible to kill with arrows, the numerous holes in it notwithstanding. However, still makes a good tale during Maneater feasts. | ![]() |
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Widely-travelled Maneaters have developed a taste for pre-smoked meat – black powder efficiently initiates the smoking process while terminating its 'living process'! | ![]() |
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Ogres have overcome enough challenges outside of battle alone to make even High Elves raise an eyebrow. Some Ogres realise what such strength means during battle. | ![]() |
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The notion of a predator carries a somewhat overblown connotation of pride. The reality of a predator is... well, an Ogre. A rose by any other name, and all that… | ![]() |
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When Dark Elves speak of slaughter, the word belies their finely-honed killing techniques. To Ogres, the word will forever be as literal as rock. | ![]() |
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"Hidin' and killin' em with poison?! Huh. Does it make 'em taste better with poison in 'em?" |
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Truly a warcry for all time. | ![]() |
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A mark of honour seemingly tailor-made to Ogres, especially when they recognise its potential as a weapon. | ![]() |
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The truly hawk-eyed never miss. And neither do the truly ham-handed. | ![]() |
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"Surprise!" is what an Ogre shouts when charging from a battlefield away. Imagine anyone's surprise then, when it happens from much, much closer. |
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All the cleverness and lethality of a Red Crest Skink with but a fraction of the fidgeting and screeches that make them so hard to skin and boil properly. |
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The Ogres' indiscriminate appetites have made them both the towering threat that they are, and with some helping of Undead meat, an outright explosive menace. | ![]() |
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Easy and straightforward to etch or splash onto anything, and as reliable as anything the Dwarfs provide. | ![]() |
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Uniquely styled to appeal to Ogres – namely, thick enough to act as a second skin. The colours are mostly primary, but its status as art has always been secondary, anyway. | ![]() |
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Magnanimous' Ogres are no such thing by any other measure but their own. To be a short-tempred one is to make even rough Norscans flinch. | ![]() |
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Some Ogres do not realise how inherently suicidal their way of life really is, or do not care. Swearing a Slayer Oath amends their ignorance, but otherwise changes nothing. | ![]() | ||
The Dark Elf practice of consuming Black Dragon Eggs speaks to the heart and soul of what it is to be an Ogre: adventurous, opportunistic eating, and consequences be damned. | ![]() |
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"Living 'ard? Hah!... What do they know?..." | ![]() |
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The Vampires' Hunger makes them thirst endlessly, even in the middle of battle. For Ogres, Hunger is hunger. Tear a foe's leg, kill another with it, eat the leg. | ![]() |
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The Wood Elves' fierce, overbearing pride in the Wildwood has found fertile soil in the Ogres' overbearing certainty that it holds no threat bigger than them. | ![]() |
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Killing Daemons is so difficult that some humans have dedicated their lives to it. For Ogres, it is just a *little* harder than usual, but now they also have a reason to do it. | ![]() |
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"Er, is it made for witches, or *from* witches?... Eitha way..." | ![]() |
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The first step in teaching Ogres to stalk their prey is to tell them, repeatedly, not to move or do anything. Only certain Maneaters know what the other steps are. | ![]() |
Followers[]
Name | Description | Effects | Rewarded By |
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"Oi, gemme somethin' to eat! No, no Squigs aroun' ya daft runt! But bring me one o' those, too, if you see it." | ![]() | ||
A merchant he may be, but there's not much trade taking place. He simply points his masters in the direction of weapons and they take them from their previous owners. | ![]() |
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A master of the skillset an Ogre best appreciates: being angry and being violent. So very, *very* violent. | ![]() |
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The ingredients he is forced to use are highly unconventional, but various forms of fermented... stuff can be found plentifully from which a drink could be made. | ![]() |
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Incredibly, almost as skilled as a Bruiser in putting an end to internal tribal conflict. His only challenge is ensuring Tyrants remain appreciative. | ![]() |
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An implausible marriage of a halfling's prodigious capacity for cooking and an Ogre's capacity for consuming food… including any cook who fails to meet their demand. | ![]() |
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In the eyes of Ogres, a Gnoblar in disguise, or maybe a couple, stacked on top of each other and wearing a patchwork overcoat. | ![]() |
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Those serving the will of the Maw are well-served by one dedicated to serving maws. In truth, they are mostly under-served. It is a bonding experience. | ![]() |
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A proud contributor to recent Ogre breakthroughs in agriculture. | ![]() |
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Elves are a race of contrasts: their lords are glorious and terrible, their slaves are garrulous and tiresome. Or as Ogres call them, a meal in the making. | ![]() | ||
When you choose the life of an entertainer, you rarely consider the possibility of plying your trade for the sake of your life. | ![]() |
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A thin stick and a string, or else a net, and patience: all things alien to Ogres, but they enjoy the fish well enough. | ![]() |
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"I push 'im in the pot, 'e climbs back out! 'S unnatural, 's what it is!" | ![]() |
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Never has a food-taster been more disgusted and afraid to eat something that is not poison. Usually. | ![]() |
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If no Mammoths, Stonehorns or Thundertusks are around, tame Ogres are the ones that maybe *don't* eat you, right? | ![]() | ||
Bigger, stronger and more willing than Gnoblars, some also willingly go into the pot if they consider their term served, as a form of release. | ![]() | ||
Always on the lookout for drapes to dust, but his search has hithertho been futile. As a piece of internal decoration or even couture, Ogres are notably disinclined towards drapery. | ![]() |
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He knows better than to hawk his wares to Ogres. Still, a living, breathing, well-dressed human in their company is bound to improve others' opinion of their horde. | ![]() |
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Ogres only pay attention to his songs if he stops singing. It is not the kind of audience reaction that bodes well when there's piping-hot cauldron and campfire around. | ![]() |
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Ogre captives do not entertain the notion of release for ransom. However, they do provide entertainment for their captors, courtesy of a well-maintained fighting pit. | ![]() |
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A servant of Slaanesh would certainly appreciate the pleasure of a good meal. Watching Ogres enjoy one makes one reconsider that tenet of one's faith, however. | ![]() |
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As the Gnoblar is beneath the Goblin, the Snotling is beneath a Gnoblar. Ogres, in their turn, often don't even know what these creatures even are. | ![]() |
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"Dis new chef seems ta be able to just cook forever!" | ![]() |
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Though well-suited to the sort of exotic weaponry most Ogres can barely use, should he sermonise about weapon design, this one is swiftly met with its apex: a large club. | ![]() | ||
He has not yet been eaten, miraculously. If anything, his numerous escapes and retrievals have started to teach Ogres something about subtlety in hunting. | ![]() |
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Campaign Buffs[]
All Campaign buffs have a duration of 7 Turns.
Name | Description | Effects |
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![]() A Pirate's Life |
Sea-trade makes money. What Golgfag's mercenaries do could not reasonably be called trade, yet it makes money nonetheless. | ![]() |
![]() Always on the Move |
As much as Ogres love to wander, the Maneaters have taken to it as none of their brethren have – driven by bloodlust, wanderlust and lust for fame and wealth. | |
![]() Battlefield Loot |
However Ogre mercenaries get their exotically disparate pieces of equipment, one can safely assume they rarely pay for it. | |
![]() Count the Coffers! |
Golgfag's nose for gold is as good as they come, be it a coffer unaccounted for, a rug unturned or a body not shaken hard enough to spill some coins. | ![]() |
![]() Eager to Earn |
Even the lesser Maneater companies have not deterred the ones seeking out the real deal, and a slice of Golgfag's wealth after a good payday. | |
![]() Extermination |
Sometimes a job calls for it. Most of the time, Golgfag's soldiers pretend that it does and do it anyway. To him, it is yet another means to notoriety's ends. | ![]() |
![]() Fighting Pits |
Strong mercenary companies by their nature consist only of proven warriors. Golgfag's Ogres are no exception, though often they are made to prove themselves against each other. | |
![]() Food for Later |
From the outside, it seems Maneaters are unusually merciful towards the enemies they have defeated in battle. In truth, they are simply prudent with their food supply. | ![]() |
![]() Foreign Architecture |
In their everyday life, Ogres make do with what they have on hand. In the Maneaters' case, it is the ruins left after a raid, and a keen eye for useful material. | ![]() |
![]() Getting the Job Done |
Barging into the fray is a difficult habit to break. To Golgfag's mercenaries, however, there is an instinct yet more powerful: get it done, whatever it takes. | |
![]() Labourers |
The Ogres' enormous vigour is as ill-suited to constructive effort as it is good at causing destruction. The Maneaters' captives fill that role, before filling the mercenaries' bellies. | |
![]() Looting Frenzy |
What is better than completing a job and getting paid? Getting paid before completing a job, of course! | |
![]() Meat Grinder |
A payday is never far off, yet Golgfag's moods in that regard are unpredictable. Meat after a fight, however, is always reliable. A Maneater has to eat. | ![]() |
![]() Nautical Blueprints |
Maneaters will never cease travelling, as long as they have the means to do so. Seasickness means nothing to a sturdy gut. | |
![]() Notorious Mercenaries |
Long-lived mercenaries are guaranteed to gain notoriety. This is doubly true for long-lived *Ogre* mercenaries, and especially Golgfag's. | |
![]() Offers to the Maw |
All the best earnings go to Golgfag's coffers. The rest goes to the Maw. Tradition is tradition. | ![]() |
![]() Rocky Roads |
Everyone knows Golgfag will fight anyone for his prize. An underappreciated side of his skill is that he will also go anywhere, no matter how difficult the path. | |
![]() Rule With Fear |
Under Golgfag, sometimes everyone gets paid, sometimes most, and sometimes only some. What is certain is that no one is allowed to complain, regardless. | |
![]() Sneaky Gnoblars |
Surviving amongst Ogres is a feat only Gnoblars have proven capable of. So capable, in fact, that the Maneaters have afforded theirs a significant degree of autonomy. |
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![]() Take a Break |
Fight when the riches are worth the effort. Rest and revel when they are not. Both are key to maintaining morale among mercenaries, especially when they are Ogres. | |
![]() Tricks of the Trade |
Anything a band of Ogres can do, Golgfag's Ogres can do better, putting their guts to it in the name of the company's common purpose. | ![]() |
![]() Tyrannical |
As much fear an Ogre Tyrant's presence commands, those serving under Golgfag are even more fearsome when absent, for they *will* return, and they better find everything in order. |
Items[]
Arcane Item[]
Name | Description | Effects | Rewarded By |
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The owner of the living head was decidedly unlucky; the previous owner of the shrunken head, likewise. Surely, the current owner would be the lucky one! | ![]() | ||
"Been 'avin strange dreams lately... Wearin' a tin on me head an' ridin' a Gnoblar..." | ![]() |
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Armour[]
Name | Description | Effects | Rewarded By |
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The mighty former breastplate of a many-named, widely-famed Tomb Warrior, and the current gutplate of a big-named, well-fed Ogre. |
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Presently worn by the most brutally cunning Ogre in his tribe. | ![]() | ||
"Dat me gut talkin' or me new gutplate? Stop ya conversatin', both of ya!" | ![]() | ||
A miraculous gutplate that, along with protecting its owner it battle, cures the worst cases of indigestion. |
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The mind-dulling effects of this otherwise awe-inspiring attire, when worn by an Ogre, are all but negligible on its owner. |
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"I reckon I can make a new armguard from this 'ere tin..." | ![]() |
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An Ogre would never be caught wearing a full suit of armour. Thankfully, the Nightshroud merely manifests around him. At worst, it makes others bump into him. Worst for them, that is. | ![]() | ||
Strapped to an Ogre's wrist, a shield of this size would be little more than an adornment. Yet somehow, it deflects both blows and missile fire with ease. | ![]() | ||
A loincloth to withstand the hardest and most underhanded of blows. | ![]() |
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The mind-dulling effects of this otherwise awe-inspiring attire, when worn by an Ogre, are all but negligible on its owner. | ![]() | ||
"Oi, 's got some scratches on't but it fits!" | ![]() |
Enchanted Items[]
Name | Description | Effects | Rewarded By |
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"Those Cathay quacks like their iron so much, they even drinks it!" | ![]() |
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A miraculous map that, when followed by Ogres, always leads to a battle instead of treasure. They do not mind either way! |
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"Those Cathay quacks like their stars so much, they bottled 'em!" | ![]() | ||
Puzzled by Dwarfen paroxysms of rage at the very sight of it, Ogres finally decided that stunties disapprove of wearing beards backwards. A justified reaction, if a little extreme. |
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"Keeps sand out of me mouth? Good. I'd ratha eat somethin' meatier." |
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"Somethin' shouting inside... 'S like a little man boilin' in a pot. Hahahaha!" |
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A sip contains the strength of many men, or in this case, the strength of a foul-tempered Ogre with a roaring hangover. | ![]() |
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"Hey, if dat mouldy pile'o'bones in there is still mean an' kickin', I can do it too!" | ![]() |
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"Foun' some canned meat talkin to this 'ere piece of wood. Hey! Piece-o'-wood lady! Say somefin'!" | ![]() |
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"Killed some git that killed a Mannikor... Reckon this makes me the Mannikor-killer-killer!" | ![]() | ||
"Dis some kin' of fire poker?" |
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Putting this on makes it very difficult to take off. Ogres have found that the resulting arm-flailing, however, lends itself well to a powerful, if curious, combat technique. | ![]() |
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Barging headfirst into a maelstrom of magick while wearing a feathered cloak and screaming is a ploy as simple and as successful as most Ogres' battle tactics. | ![]() |
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"Oi! Sounds like somethin' roarin' in there like it missed a meal or two!" |
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As digusting as it is, Ogres think it's still better than the meat, and given their usually indiscriminate palate, that says a lot. |
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It takes dexterity not to turn such a weapon on yourself by accident. Ogres are willing to take that risk... or they don't know of it! | ![]() |
Talisman[]
Name | Description | Effects | Rewarded By |
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Firebellies have tried to eat it. Barely have they swallowed when it finds its way out again... violently! | ![]() | ||
Yheetees bask in the icy blast like old women around a hearth. Other Ogres may complain about their campfires going out, but they know better than to challenge Yheetees on such grounds. |
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To Ogres, it's just blood-soaked dirt, but as they have taken to fashioning their own versions of it, it seems to help with improving discipline. | ![]() |
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Ogres would prefer pendants with more heft to them, but that rat skull definitel seems to grow heavier in the presence of magick... Must be something to it… | ![]() |
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Ogres have heard it said that they should not eat this under any circumstances, but have not made up their minds as of yet. |
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"Tells me to kill people. Like I don' know! Shut up already! I'll kill 'em, ya'll see! AAAARGH!" | ![]() | ||
Definitely not Bugman's. If anything, it induces something beyond sobriety. Surprised as they are by how well it makes them fight, Ogres hate it. | ![]() |
Weapon[]
Name | Description | Effects | Rewarded By |
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"Huh... Now thassa differen't kind of eatin'. More!" |
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A Warpstone-forged weapon usually has dramatic effects on those in its proximity. Its Ogre bearers, for instance, experience mild indigestion. Their enemies experience irreversible death. |
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At first, it caused a campside fight: when an Ogre poked the tribal pot in impatience and pierced it through like cloth. From then on, the tribe appreciated the weapon in an entirely new light. |
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Multi-purpose: capable of piercing five men clean through and suitable for then mounting over a fire to cook them. | ![]() | ||
Though looking at it makes one's eyes water, it is supremely good at beating battlefield foes into shapes convenient for cooking. |
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Hook-hands are bad for an Ogre's digestion, unlike their owners, but they make for a good memento. | ![]() | ||
Thanks to this implement, Ogres have recently discovered the joys of punching holes through things in addition to smashing them, though none of these things are rocks. | ![]() | ||
It is not made to size for an Ogre, but its usage is familiar enough. A spiked gauntlet swung forcefully enough will make enough contact for the tiny poisoned blade to do its job. |
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For creatures as wasteful with their force as Ogres, this extremely efficient weapon guarantees that even if they mostly miss, a simple graze can spell death for the foe. |
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Ogres bearin this axe are generally oblivious to the fact that it was made to serve those who seek death in battle. They only know it is *extremely* good at killing. | ![]() | ||
Some magical weapons whisper mysteriously, some scream in eldritch rage, and some just buzz – warning of foes with exactly the level of vocabulary an Ogre appreciates. | ![]() | ||
"Found some tinned food preying at the lake, got myself a new sword and a good snack!" |
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This weapon will never break as long as its bearer is on a worthy quest. Apparently, the Ogre's life of a wandering warrior is sufficiently quest-like for the purpose. | ![]() |
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In Elven hands, such a bow hones an archer's already fearsome proficiency. In an Ogre's mits, it essentially does all the work. |
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"Not sure about dis sword takin' a bite outta ma meals before I can..." | ![]() | ||
Slender enough to be used as a toothpick by an Ogre, poisonous enough to be used in such manner only once. |
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A sword producing fire from the very air is an inconvenient cooking technique, unless the meal meets the blade half-way. Ogres have made it work. |
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