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Job’s simple, the Maneaters know the score – make the lives of the client’s enemies a livin’ hell!

Mercenary Contracts is a campaign mechanic for the Ogre Kingdoms introduced in Total War: Warhammer III with Omens of Destruction unique to The Maneaters faction.

Overview[]

Mercenary Contracts are a list of potential Clients that give contracts for Golgfag and his faction to perform in exchange for Gold and Meat. These contracts require to defeat said client's enemies and fill the their satisfaction. When accepting a contract The Maneaters will become hostile with the Client's enemies. Each contract has a timer and failing to fufill a contract will result in no rewards being given.

Client Satisfaction[]

Client Satisfaction is the progress towards completing a Contract. To earn Client Satisfaction, you must perform the following actions against the client's enemies:

  • Battles
  • Faction Leader Killed in Battle
  • Occupied/Razing Settlements
  • Settlements Gifted to the Client
  • Raiding
  • Hero Actions

Once a Client's satisfaction has been filled, the player can end the contract manually and receive the rewards or continue battling the client's enemies until the contract's timer ends.

Teleportation[]

Golgfag's army has the option to teleport to any of the Client's settlements. This teleportation only works once per contract.

Additional Notes[]

  • A special dilemma called Contract Ends! will trigger once a contract ends and the Client's enemies are still alive which will give the option to make peace or continue being at war with them.
  • If a Client is destroyed during a contract, it will automatically fail.
  • Daemons of Chaos, Khorne, Nurgle, Slaanesh and Tzeentch cannot be Clients.

Rewards[]

Besides the Gold and Meat rewarded by a contract sometimes they can have an additional reward such a unique Ancillary, Item or Campaign Buff. The Ancillaries and Items are based on the Client's race while the Campaign Buffs have no racial restriction.

Ancillaries[]

Banners[]

Name Description Effects Rewarded By
Berserk rage manifests differently in different creatures. Some Maneaters have learned to keep their hunger unsated and release the pent-up fury all at once in battle. Passive ability: "Berserk" (assigned Maneater unit) Norsca
"Don' throw it in tha fire! Don' eat it! Ya know... Jus' give it t'me." Passive ability: "Blackpowder Discipline" (assigned Maneater unit) The Empire
Through cunning use of diplomacy, the Maneaters have acquired a piece of advanced technology from the Chaos Dwarfs for the price of just a few dented skulls (not their own).
  • Fire resistance: 25% (assigned Maneater unit)
  • Physical resistance: 5% (assigned Maneater unit)
Chaos Dwarfs
Blessing of the Lady
Blessing of the Lady
While unerring devotion is usually the prerequisite for such an honour, unusually effective service is also rewarded – and the Maneaters' services are as effective as they are unusual. Passive ability: "The Blessing of the Lady" (assigned Maneater unit) Bretonnia
Bomb Lobber
Bomb Lobber
The Unliving can afford a few mistakes when throwing explosives. The Maneaters just chuck them as far as they can and pray they remembered to light the fuse! Ability: "Bomb-Throw" (assigned Maneater unit) Vampire Coast
Bone Muncha
Bone Muncha
While unerring devotion is usually the prerequisite for such an honour, unusually effective service is also rewarded – and the Maneaters' services are as effective as they are unusual. Passive ability: "Realm of Souls Tier 1" (assigned Maneater unit) Tomb Kings
Borrowed Back Banners
Borrowed Back Banners
A potent portent of doom, as if it being waved about as an Ogre banner was not enough of a clue. Passive ability: "Portents of Verminous Doom" (assigned Maneater unit) Skaven
Borrowed Banner of Yang
Borrowed Banner of Yang
"That white bit on it means our guts are strong like the Mountains o' Mourn!"
  • Leadership: +4 (assigned Maneater unit)
  • Melee attack: +4 (assigned Maneater unit)
  • Melee defence: +4 (assigned Maneater unit)
Grand Cathay
Borrowed Banner of Yin
Borrowed Banner of Yin
"That black bit on it means our shots are strong like the Fire Mouth!"
  • Leadership: +4 (assigned Maneater unit)
  • Speed: +4% (assigned Maneater unit)
  • Reload time reduction: +10% (assigned Maneater unit)
Grand Cathay
Borrowed Bird Cage
Borrowed Bird Cage
Too troublesome when stuck in one's teeth, and hardly a worthy meal. Besides, their hidden martial capabilities make these birds worthy pets. Ability: "Pigeon Bomb" (assigned Maneater unit) The Empire
Borrowed Rat Banner
Borrowed Rat Banner
One does not need to know what a banner symbolises to draw strength from it, especially a Skaven one. It is as potent as it is indecipherable. Passive ability: "Sacred Banner of the Horned Rat" (assigned Maneater unit) Skaven
A silent glare from an Ogre is as unlikely as bare-chested bloodlust from a Vampire. But when it happens, it is the silence itself that becomes glaring, stunning foes into terror. Attribute: Causes Terror (assigned Maneater unit) ???
Dark Blessing
Dark Blessing
Vampiric blessings often carry sinister overtones, but what is more sinister yet is when such blessings are bestowed upon an Ogre. Passive ability: "Dark Benediction" (assigned Maneater unit) Vampire Counts
Useful both in the heat of battle and when some drunken Ogre throws an oversized bone at your back.
  • Attribute: 360 Missile Block (assigned Maneater unit)
  • Missile block chance: +10% (assigned Maneater unit)
???
Distracting Gutplate
Distracting Gutplate
What makes it so distracting? The hodge-podge of tatters on it? The half-scrawled nonsense? ...Oh, is that a butterfly over there? Passive ability: "Shield of Distraction" (assigned Maneater unit) Skaven
Duellist
Duellist
An Ogre's worthy foe is one that has the most meat on it. Coincidentally, they are also the most difficult to kill – a fortunate coincidence in philosophies. Passive ability: "Worthy Foe" (assigned Maneater unit) Dwarfs
Feral
Feral
Ogre Mercenaries borrow various foreign affectations in garb, weaponry and even speech. However, the Lizardmen have reminded them of the unchanging, naked, wordless monster beneath. Passive ability: "Primal Instincts" (assigned Maneater unit) Lizardmen
Foul-Mouthed
Foul-Mouthed
There is no taunt that an Ogre does not already embody. They have simply learned to address all their points of pride to their enemies. Why does it make them so angry? Ability: "Taunt" (assigned Maneater unit) Vampire Coast
Gate Defender
Gate Defender
If you are strong enough that nothing can stop your advance, what stops you from making it so you halt *any* advance? Passive ability: "Bulwark of the Gate" (assigned Maneater unit) Grand Cathay
Hellforged Blade
Hellforged Blade
The significance of hell-forging requires an understanding the numerous finer points of swordmaking, but who needs a fine point when your entire blade is ablaze? Enables flaming attacks (assigned Maneater unit) Chaos Dwarfs
Immortal Obstinacy
Immortal Obstinacy
"So... I won't die if I'm stubborn enough? Mebbe thass why I'm still alive!" Passive ability: "Undying Will" (assigned Maneater unit) Chaos Dwarfs
Kislevites sing of such charges as they mourn their dead. Ogres tell tales of the same as they enjoy their food – which may or may not be the Kislevites. Attribute: Glorious Charge (assigned Maneater unit) Kislev
"I seen 'em feathered tinnies scream an' charge like they were one o'us! Honest! Makes me like'em more, though I never had a taste for them."' Passive ability: "Murderous Charge" (assigned Maneater unit) Bretonnia
Lion Cloak
Lion Cloak
Made from the pelt of a beast that was impossible to kill with arrows, the numerous holes in it notwithstanding. However, still makes a good tale during Maneater feasts. Missile resistance: 20% (assigned Maneater unit) ???
Looted Black Powder
Looted Black Powder
Widely-travelled Maneaters have developed a taste for pre-smoked meat – black powder efficiently initiates the smoking process while terminating its 'living process'! Passive ability: "Black Powder Aplenty" (assigned Maneater unit) Vampire Coast
Martial Prowess
Martial Prowess
Ogres have overcome enough challenges outside of battle alone to make even High Elves raise an eyebrow. Some Ogres realise what such strength means during battle. Passive ability: "Martial Prowess" (assigned Maneater unit) High Elves
Meat Chaser
Meat Chaser
The notion of a predator carries a somewhat overblown connotation of pride. The reality of a predator is... well, an Ogre. A rose by any other name, and all that… Passive ability: "Predatory Fighter" (assigned Maneater unit) Lizardmen
Murderous Prowess
Murderous Prowess
When Dark Elves speak of slaughter, the word belies their finely-honed killing techniques. To Ogres, the word will forever be as literal as rock. Passive ability: "Murderous Prowess" (assigned Maneater unit) Dark Elves
"Hidin' and killin' em with poison?! Huh. Does it make 'em taste better with poison in 'em?" Greenskins
Ograaagh!
Ograaagh!
Truly a warcry for all time. Ability: "Waaagh!" (assigned Maneater unit) Greenskins
Overwhelming Odour
Overwhelming Odour
A mark of honour seemingly tailor-made to Ogres, especially when they recognise its potential as a weapon. Passive ability: "Overwhelming Odour" (assigned Maneater unit) Greenskins
The truly hawk-eyed never miss. And neither do the truly ham-handed. Passive ability: "Hawkish Precision" (assigned Maneater unit) Wood Elves
Ratbag Tactics
Ratbag Tactics
"Surprise!" is what an Ogre shouts when charging from a battlefield away. Imagine anyone's surprise then, when it happens from much, much closer. Skaven
Red Crest Toxins
Red Crest Toxins
All the cleverness and lethality of a Red Crest Skink with but a fraction of the fidgeting and screeches that make them so hard to skin and boil properly. Lizardmen
Rotten Diet
Rotten Diet
The Ogres' indiscriminate appetites have made them both the towering threat that they are, and with some helping of Undead meat, an outright explosive menace. Passive ability: "Noxious Disintegration" (assigned Maneater unit) Vampire Coast
Runes of Protection
Runes of Protection
Easy and straightforward to etch or splash onto anything, and as reliable as anything the Dwarfs provide. Spell resistance: 35% (assigned Maneater unit) Dwarfs
Uniquely styled to appeal to Ogres – namely, thick enough to act as a second skin. The colours are mostly primary, but its status as art has always been secondary, anyway. Physical resistance: 15% (assigned Maneater unit) Greenskins
Magnanimous' Ogres are no such thing by any other measure but their own. To be a short-tempred one is to make even rough Norscans flinch. Passive ability: "Rage" (assigned Maneater unit) Norsca
Some Ogres do not realise how inherently suicidal their way of life really is, or do not care. Swearing a Slayer Oath amends their ignorance, but otherwise changes nothing.
  • Passive ability: "Deathblow" (assigned Maneater unit)
  • Attribute: Slayer (assigned Maneater unit)
Dwarfs
Stolen Black Dragon Egg
Stolen Black Dragon Egg
The Dark Elf practice of consuming Black Dragon Eggs speaks to the heart and soul of what it is to be an Ogre: adventurous, opportunistic eating, and consequences be damned. Ability: "Black Dragon Egg" (assigned Maneater unit) Dark Elves
Strong-Hearted
Strong-Hearted
"Living 'ard? Hah!... What do they know?..." Passive ability: "By Our Blood" (assigned Maneater unit) Kislev
The Hungry
The Hungry
The Vampires' Hunger makes them thirst endlessly, even in the middle of battle. For Ogres, Hunger is hunger. Tear a foe's leg, kill another with it, eat the leg. Passive ability: "The Hunger" (assigned Maneater unit) Vampire Counts
Wildwood Guardian
Wildwood Guardian
The Wood Elves' fierce, overbearing pride in the Wildwood has found fertile soil in the Ogres' overbearing certainty that it holds no threat bigger than them. Passive ability: "Guardians of the Wildwood" (assigned Maneater unit) Wood Elves
Killing Daemons is so difficult that some humans have dedicated their lives to it. For Ogres, it is just a *little* harder than usual, but now they also have a reason to do it. Passive Ability: "Tools of Judgement" (assigned Maneater unit) The Empire
Witchbrew Hipflasks
Witchbrew Hipflasks
"Er, is it made for witches, or *from* witches?... Eitha way..." Ability: "Witchbrew" (assigned Maneater unit) Dark Elves
The first step in teaching Ogres to stalk their prey is to tell them, repeatedly, not to move or do anything. Only certain Maneaters know what the other steps are.
  • Attribute: Stalk (assigned Maneater unit)
  • Attribute: Woodsman (assigned Maneater unit)
Wood Elves

Followers[]

Name Description Effects Rewarded By
"Oi, gemme somethin' to eat! No, no Squigs aroun' ya daft runt! But bring me one o' those, too, if you see it."
  • Corruption: -2 (local province)
  • Leadership: +4 for Ogre Bull units (Lord's army)
Greenskins
A merchant he may be, but there's not much trade taking place. He simply points his masters in the direction of weapons and they take them from their previous owners. Income from trade tariffs: +10% (factionwide) Chaos Dwarfs
A master of the skillset an Ogre best appreciates: being angry and being violent. So very, *very* violent. Weapon strength: +8% Norsca
The ingredients he is forced to use are highly unconventional, but various forms of fermented... stuff can be found plentifully from which a drink could be made. Income from Gem Cutters and Obsidian Quarries: +6% (local region) Dwarfs
Incredibly, almost as skilled as a Bruiser in putting an end to internal tribal conflict. His only challenge is ensuring Tyrants remain appreciative. Control: +1 (local province) The Empire
An implausible marriage of a halfling's prodigious capacity for cooking and an Ogre's capacity for consuming food… including any cook who fails to meet their demand. Casualty replenishment rate: +3% (own army) Kislev
In the eyes of Ogres, a Gnoblar in disguise, or maybe a couple, stacked on top of each other and wearing a patchwork overcoat. Wound recovery time: -1 turns The Empire
Those serving the will of the Maw are well-served by one dedicated to serving maws. In truth, they are mostly under-served. It is a bonding experience. Upkeep: -5% (own army) Kislev
A proud contributor to recent Ogre breakthroughs in agriculture. Post battle chance of stealing a magic item: +8% Vampire Counts
Elves are a race of contrasts: their lords are glorious and terrible, their slaves are garrulous and tiresome. Or as Ogres call them, a meal in the making.
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10% (local region)
Skaven
When you choose the life of an entertainer, you rarely consider the possibility of plying your trade for the sake of your life. Control: +2 (local province) The Empire
A thin stick and a string, or else a net, and patience: all things alien to Ogres, but they enjoy the fish well enough. Income from trade tariffs: +5% (factionwide) The Empire
"I push 'im in the pot, 'e climbs back out! 'S unnatural, 's what it is!" Campaign movement range: +4% Vampire Counts
Never has a food-taster been more disgusted and afraid to eat something that is not poison. Usually. Enemy Hero action success chance: -10% High Elves
If no Mammoths, Stonehorns or Thundertusks are around, tame Ogres are the ones that maybe *don't* eat you, right?
  • Recruitment cost: -10% for Stonehorn units (own army)
  • Recruit rank: +1 for Stonehorn units (own army)
  • Enemy leadership: -1 (local region)
Norsca
Bigger, stronger and more willing than Gnoblars, some also willingly go into the pot if they consider their term served, as a form of release.
  • Income from all buildings: +10% (local region)
  • Leadership: +4 when fighting against Humans
Skaven
Always on the lookout for drapes to dust, but his search has hithertho been futile. As a piece of internal decoration or even couture, Ogres are notably disinclined towards drapery. Campaign movement range: +5% Vampire Counts
He knows better than to hawk his wares to Ogres. Still, a living, breathing, well-dressed human in their company is bound to improve others' opinion of their horde. Diplomatic relations: +15 with Empire Grand Cathay
Ogres only pay attention to his songs if he stops singing. It is not the kind of audience reaction that bodes well when there's piping-hot cauldron and campfire around. Control: +2 (local province) High Elves
Ogre captives do not entertain the notion of release for ransom. However, they do provide entertainment for their captors, courtesy of a well-maintained fighting pit. Casualties captured post-battle: +15% Greenskins
A servant of Slaanesh would certainly appreciate the pleasure of a good meal. Watching Ogres enjoy one makes one reconsider that tenet of one's faith, however. Character's aura leadership effect: +5 Dark Elves
As the Gnoblar is beneath the Goblin, the Snotling is beneath a Gnoblar. Ogres, in their turn, often don't even know what these creatures even are. Income from sacking settlements: +10% Greenskins
"Dis new chef seems ta be able to just cook forever!" Casualty replenishment rate: +3% (own army) Vampire Coast
Though well-suited to the sort of exotic weaponry most Ogres can barely use, should he sermonise about weapon design, this one is swiftly met with its apex: a large club.
  • Armour: +14
  • Weapon strength: +14%
Wood Elves
He has not yet been eaten, miraculously. If anything, his numerous escapes and retrievals have started to teach Ogres something about subtlety in hunting. Leadership: +3 (own army) Wood Elves

Campaign Buffs[]

All Campaign buffs have a duration of 7 Turns.

Name Description Effects

A Pirate's Life
Sea-trade makes money. What Golgfag's mercenaries do could not reasonably be called trade, yet it makes money nonetheless. Income from Ports: +100% (factionwide)

Always on the Move
As much as Ogres love to wander, the Maneaters have taken to it as none of their brethren have – driven by bloodlust, wanderlust and lust for fame and wealth.
  • Campaign movement range: +15% (all armies)
  • Speed: +20% for all units (all armies)

Battlefield Loot
However Ogre mercenaries get their exotically disparate pieces of equipment, one can safely assume they rarely pay for it.
  • Post battle chance of stealing a magic item: +25% (all armies)
  • Magic item drop chance from battle: +40% (all characters)

Count the Coffers!
Golgfag's nose for gold is as good as they come, be it a coffer unaccounted for, a rug unturned or a body not shaken hard enough to spill some coins. Income from all buildings: +25% (factionwide)

Eager to Earn
Even the lesser Maneater companies have not deterred the ones seeking out the real deal, and a slice of Golgfag's wealth after a good payday.
  • Local recruitment duration: -1 turn(s) (minimum 1) (all armies)
  • Global recruitment duration: -1 turn(s) (minimum 1) (all armies)
  • Global recruitment capacity: +2 (all armies)
  • Local recruitment capacity: +2 (all armies)

Extermination
Sometimes a job calls for it. Most of the time, Golgfag's soldiers pretend that it does and do it anyway. To him, it is yet another means to notoriety's ends. Income from razing settlements: +50% (all armies)

Fighting Pits
Strong mercenary companies by their nature consist only of proven warriors. Golgfag's Ogres are no exception, though often they are made to prove themselves against each other.
  • Unit experience gain per turn: +200 (all armies)
  • Character experience per turn: +200 (all characters)

Food for Later
From the outside, it seems Maneaters are unusually merciful towards the enemies they have defeated in battle. In truth, they are simply prudent with their food supply. Casualties captured post-battle: +30% (all armies)

Foreign Architecture
In their everyday life, Ogres make do with what they have on hand. In the Maneaters' case, it is the ruins left after a raid, and a keen eye for useful material. Growth: +50 (all provinces)

Getting the Job Done
Barging into the fray is a difficult habit to break. To Golgfag's mercenaries, however, there is an instinct yet more powerful: get it done, whatever it takes.
  • Ambush success chance: +30% (all armies)
  • Ambush defence chance: +30% (all armies)

Labourers
The Ogres' enormous vigour is as ill-suited to constructive effort as it is good at causing destruction. The Maneaters' captives fill that role, before filling the mercenaries' bellies.
  • Construction time: -1 for all buildings (minimum of 1 turn) (factionwide)
  • Population surplus: 1 for newly-captured settlements (all armies)

Looting Frenzy
What is better than completing a job and getting paid? Getting paid before completing a job, of course!
  • Income from sacking and looting settlements: +30% (all armies)
  • Income from raiding: +50% (all armies)

Meat Grinder
A payday is never far off, yet Golgfag's moods in that regard are unpredictable. Meat after a fight, however, is always reliable. A Maneater has to eat. Meat gained from battles: +30% (all armies)

Nautical Blueprints
Maneaters will never cease travelling, as long as they have the means to do so. Seasickness means nothing to a sturdy gut.
  • Sea Lanes journey duration: -2 turns (factionwide)
  • Immune to High Seas, Reef and Storm attrition (all armies)

Notorious Mercenaries
Long-lived mercenaries are guaranteed to gain notoriety. This is doubly true for long-lived *Ogre* mercenaries, and especially Golgfag's.
  • Lord and Hero recruit rank: +3 (all provinces)
  • Recruit rank: +2 (all armies)

Offers to the Maw
All the best earnings go to Golgfag's coffers. The rest goes to the Maw. Tradition is tradition. Winds of Magic power reserve capacity: +25 (all armies)

Rocky Roads
Everyone knows Golgfag will fight anyone for his prize. An underappreciated side of his skill is that he will also go anywhere, no matter how difficult the path.
  • Campaign movement range: +20% (all armies)
  • Immune to attrition (all armies)

Rule With Fear
Under Golgfag, sometimes everyone gets paid, sometimes most, and sometimes only some. What is certain is that no one is allowed to complain, regardless.
  • Recruitment cost: -25% (all armies)
  • Upkeep: -10% (all armies)

Sneaky Gnoblars
Surviving amongst Ogres is a feat only Gnoblars have proven capable of. So capable, in fact, that the Maneaters have afforded theirs a significant degree of autonomy.
  • Upkeep: -50% for Gnoblars and Pigback Riders units (all armies)
  • Passive ability: "Backstabbers" for Gnoblars and Pigback Riders units (all armies)

Take a Break
Fight when the riches are worth the effort. Rest and revel when they are not. Both are key to maintaining morale among mercenaries, especially when they are Ogres.
  • Upkeep: -10% (all armies)
  • Casualty replenishment rate: +15% (all armies)

Tricks of the Trade
Anything a band of Ogres can do, Golgfag's Ogres can do better, putting their guts to it in the name of the company's common purpose. Research rate: +30

Tyrannical
As much fear an Ogre Tyrant's presence commands, those serving under Golgfag are even more fearsome when absent, for they *will* return, and they better find everything in order.
  • Growth: +15 (all provinces)
  • Control: +3 (all provinces)
  • Corruption: -3 (all provinces)

Items[]

Arcane Item[]

Name Description Effects Rewarded By
Lucky Shrunken Head
Lucky Shrunken Head
The owner of the living head was decidedly unlucky; the previous owner of the shrunken head, likewise. Surely, the current owner would be the lucky one!
  • Ward save: 10%
  • Melee defence: +5
Greenskins
Sacrament of the Lady
Sacrament of the Lady
"Been 'avin strange dreams lately... Wearin' a tin on me head an' ridin' a Gnoblar..." Winds of Magic power reserve capacity: +10 Bretonnia

Armour[]

Name Description Effects Rewarded By
Armour of Eternity
Armour of Eternity
The mighty former breastplate of a many-named, widely-famed Tomb Warrior, and the current gutplate of a big-named, well-fed Ogre.
  • Armour: +5
  • Ward save: 5%
  • Melee defence: +5
  • Passive ability: "Regeneration"
Tomb Kings
Armour of Gork
Armour of Gork
Presently worn by the most brutally cunning Ogre in his tribe.
  • Armour: +5
  • Ward save: 5%
  • Melee defence: +5
  • Charge bonus: +20
Greenskins
Blackshard Armour
Blackshard Armour
"Dat me gut talkin' or me new gutplate? Stop ya conversatin', both of ya!"
  • Armour: +10
  • Ward save: 5%
  • Fire resistance: 20%
Chaos Dwarfs
A miraculous gutplate that, along with protecting its owner it battle, cures the worst cases of indigestion.
  • Armour: +8
  • Melee defence: +8
  • Passive ability: "Regeneration"
Bretonnia
Hide of the Cold Ones
Hide of the Cold Ones
The mind-dulling effects of this otherwise awe-inspiring attire, when worn by an Ogre, are all but negligible on its owner. Lizardmen
Kislevite Armour
Kislevite Armour
"I reckon I can make a new armguard from this 'ere tin..." Armour: +10 Kislev
Nightshroud
Nightshroud
An Ogre would never be caught wearing a full suit of armour. Thankfully, the Nightshroud merely manifests around him. At worst, it makes others bump into him. Worst for them, that is.
  • Armour: +3
  • Melee defence: +10
Vampire Counts
Sea-Dragon Buckler
Sea-Dragon Buckler
Strapped to an Ogre's wrist, a shield of this size would be little more than an adornment. Yet somehow, it deflects both blows and missile fire with ease.
  • Melee defence: +5
  • Missile resistance: 10%
Vampire Coast
Sea-Dragon Cloak
Sea-Dragon Cloak
A loincloth to withstand the hardest and most underhanded of blows. Missile resistance: 10% Dark Elves
The Helm of the Hunt
The Helm of the Hunt
The mind-dulling effects of this otherwise awe-inspiring attire, when worn by an Ogre, are all but negligible on its owner.
  • Armour: +8
  • Charge bonus: +15
  • Reload time reduction: +5%
Wood Elves
Troll Slayer's Hide
Troll Slayer's Hide
"Oi, 's got some scratches on't but it fits!"
  • Armour: +7
  • Spell resistance: 15%
Dwarfs

Enchanted Items[]

Name Description Effects Rewarded By
Alchemist's Elixir of Iron Skin
Alchemist's Elixir of Iron Skin
"Those Cathay quacks like their iron so much, they even drinks it!" Ability: "Alchemist's Elixir of Iron Skin" Grand Cathay
Black Buckthorn's Treasure Map
Black Buckthorn's Treasure Map
A miraculous map that, when followed by Ogres, always leads to a battle instead of treasure. They do not mind either way! Vampire Coast
Cleansing Water
Cleansing Water
"Those Cathay quacks like their stars so much, they bottled 'em!"
  • Attrition: -10% casualties suffered from all attrition (all units in army)
  • Casualty replenishment rate: +3% (all units in army)
  • Charge bonus: +25
Grand Cathay
Cloak of Beards
Cloak of Beards
Puzzled by Dwarfen paroxysms of rage at the very sight of it, Ogres finally decided that stunties disapprove of wearing beards backwards. A justified reaction, if a little extreme. High Elves
"Keeps sand out of me mouth? Good. I'd ratha eat somethin' meatier."
  • Immune to Desert attrition (all units in army)
  • Melee attack: +10 when fighting in desert terrain
  • Ability: "Cloak of the Dunes"
Tomb Kings
Daemon Flask of Ashak
Daemon Flask of Ashak
"Somethin' shouting inside... 'S like a little man boilin' in a pot. Hahahaha!" Chaos Dwarfs
Elixir of Might
Elixir of Might
A sip contains the strength of many men, or in this case, the strength of a foul-tempered Ogre with a roaring hangover. Ability: "Elixir of Might" Tomb Kings
Hieratic Jar
Hieratic Jar
"Hey, if dat mouldy pile'o'bones in there is still mean an' kickin', I can do it too!" Ability: "Hieratic Jar" Tomb Kings
Holy Icon
Holy Icon
"Foun' some canned meat talkin to this 'ere piece of wood. Hey! Piece-o'-wood lady! Say somefin'!" Spell resistance: 16% Bretonnia
Manticore Horn
Manticore Horn
"Killed some git that killed a Mannikor... Reckon this makes me the Mannikor-killer-killer!"
  • Charge bonus: +10
  • Character's aura leadership effect: +6
  • Leadership aura size: +25%
Norsca
Rod of Flaming Death
Rod of Flaming Death
"Dis some kin' of fire poker?"
  • Fire resistance: 15%
  • Bound spell: "Fireball"
Vampire Counts
Talisman of Loec
Talisman of Loec
Putting this on makes it very difficult to take off. Ogres have found that the resulting arm-flailing, however, lends itself well to a powerful, if curious, combat technique. Ability: "Talisman of Loec" High Elves
The Cloak of Feathers
The Cloak of Feathers
Barging headfirst into a maelstrom of magick while wearing a feathered cloak and screaming is a ploy as simple and as successful as most Ogres' battle tactics. Spell resistance: 20% Lizardmen
The Horn of Kygor
The Horn of Kygor
"Oi! Sounds like somethin' roarin' in there like it missed a meal or two!" Lizardmen
As digusting as it is, Ogres think it's still better than the meat, and given their usually indiscriminate palate, that says a lot. Norsca
Whip of Misery
Whip of Misery
It takes dexterity not to turn such a weapon on yourself by accident. Ogres are willing to take that risk... or they don't know of it!
  • Melee attack: +5
  • Bound spell: "Whip of Misery"
Dark Elves

Talisman[]

Name Description Effects Rewarded By
Amulet of Fire
Amulet of Fire
Firebellies have tried to eat it. Barely have they swallowed when it finds its way out again... violently!
  • Fire resistance: 10%
  • Spell resistance: 7%
High Elves
Yheetees bask in the icy blast like old women around a hearth. Other Ogres may complain about their campfires going out, but they know better than to challenge Yheetees on such grounds. Kislev
To Ogres, it's just blood-soaked dirt, but as they have taken to fashioning their own versions of it, it seems to help with improving discipline. Passive ability: "Blood of the Motherland" Kislev
Foul Pendant
Foul Pendant
Ogres would prefer pendants with more heft to them, but that rat skull definitel seems to grow heavier in the presence of magick... Must be something to it… Ward save: 7% Skaven
Jellyfish in a Jar
Jellyfish in a Jar
Ogres have heard it said that they should not eat this under any circumstances, but have not made up their minds as of yet.
  • Assassinate action: Additional 5% success chance
  • Wound action: Additional 5% chance of wounding target
  • Enables poison attacks
Vampire Coast
Possessed Amulet
Possessed Amulet
"Tells me to kill people. Like I don' know! Shut up already! I'll kill 'em, ya'll see! AAAARGH!"
  • Melee attack: +5
  • Armour-piercing weapon damage: +15%
Chaos Dwarfs
Veteran's Flask
Veteran's Flask
Definitely not Bugman's. If anything, it induces something beyond sobriety. Surprised as they are by how well it makes them fight, Ogres hate it.
  • Melee attack: +3
  • Melee defence: +3
Dwarfs

Weapon[]

Name Description Effects Rewarded By
Blade of Antarhak
Blade of Antarhak
"Huh... Now thassa differen't kind of eatin'. More!"
  • Bonus vs Infantry: +11
  • Passive ability: "The Hunger"
Tomb Kings
Corrosive Blade
Corrosive Blade
A Warpstone-forged weapon usually has dramatic effects on those in its proximity. Its Ogre bearers, for instance, experience mild indigestion. Their enemies experience irreversible death. Skaven
At first, it caused a campside fight: when an Ogre poked the tribal pot in impatience and pierced it through like cloth. From then on, the tribe appreciated the weapon in an entirely new light.
  • Melee attack: +6
  • Enables magical attacks
  • Armour-piercing weapon damage: +50
Wood Elves
Deathpiercer
Deathpiercer
Multi-purpose: capable of piercing five men clean through and suitable for then mounting over a fire to cook them.
  • Bonus vs Infantry: +5
  • Charge bonus: +10
Dark Elves
Fimir Hammer
Fimir Hammer
Though looking at it makes one's eyes water, it is supremely good at beating battlefield foes into shapes convenient for cooking. Norsca
Lucky Levi's Hookhand
Lucky Levi's Hookhand
Hook-hands are bad for an Ogre's digestion, unlike their owners, but they make for a good memento.
  • Armour: +10
  • Melee attack: +10
Vampire Coast
Miner's Pickaxe
Miner's Pickaxe
Thanks to this implement, Ogres have recently discovered the joys of punching holes through things in addition to smashing them, though none of these things are rocks.
  • Armour-piercing weapon damage: +10
  • Bonus vs Infantry: +5
Dwarfs
Retractable Fistblade
Retractable Fistblade
It is not made to size for an Ogre, but its usage is familiar enough. A spiked gauntlet swung forcefully enough will make enough contact for the tiny poisoned blade to do its job.
  • Melee attack: +7
  • Enables poison attacks
  • Armour-piercing weapon damage: +10
Skaven
Serpent Fang
Serpent Fang
For creatures as wasteful with their force as Ogres, this extremely efficient weapon guarantees that even if they mostly miss, a simple graze can spell death for the foe. Grand Cathay
Slayer's Axe
Slayer's Axe
Ogres bearin this axe are generally oblivious to the fact that it was made to serve those who seek death in battle. They only know it is *extremely* good at killing.
  • Speed: +6%
  • Melee attack: +3
  • Charge bonus: +6
Dwarfs
Sword of the Hornet
Sword of the Hornet
Some magical weapons whisper mysteriously, some scream in eldritch rage, and some just buzz – warning of foes with exactly the level of vocabulary an Ogre appreciates.
  • Melee attack: +6
  • Melee defence: +4
Lizardmen
Sword of the Lady's Champion
Sword of the Lady's Champion
"Found some tinned food preying at the lake, got myself a new sword and a good snack!" Bretonnia
Sword of the Quest
Sword of the Quest
This weapon will never break as long as its bearer is on a worthy quest. Apparently, the Ogre's life of a wandering warrior is sufficiently quest-like for the purpose. Weapon strength: +10% Bretonnia
The Bow of Loren
The Bow of Loren
In Elven hands, such a bow hones an archer's already fearsome proficiency. In an Ogre's mits, it essentially does all the work.
  • Enables magical attacks
  • Reload time reduction: +10%
  • Ability: "The Bow of Loren"
Wood Elves
The Piranha Blade
The Piranha Blade
"Not sure about dis sword takin' a bite outta ma meals before I can..."
  • Armour-piercing weapon damage: +20
  • Bonus vs Large: +15
Lizardmen
Venom Sword
Venom Sword
Slender enough to be used as a toothpick by an Ogre, poisonous enough to be used in such manner only once. Dark Elves
Vermillion Blade
Vermillion Blade
A sword producing fire from the very air is an inconvenient cooking technique, unless the meal meets the blade half-way. Ogres have made it work. Grand Cathay

See also[]

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