“ | A ferocious hunger drives axe-wielding Minotaurs into the melee - hunger for war and hunger for flesh. | „ |
Minotaurs are a Beastmen monstrous infantry unit Introduced in Total War: Warhammer with Call of the Beastmen.
Recruitment[ | ]
- Unlocked with: Fire Pit, Spired Herdstone or Heart of Doom
Description[ | ]
Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.
Attributes[ | ]
- Monstrous Infantry
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Strategy[ | ]
Minotaurs are easily one of the most explosive melee units in the game with a penchant for mulching infantry both on the charge and in protracted melee. They are also reasonably effective versus cavalry that lack an anti-large bonus. Spear and Halberd wielding infantry can stop them and eventually wear them down if they receive the charge from their fronts, so instead use their excellent speed to flank these units while pinning them with ungors/gors. Minotaurs are also lightly armored and vulnerable to missile fire, which they are prone to drawing due to how dangerous they can be in melee.
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